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#############################################################################
## Name: XS/GraphicsPath.xs
## Purpose: XS for Wx::GraphicsPath
## Author: Klaas Hartmann
## Modified by:
## Created: 29/06/2007
## RCS-ID: $Id: GraphicsPath.xs 2523 2009-02-04 23:50:57Z mbarbon $
## Copyright: (c) 2007, 2009 Klaas Hartmann
## Licence: This program is free software; you can redistribute it and/or
## modify it under the same terms as Perl itself
#############################################################################
## There are several overloaded functions (see below) where one variant takes a
## wxPoint2DDouble and the other takes x and y values individually. In these
## cases the former variant has not been implemented. Feel free to do so!
##
## Unimplemented overloaded functions
## void MoveToPoint(const wxPoint2DDouble& p)
## void AddArc(const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise)
## void AddCurveToPoint(const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e)
## void AddLineToPoint(const wxPoint2DDouble& p)
## bool Contains(const wxPoint2DDouble& c, int fillStyle = wxODDEVEN_RULE) const
#if wxUSE_GRAPHICS_CONTEXT
#include <wx/graphics.h>
MODULE=Wx PACKAGE=Wx::GraphicsPath
void
wxGraphicsPath::MoveToPoint (x, y)
wxDouble x
wxDouble y
void
wxGraphicsPath::AddArc(x,y,r,startAngle,endAngle,clockwise )
wxDouble x
wxDouble y
wxDouble r
wxDouble startAngle
wxDouble endAngle
bool clockwise
void
wxGraphicsPath::AddArcToPoint ( x1, y1, x2, y2, r)
wxDouble x1
wxDouble y1
wxDouble x2
wxDouble y2
wxDouble r
void
wxGraphicsPath::AddCircle ( x, y, r)
wxDouble x
wxDouble y
wxDouble r
void
wxGraphicsPath::AddCurveToPoint (cx1, cy1, cx2, cy2, x, y)
wxDouble cx1
wxDouble cy1
wxDouble cx2
wxDouble cy2
wxDouble x
wxDouble y
void
wxGraphicsPath::AddEllipse ( x, y, w, h)
wxDouble x
wxDouble y
wxDouble w
wxDouble h
void
wxGraphicsPath::AddLineToPoint ( x, y)
wxDouble x
wxDouble y
void
wxGraphicsPath::AddPath (path)
wxGraphicsPath* path
CODE:
THIS->AddPath(*path);
void
wxGraphicsPath::AddQuadCurveToPoint (cx, cy, x, y)
wxDouble cx
wxDouble cy
wxDouble x
wxDouble y
void
wxGraphicsPath::AddRectangle (x, y, w, h)
wxDouble x
wxDouble y
wxDouble w
wxDouble h
void
wxGraphicsPath::AddRoundedRectangle (x, y, w, h, radius)
wxDouble x
wxDouble y
wxDouble w
wxDouble h
wxDouble radius
void
wxGraphicsPath::CloseSubpath ( )
bool
wxGraphicsPath::Contains (x, y, fillStyle = wxODDEVEN_RULE)
wxDouble x
wxDouble y
wxPolygonFillMode fillStyle
void
wxGraphicsPath::GetBox ( )
PREINIT:
wxDouble x, y, w, h;
PPCODE:
THIS->GetBox( &x, &y, &w, &h );
EXTEND( SP, 4 );
PUSHs( sv_2mortal( newSVnv( x ) ) );
PUSHs( sv_2mortal( newSVnv( y ) ) );
PUSHs( sv_2mortal( newSVnv( w ) ) );
PUSHs( sv_2mortal( newSVnv( h ) ) );
void
wxGraphicsPath::GetCurrentPoint ( )
PREINIT:
wxDouble x, y;
PPCODE:
THIS->GetCurrentPoint( &x, &y );
EXTEND( SP, 2 );
PUSHs( sv_2mortal( newSVnv( x ) ) );
PUSHs( sv_2mortal( newSVnv( y ) ) );
void
wxGraphicsPath::Transform (matrix)
wxGraphicsMatrix* matrix
CODE:
THIS->Transform( *matrix );
#endif
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