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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#include "Wm5MathematicsPCH.h"
#include "Wm5IntpSphere2.h"
#include "Wm5Memory.h"
namespace Wm5
{
//----------------------------------------------------------------------------
template <typename Real>
IntpSphere2<Real>::IntpSphere2 (int quantity, Real* theta, Real* phi,
Real* F, bool owner, Query::Type queryType)
{
// Copy the input data. The larger arrays are used to support wrap-around
// in the Delaunay triangulation for the interpolator. The Vector2<Real>
// object V corresponds to (V.X(),V.Y()) = (theta,phi).
int threeQuantity = 3*quantity;
Vector2<Real>* wrapAngles = new1<Vector2<Real> >(threeQuantity);
Real* wrapF = new1<Real>(threeQuantity);
for (int i = 0; i < quantity; ++i)
{
wrapAngles[i].X() = theta[i];
wrapAngles[i].Y() = phi[i];
wrapF[i] = F[i];
}
if (owner)
{
delete1(theta);
delete1(phi);
delete1(F);
}
// Use periodicity to get wrap-around in the Delaunay triangulation.
int i0 = 0, i1 = quantity, i2 = 2*quantity;
for (/**/; i0 < quantity; ++i0, ++i1, ++i2)
{
wrapAngles[i1].X() = wrapAngles[i0].X() + Math<Real>::TWO_PI;
wrapAngles[i2].X() = wrapAngles[i0].X() - Math<Real>::TWO_PI;
wrapAngles[i1].Y() = wrapAngles[i0].Y();
wrapAngles[i2].Y() = wrapAngles[i0].Y();
wrapF[i1] = wrapF[i0];
wrapF[i2] = wrapF[i0];
}
mDT = new0 Delaunay2<Real>(threeQuantity, wrapAngles, (Real)0.001, true,
queryType);
mInterp = new0 IntpQdrNonuniform2<Real>(*mDT, wrapF, true);
}
//----------------------------------------------------------------------------
template <typename Real>
IntpSphere2<Real>::~IntpSphere2 ()
{
delete0(mDT);
delete0(mInterp);
}
//----------------------------------------------------------------------------
template <typename Real>
void IntpSphere2<Real>::GetSphericalCoords (Real x, Real y, Real z,
Real& theta, Real& phi)
{
// Assumes (x,y,z) is unit length. Returns -PI <= theta <= PI and
// 0 <= phiAngle <= PI.
if (z < (Real)1)
{
if (z > -(Real)1)
{
theta = Math<Real>::ATan2(y, x);
phi = Math<Real>::ACos(z);
}
else
{
theta = -Math<Real>::PI;
phi = Math<Real>::PI;
}
}
else
{
theta = -Math<Real>::PI;
phi = (Real)0;
}
}
//----------------------------------------------------------------------------
template <typename Real>
bool IntpSphere2<Real>::Evaluate (Real theta, Real phi, Real& F)
{
Vector2<Real> angles(theta, phi);
Real thetaDeriv, phiDeriv;
return mInterp->Evaluate(angles, F, thetaDeriv, phiDeriv);
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Explicit instantiation.
//----------------------------------------------------------------------------
template WM5_MATHEMATICS_ITEM
class IntpSphere2<float>;
template WM5_MATHEMATICS_ITEM
class IntpSphere2<double>;
//----------------------------------------------------------------------------
}
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