File: Wm5OpenGLMapping.cpp

package info (click to toggle)
libwildmagic 5.17%2Bcleaned1-7
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 90,124 kB
  • sloc: cpp: 215,940; csh: 637; sh: 91; makefile: 40
file content (292 lines) | stat: -rw-r--r-- 10,833 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.3 (2011/07/09)

#include "Wm5GraphicsPCH.h"
#include "Wm5OpenGLMapping.h"

namespace Wm5
{

GLenum gOGLAlphaSrcBlend[AlphaState::SBM_QUANTITY] =
{
    GL_ZERO,                        // SBM_ZERO
    GL_ONE,                         // SBM_ONE
    GL_DST_COLOR,                   // SBM_DST_COLOR
    GL_ONE_MINUS_DST_COLOR,         // SBM_ONE_MINUS_DST_COLOR
    GL_SRC_ALPHA,                   // SBM_SRC_ALPHA
    GL_ONE_MINUS_SRC_ALPHA,         // SBM_ONE_MINUS_SRC_ALPHA
    GL_DST_ALPHA,                   // SBM_DST_ALPHA
    GL_ONE_MINUS_DST_ALPHA,         // SBM_ONE_MINUS_DST_ALPHA
    GL_SRC_ALPHA_SATURATE,          // SBM_SRC_ALPHA_SATURATE
    GL_CONSTANT_COLOR,              // SBM_CONSTANT_COLOR
    GL_ONE_MINUS_CONSTANT_COLOR,    // SBM_ONE_MINUS_CONSTANT_COLOR
    GL_CONSTANT_ALPHA,              // SBM_CONSTANT_ALPHA
    GL_ONE_MINUS_CONSTANT_ALPHA     // SBM_ONE_MINUS_CONSTANT_ALPHA
};

GLenum gOGLAlphaDstBlend[AlphaState::DBM_QUANTITY] =
{
    GL_ZERO,                        // DBM_ZERO
    GL_ONE,                         // DBM_ONE
    GL_SRC_COLOR,                   // DBM_SRC_COLOR
    GL_ONE_MINUS_SRC_COLOR,         // DBM_ONE_MINUS_SRC_COLOR
    GL_SRC_ALPHA,                   // DBM_SRC_ALPHA
    GL_ONE_MINUS_SRC_ALPHA,         // DBM_ONE_MINUS_SRC_ALPHA
    GL_DST_ALPHA,                   // DBM_DST_ALPHA
    GL_ONE_MINUS_DST_ALPHA,         // DBM_ONE_MINUS_DST_ALPHA
    GL_CONSTANT_COLOR,              // DBM_CONSTANT_COLOR
    GL_ONE_MINUS_CONSTANT_COLOR,    // DBM_ONE_MINUS_CONSTANT_COLOR
    GL_CONSTANT_ALPHA,              // DBM_CONSTANT_ALPHA
    GL_ONE_MINUS_CONSTANT_ALPHA     // DBM_ONE_MINUS_CONSTANT_ALPHA
};

GLenum gOGLAlphaCompare[AlphaState::CM_QUANTITY] =
{
    GL_NEVER,       // CM_NEVER
    GL_LESS,        // CM_LESS
    GL_EQUAL,       // CM_EQUAL
    GL_LEQUAL,      // CM_LEQUAL
    GL_GREATER,     // CM_GREATER
    GL_NOTEQUAL,    // CM_NOTEQUAL
    GL_GEQUAL,      // CM_GEQUAL
    GL_ALWAYS       // CM_ALWAYS
};

GLenum gOGLDepthCompare[DepthState::CM_QUANTITY] = 
{
    GL_NEVER,       // CM_NEVER
    GL_LESS,        // CM_LESS
    GL_EQUAL,       // CM_EQUAL
    GL_LEQUAL,      // CM_LEQUAL
    GL_GREATER,     // CM_GREATER
    GL_NOTEQUAL,    // CM_NOTEQUAL
    GL_GEQUAL,      // CM_GEQUAL
    GL_ALWAYS       // CM_ALWAYS
};

GLenum gOGLStencilCompare[StencilState::CM_QUANTITY] =
{
    GL_NEVER,       // CM_NEVER
    GL_LESS,        // CM_LESS
    GL_EQUAL,       // CM_EQUAL
    GL_LEQUAL,      // CM_LEQUAL
    GL_GREATER,     // CM_GREATER
    GL_NOTEQUAL,    // CM_NOTEQUAL
    GL_GEQUAL,      // CM_GEQUAL
    GL_ALWAYS       // CM_ALWAYS
};

GLenum gOGLStencilOperation[StencilState::OT_QUANTITY] =
{
    GL_KEEP,    // OT_KEEP
    GL_ZERO,    // OT_ZERO
    GL_REPLACE, // OT_REPLACE
    GL_INCR,    // OT_INCREMENT
    GL_DECR,    // OT_DECREMENT
    GL_INVERT   // OT_INVERT
};

