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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2012/07/07)
#ifndef COLLISIONSBOUNDTREE_H
#define COLLISIONSBOUNDTREE_H
#include "Wm5WindowApplication3.h"
using namespace Wm5;
class CollisionsBoundTree : public WindowApplication3
{
WM5_DECLARE_INITIALIZE;
WM5_DECLARE_TERMINATE;
public:
CollisionsBoundTree ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
virtual bool OnKeyDown (unsigned char key, int x, int y);
protected:
void CreateScene ();
NodePtr mScene;
TriMeshPtr mCylinder0, mCylinder1;
WireStatePtr mWireState;
CullStatePtr mCullState;
Culler mCuller;
// The collision system.
typedef BoundTree<TriMesh,Bound> CTree;
typedef CollisionRecord<TriMesh,Bound> CRecord;
typedef CollisionGroup<TriMesh,Bound> CGroup;
CGroup* mGroup;
bool Transform (unsigned char key);
void ResetColors ();
static void Response (CRecord& record0, int t0, CRecord& record1, int t1,
Intersector<float,Vector3f>* intersector);
Float2 mBlueUV, mRedUV, mCyanUV, mYellowUV;
Float4 mTextColor;
};
WM5_REGISTER_INITIALIZE(CollisionsBoundTree);
WM5_REGISTER_TERMINATE(CollisionsBoundTree);
#endif
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