File: ConnectionPool.h

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/*
 * Copyright (C) Tildeslash Ltd. All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 3.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * In addition, as a special exception, the copyright holders give
 * permission to link the code of portions of this program with the
 * OpenSSL library under certain conditions as described in each
 * individual source file, and distribute linked combinations
 * including the two.
 *
 * You must obey the GNU General Public License in all respects
 * for all of the code used other than OpenSSL.
 */


#ifndef CONNECTIONPOOL_INCLUDED
#define CONNECTIONPOOL_INCLUDED


/**
 * @brief A **ConnectionPool** represents a database connection pool.
 *
 * A connection pool can be used to get a connection to a database and
 * execute statements. This class opens a number of database
 * connections and allows callers to obtain and use a database connection in
 * a reentrant manner. Applications can instantiate as many ConnectionPool
 * objects as needed and against as many different database systems as needed.
 * The following diagram gives an overview of the library's components and
 * their method-associations:
 *
 * <center><img src="database.png" class="resp-img" style="width:700px"></center>
 *
 * The method ConnectionPool_getConnection() is used to obtain a new
 * connection from the pool. If there are no connections available, a new
 * connection is created and returned. If the pool has already handed out
 * *maxConnections* Connections, the next call to
 * ConnectionPool_getConnection() will return NULL. Use Connection_close()
 * to return a connection to the pool so it can be reused.
 *
 * A connection pool is created by default with 5 initial connections and
 * with 20 maximum connections. These values can be changed by the property
 * methods ConnectionPool_setInitialConnections() and
 * ConnectionPool_setMaxConnections().
 *
 * ## Supported database systems:
 *
 * This library may be built with support for many different database
 * systems. To test if a particular system is supported, use the method
 * Connection_isSupported().
 *
 * ## Life-cycle methods:
 *
 * Clients should call ConnectionPool_start() to establish the connection pool
 * against the database server before using the pool. To shutdown
 * connections from the database server, use ConnectionPool_stop(). Set
 * preferred properties *before* calling ConnectionPool_start(). Some
 * properties can also be changed dynamically after the pool was started, such as
 * changing the maximum number of connections or the number of initial connections.
 * Changing and tuning these properties at runtime is most useful if the pool was
 * started with a reaper-thread (see below) since the reaper dynamically changes the
 * size of the pool.
 *
 * ## Connection URL:
 *
 * The URL given to a Connection Pool at creation time specifies a database
 * connection in the standard URL format. The format of the connection URL
 * is defined as:
 *
 * <pre>
 * database://[user:password@][host][:port]/database[?propertyName1][=propertyValue1][&propertyName2][=propertyValue2]...
 * </pre>
 *
 * The property names `user` and `password` are always
 * recognized and specify how to log in to the database. Other properties
 * depend on the database server in question. Username and password can
 * alternatively be specified in the auth-part of the URL. If port number is
 * omitted, the default port number for the database server is used.
 *
 * ### MySQL:
 *
 * Here is an example of how to connect to a [MySQL](http://www.mysql.org/)
 * database server:
 *
 * ```
 * mysql://localhost:3306/test?user=root&password=swordfish
 * ```
 *
 * In this case, the username, `root` and password, `swordfish`
 * are specified as properties to the URL. An alternative is to
 * use the auth-part of the URL to specify authentication information:
 *
 * ```
 * mysql://root:swordfish@localhost:3306/test
 * ```
 *
 * See [mysql options](mysqloptions.html) for all properties that
 * can be set for a mysql connection URL.
 *
 * ### SQLite:
 *
 * For a [SQLite](http://www.sqlite.org/) database, the connection
 * URL should simply specify a database file, since a SQLite database
 * is just a file in the filesystem. SQLite uses
 * [pragma commands](http://sqlite.org/pragma.html) for
 * performance tuning and other special purpose database commands. Pragma
 * syntax in the form `name=value` can be added as properties
 * to the URL and will be set when the Connection is created. In addition
 * to pragmas, the following properties are supported:
 *
 * - `heap_limit=value` - Make SQLite auto-release unused memory
 *   if memory usage goes above the specified value [KB].
 * - `serialized=true` - Make SQLite switch to serialized mode