GLint gOGLAttributeChannels[VertexFormat::AT_QUANTITY] =
{
    0,  // AT_NONE (unsupported)
    1,  // AT_FLOAT1
    2,  // AT_FLOAT2
    3,  // AT_FLOAT3
    4,  // AT_FLOAT4
    1,  // AT_HALF1
    2,  // AT_HALF2
    3,  // AT_HALF3
    4,  // AT_HALF4
    4,  // AT_UBYTE4
    1,  // AT_SHORT1
    2,  // AT_SHORT2
    4   // AT_SHORT4
};

GLuint gOGLAttributeType[VertexFormat::AT_QUANTITY] =
{
    0,                          // AT_NONE (unsupported)
    GL_FLOAT,                   // AT_FLOAT1
    GL_FLOAT,                   // AT_FLOAT2
    GL_FLOAT,                   // AT_FLOAT3
    GL_FLOAT,                   // AT_FLOAT4
    GL_HALF_FLOAT_ARB,          // AT_HALF1
    GL_HALF_FLOAT_ARB,          // AT_HALF2
    GL_HALF_FLOAT_ARB,          // AT_HALF3
    GL_HALF_FLOAT_ARB,          // AT_HALF4
    GL_UNSIGNED_BYTE,           // AT_UBYTE4
    GL_SHORT,                   // AT_SHORT1
    GL_SHORT,                   // AT_SHORT2
    GL_SHORT                    // AT_SHORT4
};

GLuint gOGLBufferLocking[Buffer::BL_QUANTITY] =
{
    GL_READ_ONLY,   // BL_READ_ONLY
    GL_WRITE_ONLY,  // BL_WRITE_ONLY
    GL_READ_WRITE   // BL_READ_WRITE
};

GLuint gOGLBufferUsage[Buffer::BU_QUANTITY] =
{
    GL_STATIC_DRAW,     // BU_STATIC
    GL_DYNAMIC_DRAW,    // BU_DYNAMIC
    GL_DYNAMIC_DRAW,    // BU_RENDERTARGET
    GL_DYNAMIC_DRAW,    // BU_DEPTHSTENCIL
    GL_DYNAMIC_DRAW     // BU_TEXTURE
};

GLint gOGLMinFilter[Shader::SF_QUANTITY] =
{
    0,                          // SF_NONE
    GL_NEAREST,                 // SF_NEAREST
    GL_LINEAR,                  // SF_LINEAR
    GL_NEAREST_MIPMAP_NEAREST,  // SF_NEAREST_NEAREST
    GL_NEAREST_MIPMAP_LINEAR,   // SF_NEAREST_LINEAR
    GL_LINEAR_MIPMAP_NEAREST,   // SF_LINEAR_NEAREST
    GL_LINEAR_MIPMAP_LINEAR     // SF_LINEAR_LINEAR
};

GLuint gOGLTextureInternalFormat[Texture::TF_QUANTITY] =
{
    0,                                  // TF_NONE
    GL_RGB5,                            // TF_R5G6B5
    GL_RGB5_A1,                         // TF_A1R5G5B5
    GL_RGBA4,                           // TF_A4R4G4B4
    GL_ALPHA8,                          // TF_A8
    GL_LUMINANCE8,                      // TF_L8
    GL_LUMINANCE8_ALPHA8,               // TF_A8L8
    GL_RGB8,                            // TF_R8G8B8
    GL_RGBA8,                           // TF_A8R8G8B8
    GL_RGBA8,                           // TF_A8B8G8R8
    GL_LUMINANCE16,                     // TF_L16
    GL_RG16,                            // TF_G16R16
    GL_RGBA16,                          // TF_A16B16G16R16
    GL_R16F,                            // TF_R16F
    GL_RG16F,                           // TF_G16R16F
    GL_RGBA16F_ARB,                     // TF_A16B16G16R16F
    GL_R32F,                            // TF_R32F
    GL_RG32F,                           // TF_G32R32F
    GL_RGBA32F_ARB,                     // TF_A32B32G32R32F
    GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   // TF_DXT1
    GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,   // TF_DXT3
    GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,   // TF_DXT5
    GL_DEPTH24_STENCIL8_EXT             // TF_D24S8
};

