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#include "../cache.h"
#include "../progress.h"
#include "../libslang.h"
#include "../ui.h"
#include "tui.h"
#include "../browser.h"
static void tui_progress__update(struct ui_progress *p)
{
int bar, y;
/*
* FIXME: We should have a per UI backend way of showing progress,
* stdio will just show a percentage as NN%, etc.
*/
if (use_browser <= 0)
return;
if (p->total == 0)
return;
ui__refresh_dimensions(false);
pthread_mutex_lock(&ui__lock);
y = SLtt_Screen_Rows / 2 - 2;
SLsmg_set_color(0);
SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
SLsmg_gotorc(y++, 1);
SLsmg_write_string((char *)p->title);
SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' ');
SLsmg_set_color(HE_COLORSET_SELECTED);
bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total;
SLsmg_fill_region(y, 1, 1, bar, ' ');
SLsmg_refresh();
pthread_mutex_unlock(&ui__lock);
}
static void tui_progress__finish(void)
{
int y;
if (use_browser <= 0)
return;
ui__refresh_dimensions(false);
pthread_mutex_lock(&ui__lock);
y = SLtt_Screen_Rows / 2 - 2;
SLsmg_set_color(0);
SLsmg_fill_region(y, 0, 3, SLtt_Screen_Cols, ' ');
SLsmg_refresh();
pthread_mutex_unlock(&ui__lock);
}
static struct ui_progress_ops tui_progress__ops =
{
.update = tui_progress__update,
.finish = tui_progress__finish,
};
void tui_progress__init(void)
{
ui_progress__ops = &tui_progress__ops;
}
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