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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef PHYSICSMODULE_H
#define PHYSICSMODULE_H
#include "Wm5MassSpringSurface.h"
using namespace Wm5;
class PhysicsModule : public MassSpringSurface3f
{
public:
// Construction and destruction.
//
// Gravity is controlled by the input 'gravity'.
//
// Mass-spring systems tend to exhibit stiffness (in the sense of
// numerical stability). To remedy this problem, a small amount of
// viscous friction is added to the external force. This term is
// of the form -viscosity*velocity where viscosity > 0.
//
// The initial wind force is specified by the caller. The wind remains
// in effect throughout the simulation. To simulate oscillatory behavior
// locally, random forces are applied at each mass in the direction
// perpendicular to the plane of the wind and gravity vectors. The
// amplitudes are sinusoidal. The phases are randomly generated.
PhysicsModule (int numRows, int numCols, float step,
const Vector3f& gravity, const Vector3f& wind, float viscosity,
float amplitude);
virtual ~PhysicsModule ();
// Acceleration is due to forces of gravitation, wind, and viscous
// friction. The wind forces are randomly generated.
virtual Vector3f ExternalAcceleration (int i, float time,
const Vector3f* positions, const Vector3f* velocities);
protected:
Vector3f mGravity, mWind;
float mViscosity;
// sinusoidal forces
float mAmplitude;
float* mPhases;
Vector3f mDirection;
};
#endif
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