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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2011/05/01)
#include "Wm5GraphicsPCH.h"
#include "Wm5TextureCube.h"
#include "Wm5BitHacks.h"
#include "Wm5Renderer.h"
using namespace Wm5;
WM5_IMPLEMENT_RTTI(Wm5, Texture, TextureCube);
WM5_IMPLEMENT_STREAM(TextureCube);
WM5_IMPLEMENT_FACTORY(TextureCube);
WM5_IMPLEMENT_DEFAULT_NAMES(Texture, TextureCube);
WM5_IMPLEMENT_DEFAULT_STREAM(Texture, TextureCube);
//----------------------------------------------------------------------------
TextureCube::TextureCube (Format tformat, int dimension, int numLevels,
Buffer::Usage usage)
:
Texture(tformat, TT_CUBE, usage, numLevels)
{
assertion(dimension > 0, "Dimension must be positive\n");
mDimension[0][0] = dimension;
mDimension[1][0] = dimension;
unsigned int logDim = Log2OfPowerOfTwo((unsigned int)dimension);
int maxLevels = (int)logDim + 1;
if (numLevels == 0)
{
// The user wants the maximum number of levels.
mNumLevels = maxLevels;
}
else if (numLevels <= maxLevels)
{
// The user wants the specified number of levels.
mNumLevels = numLevels;
}
else
{
assertion(false, "Invalid number of levels\n");
}
ComputeNumLevelBytes();
mData = new1<char>(mNumTotalBytes);
}
//----------------------------------------------------------------------------
TextureCube::~TextureCube ()
{
Renderer::UnbindAll(this);
}
//----------------------------------------------------------------------------
void TextureCube::GenerateMipmaps ()
{
// Destroy the texture bindings if it does not have the maximum miplevels.
// The bindings will be recreated later.
unsigned int logDim = Log2OfPowerOfTwo((unsigned int)mDimension[0][0]);
int maxLevels = (int)logDim + 1;
int face, faceOffset, level;
bool retainBindings = true;
if (mNumLevels != maxLevels)
{
retainBindings = false;
Renderer::UnbindAll(this);
mNumLevels = maxLevels;
int oldNumTotalBytes = mNumTotalBytes/6;
ComputeNumLevelBytes();
char* newData = new1<char>(mNumTotalBytes);
for (face = 0; face < 6; ++face)
{
int oldFaceOffset = face*oldNumTotalBytes;
faceOffset = face*mNumTotalBytes/6;
memcpy(newData + faceOffset, mData + oldFaceOffset,
mNumLevelBytes[0]);
}
delete1(mData);
mData = newData;
}
// Temporary storage for generating mipmaps.
Float4* rgba = new1<Float4>(mDimension[0][0]*mDimension[1][0]);
for (face = 0; face < 6; ++face)
{
faceOffset = face*mNumTotalBytes/6;
char* texels = mData + faceOffset;
int dimension = mDimension[0][0];
for (level = 1; level < mNumLevels; ++level)
{
char* texelsNext = mData + faceOffset + mLevelOffsets[level];
int dimensionNext = mDimension[0][level];
GenerateNextMipmap(dimension, texels, dimensionNext, texelsNext,
rgba);
dimension = dimensionNext;
texels = texelsNext;
}
}
delete1(rgba);
if (retainBindings)
{
for (face = 0; face < 6; ++face)
{
for (level = 0; level < mNumLevels; ++level)
{
Renderer::UpdateAll(this, face, level);
}
}
}
}
//----------------------------------------------------------------------------
bool TextureCube::HasMipmaps () const
{
unsigned int logDim = Log2OfPowerOfTwo((unsigned int)mDimension[0][0]);
int maxLevels = (int)logDim + 1;
return mNumLevels == maxLevels;
}
//----------------------------------------------------------------------------
char* TextureCube::GetData (int face, int level) const
{
if (mData && 0 <= face && face < 6 && 0 <= level && level < mNumLevels)