GLuint gOGLTextureFormat[Texture::TF_QUANTITY] =
{
    0,                                  // TF_NONE
    GL_BGR,                             // TF_R5G6B5
    GL_RGBA,                            // TF_A1R5G5B5
    GL_RGBA,                            // TF_A4R4G4B4
    GL_ALPHA,                           // TF_A8
    GL_LUMINANCE,                       // TF_L8
    GL_LUMINANCE_ALPHA,                 // TF_A8L8
    GL_BGR,                             // TF_R8G8B8
    GL_BGRA,                            // TF_A8R8G8B8
    GL_RGBA,                            // TF_A8B8G8R8
    GL_LUMINANCE,                       // TF_L16
    GL_RG,                              // TF_G16R16
    GL_RGBA,                            // TF_A16B16G16R16
    GL_RED,                             // TF_R16F
    GL_RG,                              // TF_G16R16F
    GL_RGBA,                            // TF_A16B16G16R16F
    GL_RED,                             // TF_R32F
    GL_RG,                              // TF_G32R32F
    GL_RGBA,                            // TF_A32B32G32R32F
    GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   // TF_DXT1
    GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,   // TF_DXT3
    GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,   // TF_DXT5
    GL_DEPTH_STENCIL_EXT                // TF_D24S8
};

GLuint gOGLTextureTarget[Shader::ST_QUANTITY] =
{
    0,                  // ST_NONE
    GL_TEXTURE_1D,      // ST_1D
    GL_TEXTURE_2D,      // ST_2D
    GL_TEXTURE_3D,      // ST_3D
    GL_TEXTURE_CUBE_MAP // ST_CUBE
};

GLuint gOGLTextureTargetBinding[Shader::ST_QUANTITY] =
{
    0,                          // ST_NONE
    GL_TEXTURE_BINDING_1D,      // ST_1D
    GL_TEXTURE_BINDING_2D,      // ST_2D
    GL_TEXTURE_BINDING_3D,      // ST_3D
    GL_TEXTURE_BINDING_CUBE_MAP // ST_CUBE
};

GLuint gOGLTextureType[Texture::TF_QUANTITY] =
{
    0,                              // TF_NONE
    GL_UNSIGNED_SHORT_5_6_5_REV,    // TF_R5G6B5
    GL_UNSIGNED_SHORT_1_5_5_5_REV,  // TF_A1R5G5B5
    GL_UNSIGNED_SHORT_4_4_4_4_REV,  // TF_A4R4G4B4
    GL_UNSIGNED_BYTE,               // TF_A8
    GL_UNSIGNED_BYTE,               // TF_L8
    GL_UNSIGNED_BYTE,               // TF_A8L8
    GL_UNSIGNED_BYTE,               // TF_R8G8B8
    GL_UNSIGNED_BYTE,               // TF_A8R8G8B8
    GL_UNSIGNED_BYTE,               // TF_A8B8G8R8
    GL_UNSIGNED_SHORT,              // TF_L16
    GL_UNSIGNED_SHORT,              // TF_G16R16
    GL_UNSIGNED_SHORT,              // TF_A16B16G16R16
    GL_HALF_FLOAT_ARB,              // TF_R16F
    GL_HALF_FLOAT_ARB,              // TF_G16R16F
    GL_HALF_FLOAT_ARB,              // TF_A16B16G16R16F
    GL_FLOAT,                       // TF_R32F
    GL_FLOAT,                       // TF_G32R32F
    GL_FLOAT,                       // TF_A32B32G32R32F
    GL_NONE,                        // TF_DXT1 (not needed)
    GL_NONE,                        // TF_DXT3 (not needed)
    GL_NONE,                        // TF_DXT5 (not needed)
    GL_UNSIGNED_INT_24_8_EXT        // TF_D24S8
};

GLint gOGLWrapMode[Shader::SC_QUANTITY] =
{
    GL_CLAMP,           // SC_NONE
    GL_CLAMP,           // SC_CLAMP
    GL_REPEAT,          // SC_REPEAT
    GL_MIRRORED_REPEAT, // SC_MIRRORED_REPEAT
    GL_CLAMP_TO_BORDER, // SC_CLAMP_BORDER
    GL_CLAMP_TO_EDGE,   // SC_CLAMP_EDGE
};

GLenum gOGLPrimitiveType[Visual::PT_MAX_QUANTITY] =
{
    0,                  // PT_NONE (not used)
    GL_POINTS,          // PT_POLYPOINT
    GL_LINES,           // PT_POLYSEGMENTS_DISJOINT
    GL_LINE_STRIP,      // PT_POLYSEGMENTS_CONTIGUOUS
    0,                  // PT_TRIANGLES (not used)
    GL_TRIANGLES,       // PT_TRIMESH
    GL_TRIANGLE_STRIP,  // PT_TRISTRIP
    GL_TRIANGLE_FAN     // PT_TRIFAN
};

//----------------------------------------------------------------------------
GLuint BindTexture (Shader::SamplerType target, GLuint texture)
{
    GLint current = 0;
    glGetIntegerv(gOGLTextureTargetBinding[target], &current);
    glBindTexture(gOGLTextureTarget[target], texture);
    return (GLuint)current;
}
//----------------------------------------------------------------------------
GLuint GetBoundTexture (Shader::SamplerType target)
{
    GLint current = 0;
    glGetIntegerv(gOGLTextureTargetBinding[target], &current);
    return (GLuint)current;
}
//----------------------------------------------------------------------------
}