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/* Copyright 2017 R. Thomas
* Copyright 2017 Quarkslab
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef LIEF_PE_RESOURCE_DATA_H_
#define LIEF_PE_RESOURCE_DATA_H_
#include <vector>
#include "LIEF/visibility.h"
#include "LIEF/PE/Structures.hpp"
#include "LIEF/PE/ResourceNode.hpp"
namespace LIEF {
namespace PE {
class Parser;
class Builder;
class LIEF_API ResourceData : public ResourceNode {
friend class Parser;
friend class Builder;
public:
ResourceData(void);
ResourceData(const std::vector<uint8_t>& content, uint32_t code_page);
ResourceData(const ResourceData& other);
ResourceData& operator=(ResourceData other);
void swap(ResourceData& other);
virtual ~ResourceData(void);
virtual ResourceData* clone(void) const override;
//! @brief The code page that is used to decode code point
//! values within the resource data. Typically, the code
//! page would be the Unicode code page.
uint32_t code_page(void) const;
//! @brief Resource content
const std::vector<uint8_t>& content(void) const;
//! @brief Reserved value. Should be ``0``
uint32_t reserved(void) const;
//! @brief Offset of the content within the resource
//!
//! @warning This value may change when rebuilding
//! resource table
uint32_t offset(void) const;
void code_page(uint32_t code_page);
void content(const std::vector<uint8_t>& content);
void reserved(uint32_t value);
virtual void accept(Visitor& visitor) const override;
bool operator==(const ResourceData& rhs) const;
bool operator!=(const ResourceData& rhs) const;
LIEF_API friend std::ostream& operator<<(std::ostream& os, const ResourceData& data);
private:
std::vector<uint8_t> content_;
uint32_t code_page_;
uint32_t reserved_;
uint32_t offset_;
};
} // namespace PE
} // namepsace LIEF
#endif /* RESOURCEDATA_H_ */
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