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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#include "Wm5MathematicsPCH.h"
#include "Wm5Bisect3.h"
#include "Wm5Math.h"
#include "Wm5Memory.h"
namespace Wm5
{
//----------------------------------------------------------------------------
template <typename Real>
Bisect3<Real>::Bisect3 (Function fFunction, Function gFunction,
Function hFunction, int maxLevel, Real tolerance)
:
mFFunction(fFunction),
mGFunction(gFunction),
mHFunction(hFunction),
mLevel(0),
mMaxLevel(maxLevel),
mTolerance(tolerance)
{
}
//----------------------------------------------------------------------------
template <typename Real>
bool Bisect3<Real>::ZeroTest (Real x, Real y, Real z, Real& f, Real& g,
Real& h, Real& xRoot, Real& yRoot, Real& zRoot)
{
f = mFFunction(x,y,z);
g = mGFunction(x,y,z);
h = mHFunction(x,y,z);
if (Math<Real>::FAbs(f) <= mTolerance
&& Math<Real>::FAbs(g) <= mTolerance
&& Math<Real>::FAbs(h) <= mTolerance)
{
xRoot = x;
yRoot = y;
zRoot = z;
--mLevel;
return true;
}
return false;
}
//----------------------------------------------------------------------------
template <typename Real>
typename Bisect3<Real>::BisectNode* Bisect3<Real>::AddNode (Real x, Real y,
Real z, Real f, Real g, Real h)
{
BisectNode* node = new0 BisectNode();
node->X = x;
node->Y = y;
node->Z = z;
node->F = f;
node->G = g;
node->H = h;
return node;
}
//----------------------------------------------------------------------------
template <typename Real>
bool Bisect3<Real>::Bisect (Real x0, Real y0, Real z0, Real x1, Real y1,
Real z1, Real& xRoot, Real& yRoot, Real& zRoot)
{
// Test the eight corner values.
if (ZeroTest(x0, y0, z0, mF000, mG000, mH000, xRoot, yRoot, zRoot))
{
return true;
}
if (ZeroTest(x1, y0, z0, mF100, mG100, mH100, xRoot, yRoot, zRoot))
{
return true;
}
if (ZeroTest(x0, y1, z0, mF010, mG010, mH010, xRoot, yRoot, zRoot))
{
return true;
}
if (ZeroTest(x1, y1, z0, mF110, mG110, mH110, xRoot, yRoot, zRoot))
{
return true;
}
if (ZeroTest(x0, y0, z1, mF001, mG001, mH001, xRoot, yRoot, zRoot))
{
return true;
}
if (ZeroTest(x1, y0, z1, mF101, mG101, mH101, xRoot, yRoot, zRoot))
{
return true;
}
if (ZeroTest(x0, y1, z1, mF011, mG011, mH011, xRoot, yRoot, zRoot))
{
return true;
}
if (ZeroTest(x1, y1, z1, mF111, mG111, mH111, xRoot, yRoot, zRoot))
{
return true;
}
// Build the initial oct.
// Add N000.
mGraph = new0 BisectNode();
mGraph->X = x0;
mGraph->Y = y0;
mGraph->Z = z0;
mGraph->F = mF000;
mGraph->G = mG000;
mGraph->H = mH000;
// Add N100.
BisectNode* temp = AddNode(x1, y0, z0, mF100, mG100, mH100);
temp->XNext = 0;
mGraph->XNext = temp;
// Add N010.
temp = AddNode(x0, y1, z0, mF010, mG010, mH010);
temp->YNext = 0;
mGraph->YNext = temp;
// Add N110.
AddNode(x1, y1, z0, mF110, mG110, mH110);
temp->XNext = 0;
temp->YNext = 0;
mGraph->XNext->YNext = temp;
mGraph->YNext->XNext = temp;
// Add N001.
temp = AddNode(x0, y1, z1, mF001, mG001, mH001);
temp->ZNext = 0;
mGraph->ZNext = temp;
// Add N101.
temp = AddNode(x1, y0, z1, mF101, mG101, mH101);
temp->XNext = 0;
temp->ZNext = 0;
mGraph->XNext->ZNext = temp;
mGraph->ZNext->XNext = temp;
// Add N011.
temp = AddNode(x0, y1, z1, mF011, mG011, mH011);
temp->YNext = 0;
temp->ZNext = 0;
mGraph->YNext->ZNext = temp;
mGraph->ZNext->YNext = temp;
// Add N111.
