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/* SPDX-License-Identifier: MIT */
/*
* Copyright (C) The Asahi Linux Contributors
* Copyright (C) 2018-2023 Collabora Ltd.
* Copyright (C) 2014-2018 Broadcom
*/
#ifndef _ASAHI_DRM_H_
#define _ASAHI_DRM_H_
#include "drm.h"
#if defined(__cplusplus)
extern "C" {
#endif
/**
* DOC: Introduction to the Asahi UAPI
*
* This documentation describes the Asahi IOCTLs.
*
* Just a few generic rules about the data passed to the Asahi IOCTLs (cribbed
* from Panthor):
*
* - Structures must be aligned on 64-bit/8-byte. If the object is not
* naturally aligned, a padding field must be added.
* - Fields must be explicitly aligned to their natural type alignment with
* pad[0..N] fields.
* - All padding fields will be checked by the driver to make sure they are
* zeroed.
* - Flags can be added, but not removed/replaced.
* - New fields can be added to the main structures (the structures
* directly passed to the ioctl). Those fields can be added at the end of
* the structure, or replace existing padding fields. Any new field being
* added must preserve the behavior that existed before those fields were
* added when a value of zero is passed.
* - New fields can be added to indirect objects (objects pointed by the
* main structure), iff those objects are passed a size to reflect the
* size known by the userspace driver (see
* drm_asahi_cmd_header::size).
* - If the kernel driver is too old to know some fields, those will be
* ignored if zero, and otherwise rejected (and so will be zero on output).
* - If userspace is too old to know some fields, those will be zeroed
* (input) before the structure is parsed by the kernel driver.
* - Each new flag/field addition must come with a driver version update so
* the userspace driver doesn't have to guess which flags are supported.
* - Structures should not contain unions, as this would defeat the
* extensibility of such structures.
* - IOCTLs can't be removed or replaced. New IOCTL IDs should be placed
* at the end of the drm_asahi_ioctl_id enum.
*/
/**
* enum drm_asahi_ioctl_id - IOCTL IDs
*
* Place new ioctls at the end, don't re-order, don't replace or remove entries.
*
* These IDs are not meant to be used directly. Use the DRM_IOCTL_ASAHI_xxx
* definitions instead.
*/
enum drm_asahi_ioctl_id {
/** @DRM_ASAHI_GET_PARAMS: Query device properties. */
DRM_ASAHI_GET_PARAMS = 0,
/** @DRM_ASAHI_GET_TIME: Query device time. */
DRM_ASAHI_GET_TIME,
/** @DRM_ASAHI_VM_CREATE: Create a GPU VM address space. */
DRM_ASAHI_VM_CREATE,
/** @DRM_ASAHI_VM_DESTROY: Destroy a VM. */
DRM_ASAHI_VM_DESTROY,
/** @DRM_ASAHI_VM_BIND: Bind/unbind memory to a VM. */
DRM_ASAHI_VM_BIND,
/** @DRM_ASAHI_GEM_CREATE: Create a buffer object. */
DRM_ASAHI_GEM_CREATE,
/**
* @DRM_ASAHI_GEM_MMAP_OFFSET: Get offset to pass to mmap() to map a
* given GEM handle.
*/
DRM_ASAHI_GEM_MMAP_OFFSET,
/** @DRM_ASAHI_GEM_BIND_OBJECT: Bind memory as a special object */
DRM_ASAHI_GEM_BIND_OBJECT,
/** @DRM_ASAHI_QUEUE_CREATE: Create a scheduling queue. */
DRM_ASAHI_QUEUE_CREATE,
/** @DRM_ASAHI_QUEUE_DESTROY: Destroy a scheduling queue. */
DRM_ASAHI_QUEUE_DESTROY,
/** @DRM_ASAHI_SUBMIT: Submit commands to a queue. */
DRM_ASAHI_SUBMIT,
};
#define DRM_ASAHI_MAX_CLUSTERS 64
/**
* struct drm_asahi_params_global - Global parameters.
*
* This struct may be queried by drm_asahi_get_params.
