1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56
|
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef SIMPLEPENDULUMFRICTION_H
#define SIMPLEPENDULUMFRICTION_H
#include "Wm5WindowApplication3.h"
#include "PhysicsModule.h"
using namespace Wm5;
class SimplePendulumFriction : public WindowApplication3
{
WM5_DECLARE_INITIALIZE;
WM5_DECLARE_TERMINATE;
public:
SimplePendulumFriction ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
virtual bool OnKeyDown (unsigned char key, int x, int y);
protected:
void InitializeModule ();
void CreateScene ();
TriMesh* CreateFloor ();
Polypoint* CreatePath ();
Node* CreatePendulum ();
void PhysicsTick ();
void GraphicsTick ();
// The scene graph.
NodePtr mScene, mPendulum;
WireStatePtr mWireState;
Culler mCuller;
// The physics system.
PhysicsModule mModule;
int mMotionType;
// Controlled frame rate.
float mLastIdle;
Float4 mTextColor;
};
WM5_REGISTER_INITIALIZE(SimplePendulumFriction);
WM5_REGISTER_TERMINATE(SimplePendulumFriction);
#endif
|