File: Climb2D.h

package info (click to toggle)
libwildmagic 5.17%2Bcleaned1-7
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 90,124 kB
  • sloc: cpp: 215,940; csh: 637; sh: 91; makefile: 40
file content (62 lines) | stat: -rw-r--r-- 1,890 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.5.1 (2014/01/21)

#ifndef CLIMB2D_H
#define CLIMB2D_H

#include "AreaMergeTree.h"
#include "Wm5Vector2.h"
using namespace Wm5;

class Climb2D
{
public:
    // Construction and destruction.  The array is assumed to contain 2^N+1 by
    // 2^N+1 elements where N >= 0.  The organization is row-major order.  The
    // class assumes responsibility for the input array and will delete it.
    Climb2D (int N, int* data);
    ~Climb2D ();

    typedef std::pair<int,int> Edge2;

    void ExtractContour (float level, int depth, int& numVertices,
        Vector2f*& vertices, int& numEdges, Edge2*& edges);

    void MakeUnique (int& numVertices, Vector2f*& vertices,
        int& numEdges, Edge2*& edges);

private:
    // image data
    int mTwoPowerN, mSize;
    int* mData;

    // linear merging
    LinearMergeTree** mXMerge;
    LinearMergeTree** mYMerge;

    // area merging
    AreaMergeTree* mXYMerge;

    // Support for extraction of level sets.
    float GetInterp (float level, int base, int index, int increment);
    void AddVertex (std::vector<Vector2f>& vertices, float x, float y);
    void AddEdge (std::vector<Vector2f>& vertices,
        std::vector<Edge2>& edges, float x0, float y0, float x1, float y1);

    void SetLevel (float level, int depth);
    void GetRectangles (std::vector<Rectangle2>& rectangles);
    void GetComponents (float level, const Rectangle2& rectangle,
        std::vector<Vector2f>& vertices, std::vector<Edge2>& edges);

    // debugging
    void PrintRectangles (const char* filename,
        std::vector<Rectangle2>& rectangles);
};

#endif