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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef CAMERAANDLIGHTNODES_H
#define CAMERAANDLIGHTNODES_H
#include "Wm5WindowApplication3.h"
using namespace Wm5;
class CameraAndLightNodes : public WindowApplication3
{
WM5_DECLARE_INITIALIZE;
WM5_DECLARE_TERMINATE;
public:
CameraAndLightNodes ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
virtual bool OnKeyDown (unsigned char key, int x, int y);
virtual void MoveForward ();
virtual void MoveBackward ();
virtual void TurnLeft ();
virtual void TurnRight ();
virtual void MoveUp ();
virtual void MoveDown ();
virtual void LookUp ();
virtual void LookDown ();
protected:
void CreateScene ();
TriMesh* CreateGround ();
TriMesh* CreateLightTarget (Light* light);
Node* CreateLightFixture (LightPtr& adjustableLight);
void CreateScreenPolygon ();
NodePtr mScene;
WireStatePtr mWireState;
CameraNodePtr mCNode;
CameraPtr mScreenCamera;
TriMeshPtr mSky;
LightPtr mAdjustableLight0, mAdjustableLight1;
Culler mCuller;
Float4 mTextColor;
};
WM5_REGISTER_INITIALIZE(CameraAndLightNodes);
WM5_REGISTER_TERMINATE(CameraAndLightNodes);
#endif
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