1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139
|
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.2 (2012/11/22)
#include "Wm5MathematicsPCH.h"
#include "Wm5DistSegment3Triangle3.h"
#include "Wm5DistLine3Triangle3.h"
#include "Wm5DistPoint3Triangle3.h"
namespace Wm5
{
//----------------------------------------------------------------------------
template <typename Real>
DistSegment3Triangle3<Real>::DistSegment3Triangle3 (
const Segment3<Real>& rkSegment, const Triangle3<Real>& rkTriangle)
:
mSegment(&rkSegment),
mTriangle(&rkTriangle)
{
}
//----------------------------------------------------------------------------
template <typename Real>
const Segment3<Real>& DistSegment3Triangle3<Real>::GetSegment () const
{
return *mSegment;
}
//----------------------------------------------------------------------------
template <typename Real>
const Triangle3<Real>& DistSegment3Triangle3<Real>::GetTriangle () const
{
return *mTriangle;
}
//----------------------------------------------------------------------------
template <typename Real>
Real DistSegment3Triangle3<Real>::Get ()
{
return Math<Real>::Sqrt(GetSquared());
}
//----------------------------------------------------------------------------
template <typename Real>
Real DistSegment3Triangle3<Real>::GetSquared ()
{
Line3<Real> line(mSegment->Center, mSegment->Direction);
DistLine3Triangle3<Real> queryLT(line, *mTriangle);
Real sqrDist = queryLT.GetSquared();
mSegmentParameter = queryLT.GetLineParameter();
if (mSegmentParameter >= -mSegment->Extent)
{
if (mSegmentParameter <= mSegment->Extent)
{
mClosestPoint0 = queryLT.GetClosestPoint0();
mClosestPoint1 = queryLT.GetClosestPoint1();
mTriangleBary[0] = queryLT.GetTriangleBary(0);
mTriangleBary[1] = queryLT.GetTriangleBary(1);
mTriangleBary[2] = queryLT.GetTriangleBary(2);
}
else
{
mClosestPoint0 = mSegment->P1;
DistPoint3Triangle3<Real> queryPT(mClosestPoint0, *mTriangle);
sqrDist = queryPT.GetSquared();
mClosestPoint1 = queryPT.GetClosestPoint1();
mSegmentParameter = mSegment->Extent;
mTriangleBary[0] = queryPT.GetTriangleBary(0);
mTriangleBary[1] = queryPT.GetTriangleBary(1);
mTriangleBary[2] = queryPT.GetTriangleBary(2);
}
}
else
{
mClosestPoint0 = mSegment->P0;
DistPoint3Triangle3<Real> queryPT(mClosestPoint0, *mTriangle);
sqrDist = queryPT.GetSquared();
mClosestPoint1 = queryPT.GetClosestPoint1();
mSegmentParameter = -mSegment->Extent;
mTriangleBary[0] = queryPT.GetTriangleBary(0);
mTriangleBary[1] = queryPT.GetTriangleBary(1);
mTriangleBary[2] = queryPT.GetTriangleBary(2);
}
return sqrDist;
}
//----------------------------------------------------------------------------
template <typename Real>
Real DistSegment3Triangle3<Real>::Get (Real t,
const Vector3<Real>& velocity0, const Vector3<Real>& velocity1)
{
Vector3<Real> movedCenter = mSegment->Center + t*velocity0;
Vector3<Real> movedV0 = mTriangle->V[0] + t*velocity1;
Vector3<Real> movedV1 = mTriangle->V[1] + t*velocity1;
Vector3<Real> movedV2 = mTriangle->V[2] + t*velocity1;
Segment3<Real> movedSeg(movedCenter, mSegment->Direction,
mSegment->Extent);
Triangle3<Real> movedTriangle(movedV0, movedV1, movedV2);
return DistSegment3Triangle3<Real>(movedSeg, movedTriangle).Get();
}
//----------------------------------------------------------------------------
template <typename Real>
Real DistSegment3Triangle3<Real>::GetSquared (Real t,
const Vector3<Real>& velocity0, const Vector3<Real>& velocity1)
{
Vector3<Real> movedCenter = mSegment->Center + t*velocity0;
Vector3<Real> movedV0 = mTriangle->V[0] + t*velocity1;
Vector3<Real> movedV1 = mTriangle->V[1] + t*velocity1;
Vector3<Real> movedV2 = mTriangle->V[2] + t*velocity1;
Segment3<Real> movedSeg(movedCenter, mSegment->Direction,
mSegment->Extent);
Triangle3<Real> movedTriangle(movedV0, movedV1, movedV2);
return DistSegment3Triangle3<Real>(movedSeg, movedTriangle).GetSquared();
}
//----------------------------------------------------------------------------
template <typename Real>
Real DistSegment3Triangle3<Real>::GetSegmentParameter () const
{
return mSegmentParameter;
}
//----------------------------------------------------------------------------
template <typename Real>
Real DistSegment3Triangle3<Real>::GetTriangleBary (int i) const
{
return mTriangleBary[i];
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Explicit instantiation.
//----------------------------------------------------------------------------
template WM5_MATHEMATICS_ITEM
class DistSegment3Triangle3<float>;
template WM5_MATHEMATICS_ITEM
class DistSegment3Triangle3<double>;
//----------------------------------------------------------------------------
}
|