 *   if value is true, otherwise multi-thread mode is used (the default).
 *
 * A URL for connecting to a SQLite database might look like this (with recommended pragmas):
 *
 * ```
 * sqlite:///var/sqlite/test.db?synchronous=normal&foreign_keys=on&journal_mode=wal&temp_store=memory
 * ```
 *
 * ### PostgreSQL:
 *
 * The URL for connecting to a [PostgreSQL](http://www.postgresql.org/)
 * database server might look like:
 *
 * ```
 * postgresql://localhost:5432/test?user=root&password=swordfish
 * ```
 *
 * As with the MySQL URL, the username and password are specified as
 * properties to the URL. Likewise, the auth-part of the URL can be used
 * instead to specify the username and the password:
 *
 * ```
 * postgresql://root:swordfish@localhost/test?use-ssl=true
 * ```
 *
 * In this example, we have also omitted the port number to the server, in
 * which case the default port number, *5432*, for PostgreSQL is used. In
 * addition, we have added an extra parameter to the URL, so connection to
 * the server is done over a secure SSL connection.
 *
 * See [postgresql options](postgresoptions.html) for all properties that
 * can be set for a postgresql connection URL.
 *
 * ### Oracle:
 *
 * The URL for connecting to an [Oracle](http://www.oracle.com/)
 * database server might look like:
 *
 * ```
 * oracle://localhost:1521/servicename?user=scott&password=tiger
 * ```
 *
 * Instead of a database name, Oracle uses a service name which you
 * typically specify in a `tnsnames.ora` configuration file.
 * The auth-part of the URL can be used instead to specify the username
 * and the password as in the example below. Here we also specify that
 * we want to connect to Oracle with the SYSDBA role.
 *
 * ```
 * oracle://sys:password@localhost:1521/servicename?sysdba=true
 * ```
 *
 * See [oracle options](oracleoptions.html) for all properties that
 * can be set for an oracle connection URL.
 *
 * ## Example:
 *
 * To obtain a connection pool for a MySQL database, the code below can be
 * used. The exact same code can be used for PostgreSQL, SQLite and Oracle,
 * the only change needed is to modify the Connection URL. Here we connect
 * to the database test on localhost and start the pool with the default 5
 * initial connections.
 *
 * @code
 * URL_T url = URL_new("mysql://localhost/test?user=root&password=swordfish");
 * ConnectionPool_T pool = ConnectionPool_new(url);
 * ConnectionPool_start(pool);
 * //..
 * Connection_T con = ConnectionPool_getConnection(pool);
 * ResultSet_T result = Connection_executeQuery(con, "select id, name, photo from employee where salary>%d", anumber);
 * while (ResultSet_next(result))
 * {
 *      int id = ResultSet_getInt(result, 1);
 *      const char *name = ResultSet_getString(result, 2);
 *      int blobSize;
 *      const void *photo = ResultSet_getBlob(result, 3, &blobSize);
 *      // ...
 * }
 * Connection_close(con);
 * //..
 * ConnectionPool_free(&pool);
 * URL_free(&url);
 * @endcode
 *
 * ## Optimizing the pool size:
 *
 * The pool is designed to dynamically manage the number of active connections
 * based on usage patterns. A `reaper` thread is automatically started when the
 * pool is initialized, performing two functions:
 *
 * 1. Sweep through the pool at regular intervals (default every 60 seconds)
 *    to close connections that have been inactive for a specified time (default
 *    90 seconds).
 * 2. Perform periodic validation (ping test) on idle connections to ensure
 *    they remain valid and responsive.
 *
 * This dual functionality helps maintain the pool's health by removing stale
 * connections and verifying the validity of idle ones.
 *
 * Only inactive connections will be closed, and no more than the initial number
 * of connections the pool was started with are closed. The property method,
 * `ConnectionPool_setReaper()`, can be used to customize the reaper's sweep
 * interval or disable it entirely if needed.
 *
 * Clients can also call the method `ConnectionPool_reapConnections()` to prune
 * the pool directly if manual control is desired.
 *
 * The reaper thread is especially beneficial for pools maintaining TCP/IP
 * Connections.
 *
 * ## Realtime inspection:
 *
 * Three methods can be used to inspect the pool at runtime. The method
 * ConnectionPool_size() returns the number of connections in the pool, that is,
 * both active and inactive connections. The method ConnectionPool_active()
 * returns the number of active connections, i.e., those connections in
 * current use by your application. The method ConnectionPool_isFull() can
 * be used to check if the pool is full and unable to return a connection.
 *
 * *This ConnectionPool is thread-safe.*
 *
 * @see Connection.h ResultSet.h URL.h PreparedStatement.h SQLException.h
 * @file
 */


