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/*
* Copyright (C) Tildeslash Ltd. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* In addition, as a special exception, the copyright holders give
* permission to link the code of portions of this program with the
* OpenSSL library under certain conditions as described in each
* individual source file, and distribute linked combinations
* including the two.
*
* You must obey the GNU General Public License in all respects
* for all of the code used other than OpenSSL.
*/
#ifndef CONNECTIONPOOL_INCLUDED
#define CONNECTIONPOOL_INCLUDED
/**
* @brief A **ConnectionPool** represents a database connection pool.
*
* A connection pool can be used to get a connection to a database and
* execute statements. This class opens a number of database
* connections and allows callers to obtain and use a database connection in
* a reentrant manner. Applications can instantiate as many ConnectionPool
* objects as needed and against as many different database systems as needed.
* The following diagram gives an overview of the library's components and
* their method-associations:
*
* <center><img src="database.png" class="resp-img" style="width:700px"></center>
*
* The method ConnectionPool_getConnection() is used to obtain a new
* connection from the pool. If there are no connections available, a new
* connection is created and returned. If the pool has already handed out
* *maxConnections* Connections, the next call to
* ConnectionPool_getConnection() will return NULL. Use Connection_close()
* to return a connection to the pool so it can be reused.
*
* A connection pool is created by default with 5 initial connections and
* with 20 maximum connections. These values can be changed by the property
* methods ConnectionPool_setInitialConnections() and
* ConnectionPool_setMaxConnections().
*
* ## Supported database systems:
*
* This library may be built with support for many different database
* systems. To test if a particular system is supported, use the method
* Connection_isSupported().
*
* ## Life-cycle methods:
*
* Clients should call ConnectionPool_start() to establish the connection pool
* against the database server before using the pool. To shutdown
* connections from the database server, use ConnectionPool_stop(). Set
* preferred properties *before* calling ConnectionPool_start(). Some
* properties can also be changed dynamically after the pool was started, such as
* changing the maximum number of connections or the number of initial connections.
* Changing and tuning these properties at runtime is most useful if the pool was
* started with a reaper-thread (see below) since the reaper dynamically changes the
* size of the pool.
*
* ## Connection URL:
*
* The URL given to a Connection Pool at creation time specifies a database
* connection in the standard URL format. The format of the connection URL
* is defined as:
*
* <pre>
* database://[user:password@][host][:port]/database[?propertyName1][=propertyValue1][&propertyName2][=propertyValue2]...
* </pre>
*
* The property names `user` and `password` are always
* recognized and specify how to log in to the database. Other properties
* depend on the database server in question. Username and password can
* alternatively be specified in the auth-part of the URL. If port number is
* omitted, the default port number for the database server is used.
*
* ### MySQL:
*
* Here is an example of how to connect to a [MySQL](http://www.mysql.org/)
* database server:
*
* ```
* mysql://localhost:3306/test?user=root&password=swordfish
* ```
*
* In this case, the username, `root` and password, `swordfish`
* are specified as properties to the URL. An alternative is to
* use the auth-part of the URL to specify authentication information:
*
* ```
* mysql://root:swordfish@localhost:3306/test
* ```
*
* See [mysql options](mysqloptions.html) for all properties that
* can be set for a mysql connection URL.
*
* ### SQLite:
*
* For a [SQLite](http://www.sqlite.org/) database, the connection
* URL should simply specify a database file, since a SQLite database
* is just a file in the filesystem. SQLite uses
* [pragma commands](http://sqlite.org/pragma.html) for
* performance tuning and other special purpose database commands. Pragma
* syntax in the form `name=value` can be added as properties
* to the URL and will be set when the Connection is created. In addition
* to pragmas, the following properties are supported:
*
* - `heap_limit=value` - Make SQLite auto-release unused memory
* if memory usage goes above the specified value [KB].
* - `serialized=true` - Make SQLite switch to serialized mode
* if value is true, otherwise multi-thread mode is used (the default).
*
* A URL for connecting to a SQLite database might look like this (with recommended pragmas):
*
* ```
* sqlite:///var/sqlite/test.db?synchronous=normal&foreign_keys=on&journal_mode=wal&temp_store=memory
* ```
*
* ### PostgreSQL:
*
* The URL for connecting to a [PostgreSQL](http://www.postgresql.org/)
* database server might look like:
*
* ```
* postgresql://localhost:5432/test?user=root&password=swordfish
* ```
*
* As with the MySQL URL, the username and password are specified as
* properties to the URL. Likewise, the auth-part of the URL can be used
* instead to specify the username and the password:
*
* ```
* postgresql://root:swordfish@localhost/test?use-ssl=true
* ```
*
* In this example, we have also omitted the port number to the server, in
* which case the default port number, *5432*, for PostgreSQL is used. In
* addition, we have added an extra parameter to the URL, so connection to
* the server is done over a secure SSL connection.
