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#ifndef socket_h
#define socket_h
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <strings.h>
#include <vector>
#include <list>
#include "pthread_rdwr.h"
#include "licq_proxy.h"
#include "licq_buffer.h"
#include "licq_constants.h"
char *inet_ntoa_r(struct in_addr in, char *buf);
char *ip_ntoa(unsigned long in, char *buf);
typedef enum SocketError_et_
{
SOCK_ERROR_none,
SOCK_ERROR_errno,
SOCK_ERROR_h_errno,
SOCK_ERROR_desx,
SOCK_ERROR_internal,
SOCK_ERROR_proxy
} SocketError_et;
//=====INetSocket==================================================================================
class INetSocket
{
public:
INetSocket(unsigned long _nOwner);
INetSocket(const char *_szOwnerId, unsigned long _nOwnerPPID);
virtual ~INetSocket();
bool Connected() { return(m_nDescriptor > 0); }
int Descriptor() { return(m_nDescriptor); }
bool DestinationSet() { return (RemoteIp() != 0); }
char *OwnerId() { return m_szOwnerId; }
unsigned long OwnerPPID() { return m_nOwnerPPID; }
void SetOwner(const char *s, unsigned long n);
unsigned long Owner() { return (m_nOwner); }
void SetOwner(unsigned long _nOwner);
unsigned long Version() { return (m_nVersion); }
void SetVersion(unsigned long _nVersion) { m_nVersion = _nVersion; }
int Error();
char *ErrorStr(char *, int);
unsigned long LocalIp() { return (m_sLocalAddr.sin_addr.s_addr); }
char *LocalIpStr(char *buf);
unsigned long RemoteIp() { return (m_sRemoteAddr.sin_addr.s_addr); };
char *RemoteIpStr(char *buf);
unsigned short LocalPort() { return (ntohs(m_sLocalAddr.sin_port)); };
unsigned short RemotePort() { return (ntohs(m_sRemoteAddr.sin_port)); };
bool SetRemoteAddr(unsigned long _nRemoteIp, unsigned short _nRemotePort);
bool SetRemoteAddr(const char *_szRemoteName, unsigned short _nRemotePort);
void SetProxy(ProxyServer *_xProxy) { m_xProxy = _xProxy; };
void ResetSocket();
void ClearRecvBuffer() { m_xRecvBuffer.Clear(); };
bool RecvBufferFull() { return m_xRecvBuffer.Full(); };
CBuffer &RecvBuffer() { return m_xRecvBuffer; };
bool OpenConnection();
void CloseConnection();
bool StartServer(unsigned int _nPort);
bool SendRaw(CBuffer *b);
bool RecvRaw();
virtual bool Send(CBuffer *b) = 0;
virtual bool Recv() = 0;
void Lock();
void Unlock();
pthread_mutex_t mutex;
static unsigned long GetIpByName(const char *_szHostName);
void SetChannel(unsigned char nChannel) { m_nChannel = nChannel; }
unsigned char Channel() { return m_nChannel; }
protected:
const char *GetIDStr() { return (m_szID); }
bool SetLocalAddress(bool bIp = true);
void DumpPacket(CBuffer *b, direction d);
int m_nDescriptor;
struct sockaddr_in m_sRemoteAddr, m_sLocalAddr;
char *m_szRemoteName;
CBuffer m_xRecvBuffer;
char m_szID[4];
int m_nSockType;
unsigned long m_nOwner;
unsigned short m_nVersion;
SocketError_et m_nErrorType;
ProxyServer *m_xProxy;
char *m_szOwnerId;
unsigned long m_nOwnerPPID;
unsigned char m_nChannel;
};
//=====TCPSocket===============================================================
class TCPSocket : public INetSocket
{
public:
TCPSocket(unsigned long _nOwner) : INetSocket(_nOwner)
{ strcpy(m_szID, "TCP"); m_nSockType = SOCK_STREAM; m_p_SSL = NULL;}
TCPSocket(const char *s, unsigned long n) : INetSocket(s, n)
{ strcpy(m_szID, "TCP"); m_nSockType = SOCK_STREAM; m_p_SSL = NULL;}