#define T ConnectionPool_T
typedef struct ConnectionPool_S *T;


/**
 * Library Debug flag. If set to true, emit debug output
 */
extern int ZBDEBUG;


/**
 * @brief Create a new ConnectionPool.
 *
 * The pool is created with 5 initial connections. Maximum connections is
 * set to 20. Property methods in this interface can be used to change
 * the default values.
 *
 * @param url The database connection URL. It is a checked runtime error
 * for the url parameter to be NULL. The pool **does not** take ownership
 * of the `url` object but expects the url to exist as long as the pool does.
 * @return A new ConnectionPool object
 * @see URL.h
 */
T ConnectionPool_new(URL_T url);


/**
 * @brief Disconnect and destroy the pool and release allocated resources.
 * @param P A ConnectionPool object reference
 */
void ConnectionPool_free(T *P);

/// @name Properties
/// @{

/**
 * @brief Returns this Connection Pool's URL
 * @param P A ConnectionPool object
 * @return This Connection Pool's URL
 * @see URL.h
 */
URL_T ConnectionPool_getURL(T P);


/**
 * @brief Sets the number of initial connections in the pool.
 * @param P A ConnectionPool object
 * @param initialConnections The number of initial pool connections.
 * It is a checked runtime error for initialConnections to be < 0
 * @see Connection.h
 */
void ConnectionPool_setInitialConnections(T P, int initialConnections);


/**
 * @brief Gets the number of initial connections in the pool.
 * @param P A ConnectionPool object
 * @return The number of initial pool connections
 * @see Connection.h
 */
int ConnectionPool_getInitialConnections(T P);


/**
 * @brief Sets the maximum number of connections in the pool.
 *
 * If max connections has been reached, ConnectionPool_getConnection()
 * will return NULL on the next call.
 *
 * @param P A ConnectionPool object
 * @param maxConnections The maximum number of connections this
 * connection pool will create. It is a checked runtime error for
 * maxConnections to be less than initialConnections.
 * @see Connection.h
 */
void ConnectionPool_setMaxConnections(T P, int maxConnections);


/**
 * @brief Gets the maximum number of connections in the pool.
 * @param P A ConnectionPool object
 * @return The maximum number of connections this pool will create.
 * @see Connection.h
 */
int ConnectionPool_getMaxConnections(T P);


/**
 * @brief Set the Connection inactive timeout value in seconds.
 *
 * The method ConnectionPool_reapConnections(), if called, will 
 * close inactive Connections in the pool which have not been in
 * use for `connectionTimeout` seconds. The default connectionTimeout
 * is 90 seconds.
 *
 * The reaper thread, see ConnectionPool_setReaper(), will use this
 * value when closing inactive Connections.

 * @param P A ConnectionPool object
 * @param connectionTimeout The number of `seconds` a Connection
 * can be inactive (i.e., not in use) before the reaper closes the Connection.
 * (value > 0)
 */
void ConnectionPool_setConnectionTimeout(T P, int connectionTimeout);


/**
 * @brief Gets the connection timeout value.
 * @param P A ConnectionPool object
 * @return The time an inactive Connection may live before it is closed
 */
int ConnectionPool_getConnectionTimeout(T P);


/**
 * @brief Sets the function to call if a fatal error occurs in the library.
 *
 * In practice, this means Out-Of-Memory errors or uncaught exceptions.
 * Clients may optionally provide this function. If not provided,
 * the library will call `abort(3)` upon encountering a
 * fatal error if ZBDEBUG is set; otherwise, exit(1) is called. This
 * method provides clients with a means to close down execution gracefully.
 * It is an unchecked runtime error to continue using the library after
 * the `abortHandler` was called.
 *
 * @param P A ConnectionPool object
 * @param abortHandler The handler function to call should a fatal
 * error occur during processing. An explanatory error message is passed
 * to the handler function in the string `error`
 * @see Exception.h
 */
void ConnectionPool_setAbortHandler(T P, void(*abortHandler)(const char *error));


/**
 * @brief Customize the reaper thread behavior or disable it.
 *
 * By default, a reaper thread is automatically started when the pool is
 * initialized, with a default sweep interval of 60 seconds. This method
 * allows you to change the sweep interval or disable the reaper entirely.
 *
 * The reaper thread closes inactive Connections in the pool, down to the 
 * initial connection count. An inactive Connection is closed if its
 * `connectionTimeout` has expired or if it fails the ping test. Active
 * Connections (those in current use) are never closed by this thread.
 *
 * This method can be called before or after ConnectionPool_start(). If 
 * called after start, the changes will take effect on the next sweep cycle.
 *
 * @param P A ConnectionPool object
 * @param sweepInterval Number of seconds between sweeps of the reaper thread.
 *        Set to 0 or a negative value to disable the reaper thread, _before_
 *        calling ConnectionPool_start().
 */
void ConnectionPool_setReaper(T P, int sweepInterval);

/// @}
/// @name Functions
/// @{

/**
 * @brief Prepares the pool for active use.
 *
 * This method must be called before the pool is used. It will connect to the 
 * database server, create the initial connections for the pool, and start the
 * reaper thread with default settings, unless previously disabled via
 * ConnectionPool_setReaper().
 *
 * @param P A ConnectionPool object
 * @exception SQLException If a database error occurs.
 * @see SQLException.h
 */
void ConnectionPool_start(T P);