*
* See [postgresql options](postgresoptions.html) for all properties that
* can be set for a postgresql connection URL.
*
* ### Oracle:
*
* The URL for connecting to an [Oracle](http://www.oracle.com/)
* database server might look like:
*
* ```
* oracle://localhost:1521/servicename?user=scott&password=tiger
* ```
*
* Instead of a database name, Oracle uses a service name which you
* typically specify in a `tnsnames.ora` configuration file.
* The auth-part of the URL can be used instead to specify the username
* and the password as in the example below. Here we also specify that
* we want to connect to Oracle with the SYSDBA role.
*
* ```
* oracle://sys:password@localhost:1521/servicename?sysdba=true
* ```
*
* See [oracle options](oracleoptions.html) for all properties that
* can be set for an oracle connection URL.
*
* ## Example:
*
* To obtain a connection pool for a MySQL database, the code below can be
* used. The exact same code can be used for PostgreSQL, SQLite and Oracle,
* the only change needed is to modify the Connection URL. Here we connect
* to the database test on localhost and start the pool with the default 5
* initial connections.
*
* @code
* URL_T url = URL_new("mysql://localhost/test?user=root&password=swordfish");
* ConnectionPool_T pool = ConnectionPool_new(url);
* ConnectionPool_start(pool);
* //..
* Connection_T con = ConnectionPool_getConnection(pool);
* ResultSet_T result = Connection_executeQuery(con, "select id, name, photo from employee where salary>%d", anumber);
* while (ResultSet_next(result))
* {
* int id = ResultSet_getInt(result, 1);
* const char *name = ResultSet_getString(result, 2);
* int blobSize;
* const void *photo = ResultSet_getBlob(result, 3, &blobSize);
* // ...
* }
* Connection_close(con);
* //..
* ConnectionPool_free(&pool);
* URL_free(&url);
* @endcode
*
* ## Optimizing the pool size:
*
* The pool is designed to dynamically manage the number of active connections
* based on usage patterns. A `reaper` thread is automatically started when the
* pool is initialized, performing two functions:
*
* 1. Sweep through the pool at regular intervals (default every 60 seconds)
* to close connections that have been inactive for a specified time (default
* 90 seconds).
* 2. Perform periodic validation (ping test) on idle connections to ensure
* they remain valid and responsive.
*
* This dual functionality helps maintain the pool's health by removing stale
* connections and verifying the validity of idle ones.
*
* Only inactive connections will be closed, and no more than the initial number
* of connections the pool was started with are closed. The property method,
* `ConnectionPool_setReaper()`, can be used to customize the reaper's sweep
* interval or disable it entirely if needed.
*
* Clients can also call the method `ConnectionPool_reapConnections()` to prune
* the pool directly if manual control is desired.
*
* The reaper thread is especially beneficial for pools maintaining TCP/IP
* Connections.
*
* ## Realtime inspection:
*
* Three methods can be used to inspect the pool at runtime. The method
* ConnectionPool_size() returns the number of connections in the pool, that is,
* both active and inactive connections. The method ConnectionPool_active()
* returns the number of active connections, i.e., those connections in
* current use by your application. The method ConnectionPool_isFull() can
* be used to check if the pool is full and unable to return a connection.
*
* *This ConnectionPool is thread-safe.*
*
* @see Connection.h ResultSet.h URL.h PreparedStatement.h SQLException.h
* @file
*/
#define T ConnectionPool_T
typedef struct ConnectionPool_S *T;
/**
* Library Debug flag. If set to true, emit debug output
*/
extern int ZBDEBUG;
/**
* @brief Create a new ConnectionPool.
*
* The pool is created with 5 initial connections. Maximum connections is
* set to 20. Property methods in this interface can be used to change
* the default values.
*
* @param url The database connection URL. It is a checked runtime error
* for the url parameter to be NULL. The pool **does not** take ownership
* of the `url` object but expects the url to exist as long as the pool does.
* @return A new ConnectionPool object
* @see URL.h
*/
T ConnectionPool_new(URL_T url);
/**
* @brief Disconnect and destroy the pool and release allocated resources.