*/
struct drm_asahi_params_global {
/** @features: Feature bits from drm_asahi_feature */
__u64 features;
/** @gpu_generation: GPU generation, e.g. 13 for G13G */
__u32 gpu_generation;
/** @gpu_variant: GPU variant as a character, e.g. 'C' for G13C */
__u32 gpu_variant;
/**
* @gpu_revision: GPU revision in BCD, e.g. 0x00 for 'A0' or
* 0x21 for 'C1'
*/
__u32 gpu_revision;
/** @chip_id: Chip ID in BCD, e.g. 0x8103 for T8103 */
__u32 chip_id;
/** @num_dies: Number of dies in the SoC */
__u32 num_dies;
/** @num_clusters_total: Number of GPU clusters (across all dies) */
__u32 num_clusters_total;
/**
* @num_cores_per_cluster: Number of logical cores per cluster
* (including inactive/nonexistent)
*/
__u32 num_cores_per_cluster;
/** @max_frequency_khz: Maximum GPU core clock frequency */
__u32 max_frequency_khz;
/** @core_masks: Bitmask of present/enabled cores per cluster */
__u64 core_masks[DRM_ASAHI_MAX_CLUSTERS];
/**
* @vm_start: VM range start VMA. Together with @vm_end, this defines
* the window of valid GPU VAs. Userspace is expected to subdivide VAs
* out of this window.
*
* This window contains all virtual addresses that userspace needs to
* know about. There may be kernel-internal GPU VAs outside this range,
* but that detail is not relevant here.
*/
__u64 vm_start;
/** @vm_end: VM range end VMA */
__u64 vm_end;
/**
* @vm_kernel_min_size: Minimum kernel VMA window size.
*
* When creating a VM, userspace is required to carve out a section of
* virtual addresses (within the range given by @vm_start and
* @vm_end). The kernel will allocate various internal structures
* within the specified VA range.
*
* Allowing userspace to choose the VA range for the kernel, rather than
* the kernel reserving VAs and requiring userspace to cope, can assist
* in implementing SVM.
*/
__u64 vm_kernel_min_size;
/**
* @max_commands_per_submission: Maximum number of supported commands
* per submission. This mirrors firmware limits. Userspace must split up
* larger command buffers, which may require inserting additional
* synchronization.
*/
__u32 max_commands_per_submission;
/**
* @max_attachments: Maximum number of drm_asahi_attachment's per
* command
*/
__u32 max_attachments;
/**
* @command_timestamp_frequency_hz: Timebase frequency for timestamps
* written during command execution, specified via drm_asahi_timestamp
* structures. As this rate is controlled by the firmware, it is a
* queryable parameter.
*
* Userspace must divide by this frequency to convert timestamps to
* seconds, rather than hardcoding a particular firmware's rate.
*/
__u64 command_timestamp_frequency_hz;
};
/**
* enum drm_asahi_feature - Feature bits
*
* This covers only features that userspace cannot infer from the architecture
* version. Most features don't need to be here.
*/
enum drm_asahi_feature {
/**
* @DRM_ASAHI_FEATURE_SOFT_FAULTS: GPU has "soft fault" enabled. Shader
* loads of unmapped memory will return zero. Shader stores to unmapped
* memory will be silently discarded. Note that only shader load/store
* is affected. Other hardware units are not affected, notably including
* texture sampling.
*
* Soft fault is set when initializing the GPU and cannot be runtime
* toggled. Therefore, it is exposed as a feature bit and not a
* userspace-settable flag on the VM. When soft fault is enabled,
* userspace can speculate memory accesses more aggressively.
*/
DRM_ASAHI_FEATURE_SOFT_FAULTS = (1UL) << 0,
};
/**
* struct drm_asahi_get_params - Arguments passed to DRM_IOCTL_ASAHI_GET_PARAMS
*/
struct drm_asahi_get_params {
/** @param_group: Parameter group to fetch (MBZ) */
__u32 param_group;
/** @pad: MBZ */
__u32 pad;
/** @pointer: User pointer to write parameter struct */
__u64 pointer;
/**
* @size: Size of the user buffer. In case of older userspace, this may
* be less than sizeof(struct drm_asahi_params_global). The kernel will
* not write past the length specified here, allowing extensibility.
*/
__u64 size;
};
/**
* struct drm_asahi_vm_create - Arguments passed to DRM_IOCTL_ASAHI_VM_CREATE
*/
struct drm_asahi_vm_create {
/**
* @kernel_start: Start of the kernel-reserved address range. See
* drm_asahi_params_global::vm_kernel_min_size.
*
* Both @kernel_start and @kernel_end must be within the range of
* valid VAs given by drm_asahi_params_global::vm_start and
* drm_asahi_params_global::vm_end. The size of the kernel range
* (@kernel_end - @kernel_start) must be at least
* drm_asahi_params_global::vm_kernel_min_size.
*
* Userspace must not bind any memory on this VM into this reserved
* range, it is for kernel use only.
*/
__u64 kernel_start;
/**
* @kernel_end: End of the kernel-reserved address range. See
* @kernel_start.
