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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#include "Wm5GraphicsPCH.h"
#include "Wm5VisualPass.h"
using namespace Wm5;
WM5_IMPLEMENT_RTTI(Wm5, Object, VisualPass);
WM5_IMPLEMENT_STREAM(VisualPass);
WM5_IMPLEMENT_FACTORY(VisualPass);
//----------------------------------------------------------------------------
VisualPass::VisualPass ()
{
}
//----------------------------------------------------------------------------
VisualPass::~VisualPass ()
{
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Name support.
//----------------------------------------------------------------------------
Object* VisualPass::GetObjectByName (const std::string& name)
{
Object* found = Object::GetObjectByName(name);
if (found)
{
return found;
}
WM5_GET_OBJECT_BY_NAME(mVShader, name, found);
WM5_GET_OBJECT_BY_NAME(mPShader, name, found);
WM5_GET_OBJECT_BY_NAME(mAlphaState, name, found);
WM5_GET_OBJECT_BY_NAME(mCullState, name, found);
WM5_GET_OBJECT_BY_NAME(mDepthState, name, found);
WM5_GET_OBJECT_BY_NAME(mOffsetState, name, found);
WM5_GET_OBJECT_BY_NAME(mStencilState, name, found);
WM5_GET_OBJECT_BY_NAME(mWireState, name, found);
return 0;
}
//----------------------------------------------------------------------------
void VisualPass::GetAllObjectsByName (const std::string& name,
std::vector<Object*>& objects)
{
Object::GetAllObjectsByName(name, objects);
WM5_GET_ALL_OBJECTS_BY_NAME(mVShader, name, objects);
WM5_GET_ALL_OBJECTS_BY_NAME(mPShader, name, objects);
WM5_GET_ALL_OBJECTS_BY_NAME(mAlphaState, name, objects);
WM5_GET_ALL_OBJECTS_BY_NAME(mCullState, name, objects);
WM5_GET_ALL_OBJECTS_BY_NAME(mDepthState, name, objects);
WM5_GET_ALL_OBJECTS_BY_NAME(mOffsetState, name, objects);
WM5_GET_ALL_OBJECTS_BY_NAME(mStencilState, name, objects);
WM5_GET_ALL_OBJECTS_BY_NAME(mWireState, name, objects);
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Streaming support.
//----------------------------------------------------------------------------
VisualPass::VisualPass (LoadConstructor value)
:
Object(value)
{
}
//----------------------------------------------------------------------------
void VisualPass::Load (InStream& source)
{
WM5_BEGIN_DEBUG_STREAM_LOAD(source);
Object::Load(source);
source.ReadPointer(mVShader);
source.ReadPointer(mPShader);
source.ReadPointer(mAlphaState);
source.ReadPointer(mCullState);
source.ReadPointer(mDepthState);
source.ReadPointer(mOffsetState);
source.ReadPointer(mStencilState);
source.ReadPointer(mWireState);
WM5_END_DEBUG_STREAM_LOAD(VisualPass, source);
}
//----------------------------------------------------------------------------
void VisualPass::Link (InStream& source)
{
Object::Link(source);
source.ResolveLink(mVShader);
source.ResolveLink(mPShader);
source.ResolveLink(mAlphaState);
source.ResolveLink(mCullState);
source.ResolveLink(mDepthState);
source.ResolveLink(mOffsetState);
source.ResolveLink(mStencilState);
source.ResolveLink(mWireState);
}
//----------------------------------------------------------------------------
void VisualPass::PostLink ()
{
Object::PostLink();
}
//----------------------------------------------------------------------------
bool VisualPass::Register (OutStream& target) const
{
if (Object::Register(target))
{
target.Register(mVShader);
target.Register(mPShader);
target.Register(mAlphaState);
target.Register(mCullState);
target.Register(mDepthState);
target.Register(mOffsetState);
target.Register(mStencilState);
target.Register(mWireState);
return true;
}
return false;
}
//----------------------------------------------------------------------------
void VisualPass::Save (OutStream& target) const
{
WM5_BEGIN_DEBUG_STREAM_SAVE(target);
Object::Save(target);
target.WritePointer(mVShader);
target.WritePointer(mPShader);
target.WritePointer(mAlphaState);
target.WritePointer(mCullState);
target.WritePointer(mDepthState);
target.WritePointer(mOffsetState);
target.WritePointer(mStencilState);
target.WritePointer(mWireState);
WM5_END_DEBUG_STREAM_SAVE(VisualPass, target);
}
//----------------------------------------------------------------------------
int VisualPass::GetStreamingSize () const
{
int size = Object::GetStreamingSize();
size += WM5_POINTERSIZE(mVShader);
size += WM5_POINTERSIZE(mPShader);
size += WM5_POINTERSIZE(mAlphaState);
size += WM5_POINTERSIZE(mCullState);
size += WM5_POINTERSIZE(mDepthState);
size += WM5_POINTERSIZE(mOffsetState);
size += WM5_POINTERSIZE(mStencilState);
size += WM5_POINTERSIZE(mWireState);
return size;
}
//----------------------------------------------------------------------------
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