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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef SHADOWMAPS_H
#define SHADOWMAPS_H
//----------------------------------------------------------------------------
// Motivated by the article "Soft-Edged Shadows"
// http://www.gamedev.net/reference/articles/article2193.asp
//----------------------------------------------------------------------------
#include "Wm5WindowApplication3.h"
#include "SMBlurEffect.h"
#include "SMSceneEffect.h"
#include "SMShadowEffect.h"
#include "SMUnlitEffect.h"
using namespace Wm5;
class ShadowMaps : public WindowApplication3
{
WM5_DECLARE_INITIALIZE;
WM5_DECLARE_TERMINATE;
public:
ShadowMaps ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
protected:
void CreateScene ();
void CreateScreenSpaceObjects ();
void CreateShaders ();
// The scene objects.
NodePtr mScene;
Culler mCuller;
// Screen-space objects.
CameraPtr mScreenCamera;
TriMeshPtr mScreenPolygon;
int mScreenTargetSize;
RenderTargetPtr mShadowTarget;
RenderTargetPtr mUnlitTarget;
RenderTargetPtr mHBlurTarget;
RenderTargetPtr mVBlurTarget;
Float4 mShadowClear, mUnlitClear;
// The effects.
VisualEffectInstancePtr mPlaneSceneInstance;
VisualEffectInstancePtr mSphereSceneInstance;
SMShadowEffectPtr mShadowEffect;
SMUnlitEffectPtr mUnlitEffect;
VisualEffectInstancePtr mHBlurInstance;
VisualEffectInstancePtr mVBlurInstance;
Float4 mTextColor;
};
WM5_REGISTER_INITIALIZE(ShadowMaps);
WM5_REGISTER_TERMINATE(ShadowMaps);
#endif
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