TCPSocket() : INetSocket(0, 0)
{ strcpy(m_szID, "TCP"); m_nSockType = SOCK_STREAM; m_p_SSL = NULL;}
virtual ~TCPSocket();
// Abstract base class overloads
virtual bool Send(CBuffer *b)
{ return SendPacket(b); }
virtual bool Recv()
{ return RecvPacket(); }
// Functions specific to TCP
bool SendPacket(CBuffer *b);
bool RecvPacket();
void RecvConnection(TCPSocket &newSocket);
void TransferConnectionFrom(TCPSocket &from);
bool SSLSend(CBuffer *b);
bool SSLRecv();
bool Secure() { return m_p_SSL != NULL; }
bool SSL_Pending();
bool SecureConnect();
bool SecureListen();
void SecureStop();
protected:
void* m_p_SSL;
pthread_mutex_t mutex_ssl;
};
//=====SrvSocket===============================================================
class SrvSocket : public INetSocket
{
public:
SrvSocket(unsigned long _nOwner) : INetSocket(_nOwner)
{ strcpy(m_szID, "SRV"); m_nSockType = SOCK_STREAM; }
SrvSocket(const char *s, unsigned long n) : INetSocket(s, n)
{ strcpy(m_szID, "SRV"); m_nSockType = SOCK_STREAM; }
virtual ~SrvSocket();
// Abstract base class overloads
virtual bool Send(CBuffer *b)
{ return SendPacket(b); }
virtual bool Recv()
{ return RecvPacket(); }
// Functions specific to Server TCP communication
bool SendPacket(CBuffer *b);
bool RecvPacket();
};
//=====UDPSocket================================================================
class UDPSocket : public INetSocket
{
public:
UDPSocket(unsigned long _nOwner) : INetSocket(_nOwner)
{ strcpy(m_szID, "UDP"); m_nSockType = SOCK_DGRAM; }
// Abstract base class overloads
virtual bool Send(CBuffer *b)
{ return SendRaw(b); }
virtual bool Recv()
{ return RecvRaw(); }
};
//=====CSocketHashTable=========================================================
class CSocketHashTable
{
public:
CSocketHashTable(unsigned short _nSize);
INetSocket *Retrieve(int _nSd);
void Store(INetSocket *s, int _nSd);
void Remove(int _nSd);
protected:
unsigned short HashValue(int _nSd);
std::vector < std::list<INetSocket *> > m_vlTable;
void Lock(unsigned short _nLockType);
void Unlock();
pthread_rdwr_t mutex_rw;
unsigned short m_nLockType;
};
/*=====CSocketSet===============================================================
*
* This class encapsulates an fd_set used for a call to select(). It is
* thread-safe as long as the caller calls Lock() and Unlock() properly.
*----------------------------------------------------------------------------*/
class CSocketSet
{
friend class CSocketManager;
public:
CSocketSet ();
unsigned short Num();
int Largest();
fd_set SocketSet();
protected:
fd_set sFd;
std::list <int> lFd;
void Set (int _nSD);
void Clear (int _nSD);
void Lock();
void Unlock();
pthread_mutex_t mutex;
};
//=====CSocketManager===========================================================
class CSocketManager
{
public:
CSocketManager();
virtual ~CSocketManager();
INetSocket *FetchSocket (int _nSd);
void DropSocket (INetSocket *s);
void AddSocket(INetSocket *s);
void CloseSocket (int nSd, bool bClearUser = true, bool bDelete = true);
fd_set SocketSet() { return m_sSockets.SocketSet(); }
int LargestSocket() { return m_sSockets.Largest(); }
protected:
CSocketSet m_sSockets;
CSocketHashTable m_hSockets;
pthread_mutex_t mutex;
};
extern CSocketManager gSocketManager;
#endif
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