*/
__u64 kernel_end;
/** @vm_id: Returned VM ID */
__u32 vm_id;
/** @pad: MBZ */
__u32 pad;
};
/**
* struct drm_asahi_vm_destroy - Arguments passed to DRM_IOCTL_ASAHI_VM_DESTROY
*/
struct drm_asahi_vm_destroy {
/** @vm_id: VM ID to be destroyed */
__u32 vm_id;
/** @pad: MBZ */
__u32 pad;
};
/**
* enum drm_asahi_gem_flags - Flags for GEM creation
*/
enum drm_asahi_gem_flags {
/**
* @DRM_ASAHI_GEM_WRITEBACK: BO should be CPU-mapped as writeback.
*
* Map as writeback instead of write-combine. This optimizes for CPU
* reads.
*/
DRM_ASAHI_GEM_WRITEBACK = (1L << 0),
/**
* @DRM_ASAHI_GEM_VM_PRIVATE: BO is private to this GPU VM (no exports).
*/
DRM_ASAHI_GEM_VM_PRIVATE = (1L << 1),
};
/**
* struct drm_asahi_gem_create - Arguments passed to DRM_IOCTL_ASAHI_GEM_CREATE
*/
struct drm_asahi_gem_create {
/** @size: Size of the BO */
__u64 size;
/** @flags: Combination of drm_asahi_gem_flags flags. */
__u32 flags;
/**
* @vm_id: VM ID to assign to the BO, if DRM_ASAHI_GEM_VM_PRIVATE is set
*/
__u32 vm_id;
/** @handle: Returned GEM handle for the BO */
__u32 handle;
/** @pad: MBZ */
__u32 pad;
};
/**
* struct drm_asahi_gem_mmap_offset - Arguments passed to
* DRM_IOCTL_ASAHI_GEM_MMAP_OFFSET
*/
struct drm_asahi_gem_mmap_offset {
/** @handle: Handle for the object being mapped. */
__u32 handle;
/** @flags: Must be zero */
__u32 flags;
/** @offset: The fake offset to use for subsequent mmap call */
__u64 offset;
};
/**
* enum drm_asahi_bind_flags - Flags for GEM binding
*/
enum drm_asahi_bind_flags {
/**
* @DRM_ASAHI_BIND_UNBIND: Instead of binding a GEM object to the range,
* simply unbind the GPU VMA range.
*/
DRM_ASAHI_BIND_UNBIND = (1L << 0),
/** @DRM_ASAHI_BIND_READ: Map BO with GPU read permission */
DRM_ASAHI_BIND_READ = (1L << 1),
/** @DRM_ASAHI_BIND_WRITE: Map BO with GPU write permission */
DRM_ASAHI_BIND_WRITE = (1L << 2),
/**
* @DRM_ASAHI_BIND_SINGLE_PAGE: Map a single page of the BO repeatedly
* across the VA range.
*
* This is useful to fill a VA range with scratch pages or zero pages.
* It is intended as a mechanism to accelerate sparse.
*/
DRM_ASAHI_BIND_SINGLE_PAGE = (1L << 3),
};
/**
* struct drm_asahi_gem_bind_op - Description of a single GEM bind operation.
*/
struct drm_asahi_gem_bind_op {
/** @flags: Combination of drm_asahi_bind_flags flags. */
__u32 flags;
/** @handle: GEM object to bind (except for UNBIND) */
__u32 handle;
/**
* @offset: Offset into the object (except for UNBIND).
*
* For a regular bind, this is the beginning of the region of the GEM
* object to bind.
*
* For a single-page bind, this is the offset to the single page that
* will be repeatedly bound.
*
* Must be page-size aligned.
*/
__u64 offset;
/**
* @range: Number of bytes to bind/unbind to @addr.
*
* Must be page-size aligned.
*/
__u64 range;
/**
* @addr: Address to bind to.
*
* Must be page-size aligned.
*/
__u64 addr;
};
/**
* struct drm_asahi_vm_bind - Arguments passed to
* DRM_IOCTL_ASAHI_VM_BIND
*/
struct drm_asahi_vm_bind {
/** @vm_id: The ID of the VM to bind to */
__u32 vm_id;
/** @num_binds: number of binds in this IOCTL. */
__u32 num_binds;
/**
* @stride: Stride in bytes between consecutive binds. This allows
* extensibility of drm_asahi_gem_bind_op.
*/
__u32 stride;
/** @pad: MBZ */
__u32 pad;
/**
* @userptr: User pointer to an array of @num_binds structures of type
* @drm_asahi_gem_bind_op and size @stride bytes.