* @param P A ConnectionPool object reference
*/
void ConnectionPool_free(T *P);
/// @name Properties
/// @{
/**
* @brief Returns this Connection Pool's URL
* @param P A ConnectionPool object
* @return This Connection Pool's URL
* @see URL.h
*/
URL_T ConnectionPool_getURL(T P);
/**
* @brief Sets the number of initial connections in the pool.
* @param P A ConnectionPool object
* @param initialConnections The number of initial pool connections.
* It is a checked runtime error for initialConnections to be < 0
* @see Connection.h
*/
void ConnectionPool_setInitialConnections(T P, int initialConnections);
/**
* @brief Gets the number of initial connections in the pool.
* @param P A ConnectionPool object
* @return The number of initial pool connections
* @see Connection.h
*/
int ConnectionPool_getInitialConnections(T P);
/**
* @brief Sets the maximum number of connections in the pool.
*
* If max connections has been reached, ConnectionPool_getConnection()
* will return NULL on the next call.
*
* @param P A ConnectionPool object
* @param maxConnections The maximum number of connections this
* connection pool will create. It is a checked runtime error for
* maxConnections to be less than initialConnections.
* @see Connection.h
*/
void ConnectionPool_setMaxConnections(T P, int maxConnections);
/**
* @brief Gets the maximum number of connections in the pool.
* @param P A ConnectionPool object
* @return The maximum number of connections this pool will create.
* @see Connection.h
*/
int ConnectionPool_getMaxConnections(T P);
/**
* @brief Set the Connection inactive timeout value in seconds.
*
* The method ConnectionPool_reapConnections(), if called, will
* close inactive Connections in the pool which have not been in
* use for `connectionTimeout` seconds. The default connectionTimeout
* is 90 seconds.
*
* The reaper thread, see ConnectionPool_setReaper(), will use this
* value when closing inactive Connections.
* @param P A ConnectionPool object
* @param connectionTimeout The number of `seconds` a Connection
* can be inactive (i.e., not in use) before the reaper closes the Connection.
* (value > 0)
*/
void ConnectionPool_setConnectionTimeout(T P, int connectionTimeout);
/**
* @brief Gets the connection timeout value.
* @param P A ConnectionPool object
* @return The time an inactive Connection may live before it is closed
*/
int ConnectionPool_getConnectionTimeout(T P);
/**
* @brief Sets the function to call if a fatal error occurs in the library.
*
* In practice, this means Out-Of-Memory errors or uncaught exceptions.
* Clients may optionally provide this function. If not provided,
* the library will call `abort(3)` upon encountering a
* fatal error if ZBDEBUG is set; otherwise, exit(1) is called. This
* method provides clients with a means to close down execution gracefully.
* It is an unchecked runtime error to continue using the library after
* the `abortHandler` was called.
*
* @param P A ConnectionPool object
* @param abortHandler The handler function to call should a fatal
* error occur during processing. An explanatory error message is passed
* to the handler function in the string `error`
* @see Exception.h
*/
void ConnectionPool_setAbortHandler(T P, void(*abortHandler)(const char *error));
/**
* @brief Customize the reaper thread behavior or disable it.
*
* By default, a reaper thread is automatically started when the pool is
* initialized, with a default sweep interval of 60 seconds. This method
* allows you to change the sweep interval or disable the reaper entirely.
*
* The reaper thread closes inactive Connections in the pool, down to the
* initial connection count. An inactive Connection is closed if its
* `connectionTimeout` has expired or if it fails the ping test. Active
* Connections (those in current use) are never closed by this thread.
*
* This method can be called before or after ConnectionPool_start(). If
* called after start, the changes will take effect on the next sweep cycle.
*
* @param P A ConnectionPool object
* @param sweepInterval Number of seconds between sweeps of the reaper thread.
* Set to 0 or a negative value to disable the reaper thread, _before_
* calling ConnectionPool_start().
*/
void ConnectionPool_setReaper(T P, int sweepInterval);
/// @}
/// @name Functions
/// @{
/**
* @brief Prepares the pool for active use.
*
* This method must be called before the pool is used. It will connect to the
* database server, create the initial connections for the pool, and start the
* reaper thread with default settings, unless previously disabled via
* ConnectionPool_setReaper().
*
* @param P A ConnectionPool object
* @exception SQLException If a database error occurs.
* @see SQLException.h
*/
void ConnectionPool_start(T P);
/**
* @brief Gracefully terminates the pool.
