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CFG ?= Debug
CC := /usr/bin/g++
CFLAGS := -c -D__LINUX__ -DWM5_USE_OPENGL
ifeq (Debug,$(findstring Debug,$(CFG)))
CFLAGS += -g -D_DEBUG
else
CFLAGS += -O2 -DNDEBUG
endif
LIBPATH := ../../../SDK/Library/$(CFG)
ifeq (Dynamic,$(findstring Dynamic,$(CFG)))
SOVER = 5
RELVER = $(SOVER).17
CFLAGS += -fPIC
AR := $(CC)
ARFLAGS := $(LDFLAGS) -L $(LIBPATH) -shared -fPIC -Wl,-soname,libWm5Graphics.so.$(SOVER) -o
LIBS := -lWm5Core -lWm5Mathematics -lGL
LIB := $(LIBPATH)/libWm5Graphics.so.$(RELVER)
else
AR := /usr/bin/ar
ARFLAGS := rs
LIB := $(LIBPATH)/libWm5Graphics.a
endif
INCPATH := \
-I /usr/X11R6/include \
-I /usr/include \
-I . \
-I ../. \
-I ../OpenGLRenderer \
-I ../../DataTypes \
-I ../../GlobalEffects \
-I ../../Resources \
-I ../../SceneGraph \
-I ../../ShaderFloats \
-I ../../Shaders \
-I ../../../SDK/Include
INCDIR := ../../../SDK/Include
RENINC := ../Wm5Renderer.h ../Wm5Renderer.inl ../Wm5Renderers.h
GLXINC := $(wildcard *.h)
OGLINC := $(wildcard ../OpenGLRenderer/*.h)
OGLINC := $(notdir $(OGLINC))
OGLINC := $(OGLINC:%.h=../OpenGLRenderer/%.h)
INC := $(RENINC) $(GLXINC) $(OGLINC)
RENSRC := ../Wm5Renderer.cpp
GLXSRC := $(wildcard *.cpp)
GLXSRC := $(notdir $(GLXSRC))
OGLSRC := $(wildcard ../OpenGLRenderer/*.cpp)
OGLSRC := $(notdir $(OGLSRC))
OBJDIR := ../../$(CFG)
RENOBJ := $(OBJDIR)/Wm5Renderer.o
GLXOBJ := $(GLXSRC:%.cpp=$(OBJDIR)/%.o)
OGLOBJ := $(OGLSRC:%.cpp=$(OBJDIR)/%.o)
OBJ := $(RENOBJ) $(OGLOBJ) $(GLXOBJ)
build : $(OBJ)
$(AR) $(ARFLAGS) $(LIB) $(OBJDIR)/*.o $(LIBS)
cp -fp $(INC) $(INCDIR)
$(OBJDIR)/Wm5Renderer.o : ../Wm5Renderer.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5GlxExtensions.o : Wm5GlxExtensions.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5GlxRenderer.o : Wm5GlxRenderer.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5GlxRendererData.o : Wm5GlxRendererData.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5GlExtensions.o : ../OpenGLRenderer/Wm5GlExtensions.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5GlPlugin.o : ../OpenGLRenderer/Wm5GlPlugin.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5OpenGLIndexBuffer.o : ../OpenGLRenderer/Wm5OpenGLIndexBuffer.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5OpenGLMapping.o : ../OpenGLRenderer/Wm5OpenGLMapping.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5OpenGLPixelShader.o : ../OpenGLRenderer/Wm5OpenGLPixelShader.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5OpenGLRenderer.o : ../OpenGLRenderer/Wm5OpenGLRenderer.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5OpenGLRendererData.o : ../OpenGLRenderer/Wm5OpenGLRendererData.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5OpenGLRenderTarget.o : ../OpenGLRenderer/Wm5OpenGLRenderTarget.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5OpenGLShader.o : ../OpenGLRenderer/Wm5OpenGLShader.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5OpenGLTexture1D.o : ../OpenGLRenderer/Wm5OpenGLTexture1D.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5OpenGLTexture2D.o : ../OpenGLRenderer/Wm5OpenGLTexture2D.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5OpenGLTexture3D.o : ../OpenGLRenderer/Wm5OpenGLTexture3D.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5OpenGLTextureCube.o : ../OpenGLRenderer/Wm5OpenGLTextureCube.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5OpenGLVerdanaS16B0I0.o : ../OpenGLRenderer/Wm5OpenGLVerdanaS16B0I0.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5OpenGLVertexBuffer.o : ../OpenGLRenderer/Wm5OpenGLVertexBuffer.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5OpenGLVertexFormat.o : ../OpenGLRenderer/Wm5OpenGLVertexFormat.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
$(OBJDIR)/Wm5OpenGLVertexShader.o : ../OpenGLRenderer/Wm5OpenGLVertexShader.cpp
$(CC) $(INCPATH) $(CFLAGS) $< -o $@
clean :
rm -rf $(LIB)
rm -rf $(OBJDIR)
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