*/
__u64 userptr;
};
/**
* enum drm_asahi_bind_object_op - Special object bind operation
*/
enum drm_asahi_bind_object_op {
/** @DRM_ASAHI_BIND_OBJECT_OP_BIND: Bind a BO as a special GPU object */
DRM_ASAHI_BIND_OBJECT_OP_BIND = 0,
/** @DRM_ASAHI_BIND_OBJECT_OP_UNBIND: Unbind a special GPU object */
DRM_ASAHI_BIND_OBJECT_OP_UNBIND = 1,
};
/**
* enum drm_asahi_bind_object_flags - Special object bind flags
*/
enum drm_asahi_bind_object_flags {
/**
* @DRM_ASAHI_BIND_OBJECT_USAGE_TIMESTAMPS: Map a BO as a timestamp
* buffer.
*/
DRM_ASAHI_BIND_OBJECT_USAGE_TIMESTAMPS = (1L << 0),
};
/**
* struct drm_asahi_gem_bind_object - Arguments passed to
* DRM_IOCTL_ASAHI_GEM_BIND_OBJECT
*/
struct drm_asahi_gem_bind_object {
/** @op: Bind operation (enum drm_asahi_bind_object_op) */
__u32 op;
/** @flags: Combination of drm_asahi_bind_object_flags flags. */
__u32 flags;
/** @handle: GEM object to bind/unbind (BIND) */
__u32 handle;
/** @vm_id: The ID of the VM to operate on (MBZ currently) */
__u32 vm_id;
/** @offset: Offset into the object (BIND only) */
__u64 offset;
/** @range: Number of bytes to bind/unbind (BIND only) */
__u64 range;
/** @object_handle: Object handle (out for BIND, in for UNBIND) */
__u32 object_handle;
/** @pad: MBZ */
__u32 pad;
};
/**
* enum drm_asahi_cmd_type - Command type
*/
enum drm_asahi_cmd_type {
/**
* @DRM_ASAHI_CMD_RENDER: Render command, executing on the render
* subqueue. Combined vertex and fragment operation.
*
* Followed by a @drm_asahi_cmd_render payload.
*/
DRM_ASAHI_CMD_RENDER = 0,
/**
* @DRM_ASAHI_CMD_COMPUTE: Compute command on the compute subqueue.
*
* Followed by a @drm_asahi_cmd_compute payload.
*/
DRM_ASAHI_CMD_COMPUTE = 1,
/**
* @DRM_ASAHI_SET_VERTEX_ATTACHMENTS: Software command to set
* attachments for subsequent vertex shaders in the same submit.
*
* Followed by (possibly multiple) @drm_asahi_attachment payloads.
*/
DRM_ASAHI_SET_VERTEX_ATTACHMENTS = 2,
/**
* @DRM_ASAHI_SET_FRAGMENT_ATTACHMENTS: Software command to set
* attachments for subsequent fragment shaders in the same submit.
*
* Followed by (possibly multiple) @drm_asahi_attachment payloads.
*/
DRM_ASAHI_SET_FRAGMENT_ATTACHMENTS = 3,
/**
* @DRM_ASAHI_SET_COMPUTE_ATTACHMENTS: Software command to set
* attachments for subsequent compute shaders in the same submit.
*
* Followed by (possibly multiple) @drm_asahi_attachment payloads.
*/
DRM_ASAHI_SET_COMPUTE_ATTACHMENTS = 4,
};
/**
* enum drm_asahi_priority - Scheduling queue priority.
*
* These priorities are forwarded to the firmware to influence firmware
* scheduling. The exact policy is ultimately decided by firmware, but
* these enums allow userspace to communicate the intentions.
*/
enum drm_asahi_priority {
/** @DRM_ASAHI_PRIORITY_LOW: Low priority queue. */
DRM_ASAHI_PRIORITY_LOW = 0,
/** @DRM_ASAHI_PRIORITY_MEDIUM: Medium priority queue. */
DRM_ASAHI_PRIORITY_MEDIUM = 1,
/**
* @DRM_ASAHI_PRIORITY_HIGH: High priority queue.
*
* Reserved for future extension.
*/
DRM_ASAHI_PRIORITY_HIGH = 2,
/**
* @DRM_ASAHI_PRIORITY_REALTIME: Real-time priority queue.
*
* Reserved for future extension.
