1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150
|
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#include "Wm5MathematicsPCH.h"
#include "Wm5ApprPlaneFit3.h"
#include "Wm5EigenDecomposition.h"
#include "Wm5LinearSystem.h"
namespace Wm5
{
//----------------------------------------------------------------------------
template <typename Real>
bool HeightPlaneFit3 (int numPoints, const Vector3<Real>* points, Real& a,
Real& b, Real& c)
{
// You need at least three points to determine the plane. Even so, if
// the points are on a vertical plane, there is no least-squares fit in
// the 'height' sense. This will be trapped by the determinant of the
// coefficient matrix.
// Compute sums for linear system.
Real sumX = (Real)0, sumY = (Real)0, sumZ = (Real)0.0;
Real sumXX = (Real)0, sumXY = (Real)0, sumXZ = (Real)0;
Real sumYY = (Real)0, sumYZ = (Real)0;
int i;
for (i = 0; i < numPoints; ++i)
{
sumX += points[i][0];
sumY += points[i][1];
sumZ += points[i][2];
sumXX += points[i][0]*points[i][0];
sumXY += points[i][0]*points[i][1];
sumXZ += points[i][0]*points[i][2];
sumYY += points[i][1]*points[i][1];
sumYZ += points[i][1]*points[i][2];
}
Real A[3][3] =
{
{sumXX, sumXY, sumX},
{sumXY, sumYY, sumY},
{sumX, sumY, (Real)numPoints}
};
Real B[3] =
{
sumXZ,
sumYZ,
sumZ
};
Real X[3];
bool nonsingular = LinearSystem<Real>().Solve3(A, B, X);
if (nonsingular)
{
a = X[0];
b = X[1];
c = X[2];
}
else
{
a = Math<Real>::MAX_REAL;
b = Math<Real>::MAX_REAL;
c = Math<Real>::MAX_REAL;
}
return nonsingular;
}
//----------------------------------------------------------------------------
template <typename Real>
Plane3<Real> OrthogonalPlaneFit3 (int numPoints, const Vector3<Real>* points)
{
// Compute the mean of the points.
Vector3<Real> origin = Vector3<Real>::ZERO;
int i;
for (i = 0; i < numPoints; i++)
{
origin += points[i];
}
Real invNumPoints = ((Real)1)/numPoints;
origin *= invNumPoints;
// compute sums of products
Real sumXX = (Real)0, sumXY = (Real)0, sumXZ = (Real)0;
Real sumYY = (Real)0, sumYZ = (Real)0, sumZZ = (Real)0;
for (i = 0; i < numPoints; ++i)
{
Vector3<Real> diff = points[i] - origin;
sumXX += diff[0]*diff[0];
sumXY += diff[0]*diff[1];
sumXZ += diff[0]*diff[2];
sumYY += diff[1]*diff[1];
sumYZ += diff[1]*diff[2];
sumZZ += diff[2]*diff[2];
}
sumXX *= invNumPoints;
sumXY *= invNumPoints;
sumXZ *= invNumPoints;
sumYY *= invNumPoints;
sumYZ *= invNumPoints;
sumZZ *= invNumPoints;
// Setup the eigensolver.
EigenDecomposition<Real> esystem(3);
esystem(0,0) = sumXX;
esystem(0,1) = sumXY;
esystem(0,2) = sumXZ;
esystem(1,0) = sumXY;
esystem(1,1) = sumYY;
esystem(1,2) = sumYZ;
esystem(2,0) = sumXZ;
esystem(2,1) = sumYZ;
esystem(2,2) = sumZZ;
// Compute eigenstuff, smallest eigenvalue is in last position.
esystem.Solve(false);
// Get plane normal.
Vector3<Real> normal = esystem.GetEigenvector3(2);
// The minimum energy.
return Plane3<Real>(normal, origin);
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Explicit instantiation.
//----------------------------------------------------------------------------
template WM5_MATHEMATICS_ITEM
bool HeightPlaneFit3<float> (int, const Vector3<float>*, float&, float&,
float&);
template WM5_MATHEMATICS_ITEM
Plane3<float> OrthogonalPlaneFit3<float> (int, const Vector3<float>*);
template WM5_MATHEMATICS_ITEM
bool HeightPlaneFit3<double> (int, const Vector3<double>*, double&, double&,
double&);
template WM5_MATHEMATICS_ITEM
Plane3<double> OrthogonalPlaneFit3<double> (int, const Vector3<double>*);
//----------------------------------------------------------------------------
}
|