{
int faceOffset = face*mNumTotalBytes/6;
return mData + faceOffset + mLevelOffsets[level];
}
assertion(false, "Null pointer or invalid level in GetData\n");
return 0;
}
//----------------------------------------------------------------------------
void TextureCube::ComputeNumLevelBytes ()
{
if (mFormat == TF_R32F
|| mFormat == TF_G32R32F
|| mFormat == TF_A32B32G32R32F)
{
if (mNumLevels > 1)
{
assertion(false, "No mipmaps for 32-bit float textures\n");
mNumLevels = 1;
}
}
else if (mFormat == TF_D24S8)
{
if (mNumLevels > 1)
{
assertion(false, "No mipmaps for 2D depth textures\n");
mNumLevels = 1;
}
}
int dim0 = mDimension[0][0];
int dim1 = mDimension[1][0];
int level;
mNumTotalBytes = 0;
if (mFormat == TF_DXT1)
{
for (level = 0; level < mNumLevels; ++level)
{
int max0 = dim0/4;
if (max0 < 1)
{
max0 = 1;
}
int max1 = dim1/4;
if (max1 < 1)
{
max1 = 1;
}
mNumLevelBytes[level] = 8*max0*max1;
mNumTotalBytes += mNumLevelBytes[level];
mDimension[0][level] = dim0;
mDimension[1][level] = dim1;
if (dim0 > 1)
{
dim0 >>= 1;
}
if (dim1 > 1)
{
dim1 >>= 1;
}
}
}
else if (mFormat == TF_DXT3 || mFormat == TF_DXT5)
{
for (level = 0; level < mNumLevels; ++level)
{
int max0 = dim0/4;
if (max0 < 1)
{
max0 = 1;
}
int max1 = dim1/4;
if (max1 < 1)
{
max1 = 1;
}
mNumLevelBytes[level] = 16*max0*max1;
mNumTotalBytes += mNumLevelBytes[level];
mDimension[0][level] = dim0;
mDimension[1][level] = dim1;
if (dim0 > 1)
{
dim0 >>= 1;
}
if (dim1 > 1)
{
dim1 >>= 1;
}
}
}
else
{
for (level = 0; level < mNumLevels; ++level)
{
mNumLevelBytes[level] = msPixelSize[mFormat]*dim0*dim1;
mNumTotalBytes += mNumLevelBytes[level];
mDimension[0][level] = dim0;
mDimension[1][level] = dim1;
if (dim0 > 1)
{
dim0 >>= 1;
}
if (dim1 > 1)
{
dim1 >>= 1;
}
}
}
mNumTotalBytes *= 6;
mLevelOffsets[0] = 0;
for (level = 0; level < mNumLevels-1; ++level)
{
mLevelOffsets[level+1] = mLevelOffsets[level] + mNumLevelBytes[level];
}
}
//----------------------------------------------------------------------------
void TextureCube::GenerateNextMipmap (int dimension, const char* texels,
int dimensionNext, char* texelsNext, Float4* rgba)
{
// Convert the texels from native format to 32-bit RGBA.
int numTexels = dimension*dimension;
msConvertFrom[mFormat](numTexels, texels, rgba);
// Create the next miplevel in-place.
for (int i1 = 0; i1 < dimensionNext; ++i1)
{
for (int i0 = 0; i0 < dimensionNext; ++i0)
{
int j = i0 + dimensionNext*i1;
int base = 2*(i0 + dimension*i1);
for (int c = 0; c < 4; ++c)
{
rgba[j][c] = 0.25f*(
rgba[base][c] +
rgba[base + 1][c] +
rgba[base + dimension][c] +
rgba[base + dimension + 1][c]);
}
}
}
// Convert the texels from 32-bit RGBA to native format.
int numTexelsNext = dimensionNext*dimensionNext;
msConvertTo[mFormat](numTexelsNext, rgba, texelsNext);
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Support for load of raw data.
//----------------------------------------------------------------------------
TextureCube* TextureCube::LoadWMTF (const std::string& name, int mode)
{
Texture* texture = Texture::LoadWMTF(name, mode);
if (texture && texture->IsExactly(TextureCube::TYPE))
{
return (TextureCube*)texture;
}
delete0(texture);
return 0;
}
//----------------------------------------------------------------------------
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