/**
 * @brief Gracefully terminates the pool.
 *
 * This method should be the last one called on a given instance of this
 * component. Calling this method closes down all connections in the pool,
 * disconnects the pool from the database server, and stops the reaper
 * thread if it was started.
 *
 * @param P A ConnectionPool object
 */
void ConnectionPool_stop(T P);


/**
 * @brief Get a connection from the pool.
 *
 * The returned Connection (if any) is guaranteed to be alive and connected to
 * the database. NULL is returned if a database error occurred or if the pool
 * is full and cannot return a new connection.
 *
 * This example demonstrates how to check if the pool is full before attempting
 * to get a connection, and how to handle potential errors:
 *
 * ```c
 * if (ConnectionPool_isFull(p)) {
 *     // Consider increasing pool size before trying to get a connection
 *     // ConnectionPool_setMaxConnections(p, ...)
 * }
 *
 * Connection_T con = ConnectionPool_getConnection(p);
 * if (!con) {
 *     if (ConnectionPool_isFull(p)) {
 *         // Pool is full
 *         fprintf(stderr, "Connection pool is full. Cannot acquire a new connection.\n");
 *     } else {
 *         // A database error occurred. This could be due
 *         // to network issues or database unavailability
 *         fprintf(stderr, "Database error: Unable to acquire a connection.\n");
 *     }
 * } else {
 *     // Use the connection...
 * }
 * ```
 *
 * @param P A ConnectionPool object
 * @return A connection from the pool or NULL if a database error occurred.
 * @see Connection.h
 * @see ConnectionPool_setMaxRetries(T P, int maxRetries)
 */
Connection_T ConnectionPool_getConnection(T P);


/**
 * @brief Get a connection from the pool.
 *
 * The returned Connection is guaranteed to be alive and connected to the 
 * database. The method ConnectionPool_getConnection() above is identical
 * except it will return NULL if the pool is full or if a database error
 * occured. This method will instead throw an SQLException in both cases
 * with an appropriate error message.
 *
 * This example demonstrates how to get a connection, and how to handle
 * potential errors:
 *
 * ```c
 * Connection_T con = NULL;
 * TRY
 * {
 *      con = ConnectionPool_getConnectionOrException(p);
 *      // Use the connection...
 * }
 * ELSE
 * {
 *     // The error message in Exception_frame.message will specify
 *     // if the pool was full or the database error that occured
 *     fprintf(stderr, "Error: %s\n", Exception_frame.message);
 * }
 * FINALLY
 * {
 *     if (con) Connection_close(con);
 * }
 * END_TRY;
 * ```
 *
 * @param P A ConnectionPool object
 * @return A connection from the pool
 * @exception SQLException If a database connection cannot be obtained. The
 * error message is available in Exception_frame.message
 * @see Connection.h
 */
Connection_T ConnectionPool_getConnectionOrException(T P);


/**
 * @brief Returns a connection to the pool. 
 *
 * The same as calling Connection_close() on a connection. If the connection
 * is in an uncommitted transaction, rollback is called. It is an unchecked
 * error to attempt to use the Connection after this method is called.
 *
 * @param P A ConnectionPool object
 * @param connection A Connection object
 * @see Connection.h
 */
void ConnectionPool_returnConnection(T P, Connection_T connection);


/**
 * @brief Reaps inactive connections in the pool.
 *
 * An inactive Connection is closed if and only if its `connectionTimeout` has
 * expired *or* if the Connection failed the ping test against the database.
 * Active Connections are *not* closed by this method.
 *
 * @param P A ConnectionPool object
 * @return The number of Connections that were closed
 * @see ConnectionPool_setConnectionTimeout
 * @see ConnectionPool_setInitialConnections
 * @see Connection_ping
 */
int ConnectionPool_reapConnections(T P);


/**
 * @brief Gets the current number of connections in the pool.
 * @param P A ConnectionPool object
 * @return The total number of connections in the pool.
 */
int ConnectionPool_size(T P);


/**
 * @brief Gets the number of active connections in the pool.
 *
 * I.e., connections in current use by your application.
 *
 * @param P A ConnectionPool object
 * @return The number of active connections in the pool
 */
int ConnectionPool_active(T P);


/**
 * @brief Checks if the pool is full.
 *
 * The pool is full if the number of *active* connections equals max
 * connections and the pool is unable to return a connection.
 *
 * @param P A ConnectionPool object
 * @return true if pool is full, false otherwise
 * @note A full pool is unlikely to occur in practice if you ensure that
 *       connections are returned to the pool after use.
 */
bool ConnectionPool_isFull(T P);

/// @}
/// @name Class functions
/// @{

/**
 * @brief Gets the library version information.
 * @return The library version information
 */
const char *ConnectionPool_version(void);

/// @}

#undef T
#endif