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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#include "Wm5MathematicsPCH.h"
#include "Wm5IntrHalfspace3Sphere3.h"
#include "Wm5IntrUtility3.h"
namespace Wm5
{
//----------------------------------------------------------------------------
template <typename Real>
IntrHalfspace3Sphere3<Real>::IntrHalfspace3Sphere3 (
const Plane3<Real>& rkHalfspace, const Sphere3<Real>& rkSphere)
:
mHalfspace(&rkHalfspace),
mSphere(&rkSphere)
{
}
//----------------------------------------------------------------------------
template <typename Real>
const Plane3<Real>& IntrHalfspace3Sphere3<Real>::GetHalfspace () const
{
return *mHalfspace;
}
//----------------------------------------------------------------------------
template <typename Real>
const Sphere3<Real>& IntrHalfspace3Sphere3<Real>::GetSphere () const
{
return *mSphere;
}
//----------------------------------------------------------------------------
template <typename Real>
bool IntrHalfspace3Sphere3<Real>::Test ()
{
Real distance = mHalfspace->Normal.Dot(mSphere->Center);
return distance <= mHalfspace->Constant + mSphere->Radius;
}
//----------------------------------------------------------------------------
template <typename Real>
bool IntrHalfspace3Sphere3<Real>::Test (Real tmax,
const Vector3<Real>& velocity0, const Vector3<Real>& velocity1)
{
mContactTime = (Real)0;
Real tlast = Math<Real>::MAX_REAL;
Vector3<Real> relVelocity = velocity1 - velocity0;
Real distance = mHalfspace->Normal.Dot(mSphere->Center);
return IntrAxis<Real>::Test(mHalfspace->Normal, relVelocity,
-Math<Real>::MAX_REAL, mHalfspace->Constant,
distance - mSphere->Radius, distance + mSphere->Radius, tmax,
mContactTime, tlast);
}
//----------------------------------------------------------------------------
template <typename Real>
bool IntrHalfspace3Sphere3<Real>::Find (Real tmax,
const Vector3<Real>& velocity0, const Vector3<Real>& velocity1)
{
mContactTime = (Real)0;
Real tlast = Math<Real>::MAX_REAL;
Vector3<Real> relVelocity = velocity1 - velocity0;
Real distance = mHalfspace->Normal.Dot(mSphere->Center);
if (!IntrAxis<Real>::Test(mHalfspace->Normal, relVelocity,
-Math<Real>::MAX_REAL, mHalfspace->Constant,
distance - mSphere->Radius, distance + mSphere->Radius, tmax,
mContactTime, tlast))
{
// Never intersecting.
return false;
}
if (mContactTime == (Real)0)
{
// Intersecting now.
return false;
}
mPoint = mSphere->Center + mContactTime*velocity1 -
mSphere->Radius*mHalfspace->Normal;
return true;
}
//----------------------------------------------------------------------------
template <typename Real>
const Vector3<Real>& IntrHalfspace3Sphere3<Real>::GetPoint () const
{
return mPoint;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Explicit instantiation.
//----------------------------------------------------------------------------
template WM5_MATHEMATICS_ITEM
class IntrHalfspace3Sphere3<float>;
template WM5_MATHEMATICS_ITEM
class IntrHalfspace3Sphere3<double>;
//----------------------------------------------------------------------------
}
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