File: Wm5IntrRay3Sphere3.cpp

package info (click to toggle)
libwildmagic 5.17%2Bcleaned1-7
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 90,124 kB
  • sloc: cpp: 215,940; csh: 637; sh: 91; makefile: 40
file content (142 lines) | stat: -rw-r--r-- 4,306 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)

#include "Wm5MathematicsPCH.h"
#include "Wm5IntrRay3Sphere3.h"

namespace Wm5
{
//----------------------------------------------------------------------------
template <typename Real>
IntrRay3Sphere3<Real>::IntrRay3Sphere3 (const Ray3<Real>& ray,
    const Sphere3<Real>& sphere)
    :
    mRay(&ray),
    mSphere(&sphere)
{
    mQuantity = 0;
}
//----------------------------------------------------------------------------
template <typename Real>
const Ray3<Real>& IntrRay3Sphere3<Real>::GetRay () const
{
    return *mRay;
}
//----------------------------------------------------------------------------
template <typename Real>
const Sphere3<Real>& IntrRay3Sphere3<Real>::GetSphere () const
{
    return *mSphere;
}
//----------------------------------------------------------------------------
template <typename Real>
bool IntrRay3Sphere3<Real>::Test ()
{
    Vector3<Real> diff = mRay->Origin - mSphere->Center;
    Real a0 = diff.Dot(diff) - mSphere->Radius*mSphere->Radius;
    if (a0 <= (Real)0)
    {
        // P is inside the sphere
        return true;
    }
    // else: P is outside the sphere

    Real a1 = mRay->Direction.Dot(diff);
    if (a1 >= (Real)0)
    {
        return false;
    }

    // Quadratic has a real root if discriminant is nonnegative.
    return a1*a1 >= a0;
}
//----------------------------------------------------------------------------
template <typename Real>
bool IntrRay3Sphere3<Real>::Find ()
{
    Vector3<Real> diff = mRay->Origin - mSphere->Center;
    Real a0 = diff.Dot(diff) - mSphere->Radius*mSphere->Radius;
    Real a1, discr, root;
    if (a0 <= (Real)0)
    {
        // P is inside the sphere
        a1 = mRay->Direction.Dot(diff);
        discr = a1*a1 - a0;
        root = Math<Real>::Sqrt(discr);
        mRayParameter[0] = -a1 + root;
        mPoint[0] = mRay->Origin + mRayParameter[0]*mRay->Direction;
        mQuantity = 1;
        mIntersectionType = IT_POINT;
        return true;
    }
    // else: P is outside the sphere

    a1 = mRay->Direction.Dot(diff);
    if (a1 >= (Real)0.0)
    {
        mQuantity = 0;
        mIntersectionType = IT_EMPTY;
        return false;
    }

    discr = a1*a1 - a0;
    if (discr < (Real)0.0)
    {
        mQuantity = 0;
        mIntersectionType = IT_EMPTY;
    }
    else if (discr >= Math<Real>::ZERO_TOLERANCE)
    {
        root = Math<Real>::Sqrt(discr);
        mRayParameter[0] = -a1 - root;
        mRayParameter[1] = -a1 + root;
        mPoint[0] = mRay->Origin + mRayParameter[0]*mRay->Direction;
        mPoint[1] = mRay->Origin + mRayParameter[1]*mRay->Direction;
        mQuantity = 2;
        mIntersectionType = IT_SEGMENT;
    }
    else
    {
        mRayParameter[0] = -a1;
        mPoint[0] = mRay->Origin + mRayParameter[0]*mRay->Direction;
        mQuantity = 1;
        mIntersectionType = IT_POINT;
    }

    return mQuantity > 0;
}
//----------------------------------------------------------------------------
template <typename Real>
int IntrRay3Sphere3<Real>::GetQuantity () const
{
    return mQuantity;
}
//----------------------------------------------------------------------------
template <typename Real>
const Vector3<Real>& IntrRay3Sphere3<Real>::GetPoint (int i) const
{
    return mPoint[i];
}
//----------------------------------------------------------------------------
template <typename Real>
Real IntrRay3Sphere3<Real>::GetRayParameter (int i) const
{
    return mRayParameter[i];
}
//----------------------------------------------------------------------------

//----------------------------------------------------------------------------
// Explicit instantiation.
//----------------------------------------------------------------------------
template WM5_MATHEMATICS_ITEM
class IntrRay3Sphere3<float>;

template WM5_MATHEMATICS_ITEM
class IntrRay3Sphere3<double>;
//----------------------------------------------------------------------------
}