temp = AddNode(x1, y1, z1, mF111, mG111, mH111);
mGraph->XNext->YNext->ZNext = temp;
mGraph->YNext->XNext->ZNext = temp;
mGraph->XNext->ZNext->YNext = temp;
bool result = BisectRecurse(mGraph);
if (result)
{
xRoot = mXRoot;
yRoot = mYRoot;
zRoot = mZRoot;
}
// Remove the remaining oct from mGraph.
delete0(mGraph->XNext->YNext->ZNext);
delete0(mGraph->XNext->ZNext);
delete0(mGraph->YNext->ZNext);
delete0(mGraph->ZNext);
delete0(mGraph->XNext->YNext);
delete0(mGraph->XNext);
delete0(mGraph->YNext);
delete0(mGraph);
return result;
}
//----------------------------------------------------------------------------
template <typename Real>
bool Bisect3<Real>::BisectRecurse (BisectNode* n000)
{
if (++mLevel == mMaxLevel)
{
--mLevel;
return false;
}
BisectNode* n100 = n000->XNext;
BisectNode* n010 = n000->YNext;
BisectNode* n110 = n100->YNext;
BisectNode* n001 = n000->ZNext;
BisectNode* n101 = n001->XNext;
BisectNode* n011 = n001->YNext;
BisectNode* n111 = n101->YNext;
mNetSign = (int)(
Math<Real>::Sign(n000->F) +
Math<Real>::Sign(n010->F) +
Math<Real>::Sign(n100->F) +
Math<Real>::Sign(n110->F) +
Math<Real>::Sign(n001->F) +
Math<Real>::Sign(n011->F) +
Math<Real>::Sign(n101->F) +
Math<Real>::Sign(n111->F));
if (abs(mNetSign) == 8)
{
// F has the same sign at corners.
--mLevel;
return false;
}
mNetSign = (int)(
Math<Real>::Sign(n000->G) +
Math<Real>::Sign(n010->G) +
Math<Real>::Sign(n100->G) +
Math<Real>::Sign(n110->G) +
Math<Real>::Sign(n001->G) +
Math<Real>::Sign(n011->G) +
Math<Real>::Sign(n101->G) +
Math<Real>::Sign(n111->G));
if (abs(mNetSign) == 8)
{
// G has the same sign at corners.
--mLevel;
return false;
}
mNetSign = (int)(
Math<Real>::Sign(n000->H) +
Math<Real>::Sign(n010->H) +
Math<Real>::Sign(n100->H) +
Math<Real>::Sign(n110->H) +
Math<Real>::Sign(n001->H) +
Math<Real>::Sign(n011->H) +
Math<Real>::Sign(n101->H) +
Math<Real>::Sign(n111->H));
if (abs(mNetSign) == 8)
{
// H has the same sign at corners.
--mLevel;
return false;
}
// Bisect the oct.
mX0 = n000->X;
mY0 = n000->Y;
mZ0 = n000->Z;
mX1 = n111->X;
mY1 = n111->Y;
mZ1 = n111->Z;
mXm = ((Real)0.5)*(mX0 + mX1);
mYm = ((Real)0.5)*(mY0 + mY1);
mZm = ((Real)0.5)*(mZ0 + mZ1);
// edge 011,111
if (ZeroTest(mXm, mY1, mZ1, mFm11, mGm11, mHm11, mXRoot, mYRoot, mZRoot))
{
return true;
}
// edge 101, 111
if (ZeroTest(mX1, mYm, mZ1, mF1m1, mG1m1, mH1m1, mXRoot, mYRoot, mZRoot))
{
return true;
}
// edge 110, 111
if (ZeroTest(mX1, mY1, mZm, mF11m, mG11m, mH11m, mXRoot, mYRoot, mZRoot))
{
return true;
}
// edge 010, 110
if (ZeroTest(mXm, mY1, mZ0, mFm10, mGm10, mHm10, mXRoot, mYRoot, mZRoot))
{
return true;
}
// edge 100, 110
if (ZeroTest(mX1, mYm, mZ0, mF1m0, mG1m0, mH1m0, mXRoot, mYRoot, mZRoot))
{
return true;
}
// edge 100, 101
if (ZeroTest(mX1, mY0, mZm, mF10m, mG10m, mH10m, mXRoot, mYRoot, mZRoot))
{
return true;
}
// edge 001, 101
if (ZeroTest(mXm, mY0, mZ1, mFm01, mGm01, mHm01, mXRoot, mYRoot, mZRoot))
{
return true;
}
// edge 001, 011
if (ZeroTest(mX0, mYm, mZ1, mF0m1, mG0m1, mH0m1, mXRoot, mYRoot, mZRoot))
{
return true;
}
