1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56
|
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef PHYSICSMODULE_H
#define PHYSICSMODULE_H
#include "Wm5OdeSolver.h"
using namespace Wm5;
class PhysicsModule
{
public:
// Construction and destruction.
PhysicsModule ();
~PhysicsModule ();
// Initialize the differential equation solver.
void Initialize (double time, double deltaTime, double x, double w,
double xDer, double wDer);
// Access the current state.
inline double GetTime () const;
inline double GetDeltaTime () const;
inline double GetX () const;
inline double GetXDer () const;
inline double GetW () const;
inline double GetWDer () const;
// Apply a single step of the solver.
void Update ();
// physical constants // symbols used in the Game Physics book
double Gravity; // g
double Mass; // m
double Friction; // c
double Angle; // phi
protected:
// state and auxiliary variables
double mTime, mDeltaTime;
double mState[4], mAux[2];
// ODE solver (specific solver assigned in the cpp file)
OdeSolverd* mSolver;
static void OdeFunction (double time, const double* state, void* data,
double* output);
};
#include "PhysicsModule.inl"
#endif
|