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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2013/07/14)
#ifndef SCREENPOLYGONS_H
#define SCREENPOLYGONS_H
#include "Wm5WindowApplication3.h"
using namespace Wm5;
class ScreenPolygons : public WindowApplication3
{
WM5_DECLARE_INITIALIZE;
WM5_DECLARE_TERMINATE;
public:
ScreenPolygons ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
virtual bool OnKeyDown (unsigned char key, int x, int y);
protected:
void CreateScene ();
// Mesh normals are duplicated to texture coordinates to avoid the AMD
// lighting problems due to use of pre-OpenGL2.x extensions. This is
// called after each mScene->Update(time), because the skin controllers
// modify vertices and normals.
void CopyNormalToTCoord1 (Object* object);
NodePtr mScene;
CameraPtr mScreenCamera;
TriMeshPtr mForePoly, mMidPoly, mBackPoly;
Culler mCuller;
float mLinearZ, mDepthZ;
double mAnimTime, mAnimTimeDelta;
Float4 mTextColor;
};
WM5_REGISTER_INITIALIZE(ScreenPolygons);
WM5_REGISTER_TERMINATE(ScreenPolygons);
#endif
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