// edge 010, 011
if (ZeroTest(mX0, mY1, mZm, mF01m, mG01m, mH01m, mXRoot, mYRoot, mZRoot))
{
return true;
}
// edge 000, 100
if (ZeroTest(mXm, mY0, mZ0, mFm00, mGm00, mHm00, mXRoot, mYRoot, mZRoot))
{
return true;
}
// edge 000, 010
if (ZeroTest(mX0, mYm, mZ0, mF0m0, mG0m0, mH0m0, mXRoot, mYRoot, mZRoot))
{
return true;
}
// edge 000, 001
if (ZeroTest(mX0, mY0, mZm, mF00m, mG00m, mH00m, mXRoot, mYRoot, mZRoot))
{
return true;
}
// face 110, 100, 101, 111
if (ZeroTest(mX1, mYm, mZm, mF1mm, mG1mm, mH1mm, mXRoot, mYRoot, mZRoot))
{
return true;
}
// face 010, 110, 111, 011
if (ZeroTest(mXm, mY1, mZm, mFm1m, mGm1m, mHm1m, mXRoot, mYRoot, mZRoot))
{
return true;
}
// face 001, 101, 111, 011
if (ZeroTest(mXm, mYm, mZ1, mFmm1, mGmm1, mHmm1, mXRoot, mYRoot, mZRoot))
{
return true;
}
// face 000, 010, 011, 001
if (ZeroTest(mX0, mYm, mZm, mF0mm, mG0mm, mH0mm, mXRoot, mYRoot, mZRoot))
{
return true;
}
// face 000, 100, 001, 101
if (ZeroTest(mXm, mY0, mZm, mFm0m, mGm0m, mHm0m, mXRoot, mYRoot, mZRoot))
{
return true;
}
// face 000, 100, 110, 010
if (ZeroTest(mXm, mYm, mZ0, mFmm0, mGmm0, mHmm0, mXRoot, mYRoot, mZRoot))
{
return true;
}
// center
if (ZeroTest(mXm, mYm, mZm, mFmmm, mGmmm, mHmmm, mXRoot, mYRoot, mZRoot))
{
return true;
}
// edge 011,111
BisectNode* temp = AddNode(mXm, mY1, mZ1, mFm11, mGm11, mHm11);
temp->XNext = n111;
temp->YNext = 0;
temp->ZNext = 0;
n011->XNext = temp;
// edge 101, 111
temp = AddNode(mX1, mYm, mZ1, mF1m1, mG1m1, mH1m1);
temp->XNext = 0;
temp->YNext = n111;
temp->ZNext = 0;
n101->YNext = temp;
// edge 110, 111
temp = AddNode(mX1, mY1, mZm, mF11m, mG11m, mH11m);
temp->XNext = 0;
temp->YNext = 0;
temp->ZNext = n111;
n110->ZNext = temp;
// edge 010, 110
temp = AddNode(mXm, mY1, mZ0, mFm10, mGm10, mHm10);
temp->XNext = n110;
temp->YNext = 0;
n010->XNext = temp;
// edge 100, 110
temp = AddNode(mX1, mYm, mZ1, mF1m0, mG1m0, mH1m0);
temp->XNext = 0;
temp->YNext = n110;
n100->YNext = temp;
// edge 100, 101
temp = AddNode(mX1, mY0, mZm, mF10m, mG10m, mH10m);
temp->XNext = 0;
temp->ZNext = n101;
n100->ZNext = temp;
// edge 001, 101
temp = AddNode(mXm, mY0, mZ1, mFm01, mGm01, mHm01);
temp->XNext = n101;
temp->ZNext = 0;
n001->XNext = temp;
// edge 001, 011
temp = AddNode(mX0, mYm, mZ1, mF0m1, mG0m1, mH0m1);
temp->YNext = n011;
temp->ZNext = 0;
n001->YNext = temp;
// edge 010, 011
temp = AddNode(mX0, mY1, mZm, mF01m, mG01m, mH01m);
temp->YNext = 0;
temp->ZNext = n011;
n010->ZNext = temp;
// edge 000, 100
temp = AddNode(mXm, mY0, mZ0, mFm00, mGm00, mHm00);
temp->XNext = n100;
n000->XNext = temp;
// edge 000, 010
temp = AddNode(mX0, mYm, mZ0, mF0m0, mG0m0, mH0m0);
temp->YNext = n010;
n000->YNext = temp;
// edge 000, 001
temp = AddNode(mX0, mY0, mZm, mF00m, mG00m, mH00m);
temp->ZNext = n001;
n000->ZNext = temp;
// face 110, 100, 101, 111
temp = AddNode(mX1, mYm, mZm, mF11m, mG11m, mH11m);
temp->XNext = 0;
temp->YNext = n110->ZNext;
temp->ZNext = n101->YNext;
n100->YNext->ZNext = temp;
n100->ZNext->YNext = temp;
// face 010, 110, 111, 011
temp = AddNode(mXm, mY1, mZm, mFm1m, mGm1m, mHm1m);