*
* This method should be the last one called on a given instance of this
* component. Calling this method closes down all connections in the pool,
* disconnects the pool from the database server, and stops the reaper
* thread if it was started.
*
* @param P A ConnectionPool object
*/
void ConnectionPool_stop(T P);
/**
* @brief Get a connection from the pool.
*
* The returned Connection (if any) is guaranteed to be alive and connected to
* the database. NULL is returned if a database error occurred or if the pool
* is full and cannot return a new connection.
*
* This example demonstrates how to check if the pool is full before attempting
* to get a connection, and how to handle potential errors:
*
* ```c
* if (ConnectionPool_isFull(p)) {
* // Consider increasing pool size before trying to get a connection
* // ConnectionPool_setMaxConnections(p, ...)
* }
*
* Connection_T con = ConnectionPool_getConnection(p);
* if (!con) {
* if (ConnectionPool_isFull(p)) {
* // Pool is full
* fprintf(stderr, "Connection pool is full. Cannot acquire a new connection.\n");
* } else {
* // A database error occurred. This could be due
* // to network issues or database unavailability
* fprintf(stderr, "Database error: Unable to acquire a connection.\n");
* }
* } else {
* // Use the connection...
* }
* ```
*
* @param P A ConnectionPool object
* @return A connection from the pool or NULL if a database error occurred.
* @see Connection.h
* @see ConnectionPool_setMaxRetries(T P, int maxRetries)
*/
Connection_T ConnectionPool_getConnection(T P);
/**
* @brief Get a connection from the pool.
*
* The returned Connection is guaranteed to be alive and connected to the
* database. The method ConnectionPool_getConnection() above is identical
* except it will return NULL if the pool is full or if a database error
* occured. This method will instead throw an SQLException in both cases
* with an appropriate error message.
*
* This example demonstrates how to get a connection, and how to handle
* potential errors:
*
* ```c
* Connection_T con = NULL;
* TRY
* {
* con = ConnectionPool_getConnectionOrException(p);
* // Use the connection...
* }
* ELSE
* {
* // The error message in Exception_frame.message will specify
* // if the pool was full or the database error that occured
* fprintf(stderr, "Error: %s\n", Exception_frame.message);
* }
* FINALLY
* {
* if (con) Connection_close(con);
* }
* END_TRY;
* ```
*
* @param P A ConnectionPool object
* @return A connection from the pool
* @exception SQLException If a database connection cannot be obtained. The
* error message is available in Exception_frame.message
* @see Connection.h
*/
Connection_T ConnectionPool_getConnectionOrException(T P);
/**
* @brief Returns a connection to the pool.
*
* The same as calling Connection_close() on a connection. If the connection
* is in an uncommitted transaction, rollback is called. It is an unchecked
* error to attempt to use the Connection after this method is called.
*
* @param P A ConnectionPool object
* @param connection A Connection object
* @see Connection.h
*/
void ConnectionPool_returnConnection(T P, Connection_T connection);
/**
* @brief Reaps inactive connections in the pool.
*
* An inactive Connection is closed if and only if its `connectionTimeout` has
* expired *or* if the Connection failed the ping test against the database.
* Active Connections are *not* closed by this method.
*
* @param P A ConnectionPool object
* @return The number of Connections that were closed
* @see ConnectionPool_setConnectionTimeout
* @see ConnectionPool_setInitialConnections
* @see Connection_ping
*/
int ConnectionPool_reapConnections(T P);
/**
* @brief Gets the current number of connections in the pool.
* @param P A ConnectionPool object
* @return The total number of connections in the pool.
*/
int ConnectionPool_size(T P);
/**
* @brief Gets the number of active connections in the pool.
*
* I.e., connections in current use by your application.
*
* @param P A ConnectionPool object
* @return The number of active connections in the pool
*/
int ConnectionPool_active(T P);
/**
* @brief Checks if the pool is full.
*
* The pool is full if the number of *active* connections equals max
* connections and the pool is unable to return a connection.
*
* @param P A ConnectionPool object
* @return true if pool is full, false otherwise
* @note A full pool is unlikely to occur in practice if you ensure that
* connections are returned to the pool after use.
*/
bool ConnectionPool_isFull(T P);
/// @}
/// @name Class functions
/// @{
/**
* @brief Gets the library version information.
* @return The library version information
*/
const char *ConnectionPool_version(void);
/// @}
#undef T
#endif
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