File: blizzard.h

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#ifndef _BLIZZARD_H
#define _BLIZZARD_H

struct blizzard_platform_data {
	void		(*power_up)(struct device *dev);
	void		(*power_down)(struct device *dev);
	unsigned long	(*get_clock_rate)(struct device *dev);

	unsigned	te_connected : 1;
};

#endif