temp->XNext = n110->ZNext;
temp->YNext = 0;
temp->ZNext = n011->XNext;
n010->XNext->ZNext = temp;
n010->ZNext->XNext = temp;
// face 001, 101, 111, 011
temp = AddNode(mXm, mYm, mZ1, mFmm1, mGmm1, mHmm1);
temp->XNext = n101->YNext;
temp->YNext = n011->XNext;
temp->ZNext = 0;
n001->XNext->YNext = temp;
n001->YNext->XNext = temp;
// face 000, 010, 011, 001
temp = AddNode(mX0, mYm, mZm, mF0mm, mG0mm, mH0mm);
temp->YNext = n010->ZNext;
temp->ZNext = n001->YNext;
n000->YNext->ZNext = temp;
n000->ZNext->YNext = temp;
// face 000, 100, 001, 101
temp = AddNode(mXm, mY0, mZm, mFm0m, mGm0m, mHm0m);
temp->XNext = n100->ZNext;
temp->ZNext = n001->XNext;
n000->XNext->ZNext = temp;
n000->ZNext->XNext = temp;
// face 000, 100, 110, 010
temp = AddNode(mXm, mYm, mZ0, mFmm0, mGmm0, mHmm0);
temp->XNext = n100->YNext;
temp->YNext = n010->XNext;
n000->XNext->YNext = temp;
n000->YNext->XNext = temp;
// center
temp = AddNode(mXm, mYm, mZm, mFmmm, mGmmm, mHmmm);
temp->XNext = n100->YNext->ZNext;
temp->YNext = n010->XNext->ZNext;
temp->ZNext = n001->XNext->YNext;
n000->XNext->YNext->ZNext = temp;
n000->XNext->ZNext->YNext = temp;
n000->YNext->ZNext->XNext = temp;
// Search the subocts for roots.
bool result =
BisectRecurse(n000) ||
BisectRecurse(n000->XNext) ||
BisectRecurse(n000->YNext) ||
BisectRecurse(n000->XNext->YNext) ||
BisectRecurse(n000->ZNext) ||
BisectRecurse(n000->ZNext->XNext) ||
BisectRecurse(n000->ZNext->YNext) ||
BisectRecurse(n000->ZNext->XNext->YNext);
// The entire suboct check failed, remove the nodes that were added.
// center
delete0(n000->XNext->YNext->ZNext);
// faces
delete0(n000->XNext->YNext);
delete0(n000->YNext->ZNext);
delete0(n000->XNext->ZNext);
delete0(n001->XNext->YNext);
delete0(n010->XNext->ZNext);
delete0(n100->YNext->ZNext);
// edges
delete0(n000->XNext);
n000->XNext = n100;
delete0(n000->YNext);
n000->YNext = n010;
delete0(n000->ZNext);
n000->ZNext = n001;
delete0(n001->YNext);
n001->YNext = n011;
delete0(n001->XNext);
n001->XNext = n101;
delete0(n010->ZNext);
n010->ZNext = n011;
delete0(n100->ZNext);
n100->ZNext = n101;
delete0(n010->XNext);
n010->XNext = n110;
delete0(n100->YNext);
n100->YNext = n110;
delete0(n011->XNext);
n011->XNext = n111;
delete0(n101->YNext);
n101->YNext = n111;
delete0(n110->ZNext);
n110->ZNext = n111;
--mLevel;
return result;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Bisect3::BisectNode
//----------------------------------------------------------------------------
template <typename Real>
Bisect3<Real>::BisectNode::BisectNode ()
:
X((Real)0),
Y((Real)0),
Z((Real)0),
F((Real)0),
G((Real)0),
H((Real)0),
XNext(0),
YNext(0),
ZNext(0)
{
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Explicit instantiation.
//----------------------------------------------------------------------------
template WM5_MATHEMATICS_ITEM
class Bisect3<float>;
template WM5_MATHEMATICS_ITEM
class Bisect3<double>;
//----------------------------------------------------------------------------
}
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