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/* Copyright 2017 R. Thomas
* Copyright 2017 Quarkslab
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef LIEF_PE_RESOURCE_NODE_H_
#define LIEF_PE_RESOURCE_NODE_H_
#include <string>
#include <vector>
#include <memory>
#include "LIEF/Object.hpp"
#include "LIEF/visibility.h"
#include "LIEF/PE/type_traits.hpp"
#include "LIEF/PE/Structures.hpp"
namespace LIEF {
namespace PE {
class ResourceDirectory;
class ResourceData;
class Parser;
class Builder;
class LIEF_API ResourceNode : public Object {
friend class Parser;
friend class Builder;
public:
ResourceNode(const ResourceNode& other);
//ResourceNode& operator=(ResourceNode other);
void swap(ResourceNode& other);
virtual ~ResourceNode(void);
virtual ResourceNode* clone(void) const = 0;
//! @brief Integer that identifies the Type, Name, or
//! Language ID entry.
uint32_t id(void) const;
//! @brief Name of the entry
const std::u16string& name(void) const;
//! @brief Iterator on node's childs
it_childs childs(void);
it_const_childs childs(void) const;
//! @brief ``True`` if the entry uses name as ID
bool has_name(void) const;
//! @brief Current depth of the entry in the resource tree
uint32_t depth(void) const;
//! @brief ``True`` if the current entry is a ResourceDirectory
bool is_directory(void) const;
//! @brief ``True`` if the current entry is a ResourceData
bool is_data(void) const;
void id(uint32_t id);
void name(const std::string& name);
void name(const std::u16string& name);
//! @brief Add a ResourceDirectory to the current node
ResourceNode& add_child(const ResourceDirectory& child);
//! @brief Add a ResourceData to the current node
ResourceNode& add_child(const ResourceData& child);
//! @brief Delete the node with the given ``id``
void delete_child(uint32_t id);
//! @brief Delete the given node from childs
void delete_child(const ResourceNode& node);
//! @brief Sort resource childs by ID
void sort_by_id(void);
virtual void accept(Visitor& visitor) const override;
bool operator==(const ResourceNode& rhs) const;
bool operator!=(const ResourceNode& rhs) const;
LIEF_API friend std::ostream& operator<<(std::ostream& os, const ResourceNode& node);
protected:
ResourceNode(void);
uint32_t id_;
std::u16string name_;
childs_t childs_;
uint32_t depth_;
};
}
}
#endif /* RESOURCENODE_H_ */
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