*/
DRM_ASAHI_PRIORITY_REALTIME = 3,
};
/**
* struct drm_asahi_queue_create - Arguments passed to
* DRM_IOCTL_ASAHI_QUEUE_CREATE
*/
struct drm_asahi_queue_create {
/** @flags: MBZ */
__u32 flags;
/** @vm_id: The ID of the VM this queue is bound to */
__u32 vm_id;
/** @priority: One of drm_asahi_priority */
__u32 priority;
/** @queue_id: The returned queue ID */
__u32 queue_id;
/**
* @usc_exec_base: GPU base address for all USC binaries (shaders) on
* this queue. USC addresses are 32-bit relative to this 64-bit base.
*
* This sets the following registers on all queue commands:
*
* USC_EXEC_BASE_TA (vertex)
* USC_EXEC_BASE_ISP (fragment)
* USC_EXEC_BASE_CP (compute)
*
* While the hardware lets us configure these independently per command,
* we do not have a use case for this. Instead, we expect userspace to
* fix a 4GiB VA carveout for USC memory and pass its base address here.
*/
__u64 usc_exec_base;
};
/**
* struct drm_asahi_queue_destroy - Arguments passed to
* DRM_IOCTL_ASAHI_QUEUE_DESTROY
*/
struct drm_asahi_queue_destroy {
/** @queue_id: The queue ID to be destroyed */
__u32 queue_id;
/** @pad: MBZ */
__u32 pad;
};
/**
* enum drm_asahi_sync_type - Sync item type
*/
enum drm_asahi_sync_type {
/** @DRM_ASAHI_SYNC_SYNCOBJ: Binary sync object */
DRM_ASAHI_SYNC_SYNCOBJ = 0,
/** @DRM_ASAHI_SYNC_TIMELINE_SYNCOBJ: Timeline sync object */
DRM_ASAHI_SYNC_TIMELINE_SYNCOBJ = 1,
};
/**
* struct drm_asahi_sync - Sync item
*/
struct drm_asahi_sync {
/** @sync_type: One of drm_asahi_sync_type */
__u32 sync_type;
/** @handle: The sync object handle */
__u32 handle;
/** @timeline_value: Timeline value for timeline sync objects */
__u64 timeline_value;
};
/**
* define DRM_ASAHI_BARRIER_NONE - Command index for no barrier
*
* This special value may be passed in to drm_asahi_command::vdm_barrier or
* drm_asahi_command::cdm_barrier to indicate that the respective subqueue
* should not wait on any previous work.
*/
#define DRM_ASAHI_BARRIER_NONE (0xFFFFu)
/**
* struct drm_asahi_cmd_header - Top level command structure
*
* This struct is core to the command buffer definition and therefore is not
* extensible.
*/
struct drm_asahi_cmd_header {
/** @cmd_type: One of drm_asahi_cmd_type */
__u16 cmd_type;
/**
* @size: Size of this command, not including this header.
*
* For hardware commands, this enables extensibility of commands without
* requiring extra command types. Passing a command that is shorter
* than expected is explicitly allowed for backwards-compatibility.
* Truncated fields will be zeroed.
*
* For the synthetic attachment setting commands, this implicitly
* encodes the number of attachments. These commands take multiple
* fixed-size @drm_asahi_attachment structures as their payload, so size
* equals number of attachments * sizeof(struct drm_asahi_attachment).
*/
__u16 size;
/**
* @vdm_barrier: VDM (render) command index to wait on.
*
* Barriers are indices relative to the beginning of a given submit. A
* barrier of 0 waits on commands submitted to the respective subqueue
* in previous submit ioctls. A barrier of N waits on N previous
* commands on the subqueue within the current submit ioctl. As a
* special case, passing @DRM_ASAHI_BARRIER_NONE avoids waiting on any
* commands in the subqueue.
*
* Examples:
*
* 0: This waits on all previous work.
*
* NONE: This does not wait for anything on this subqueue.
*
* 1: This waits on the first render command in the submit.
* This is valid only if there are multiple render commands in the
* same submit.
*
* Barriers are valid only for hardware commands. Synthetic software
* commands to set attachments must pass NONE here.
*/
__u16 vdm_barrier;
/**
* @cdm_barrier: CDM (compute) command index to wait on.
*
* See @vdm_barrier, and replace VDM/render with CDM/compute.
*/
__u16 cdm_barrier;
};
/**
* struct drm_asahi_submit - Arguments passed to DRM_IOCTL_ASAHI_SUBMIT
*/
struct drm_asahi_submit {
/**
* @syncs: An optional pointer to an array of drm_asahi_sync. The first
* @in_sync_count elements are in-syncs, then the remaining
* @out_sync_count elements are out-syncs. Using a single array with
* explicit partitioning simplifies handling.
*/
__u64 syncs;
/**
* @cmdbuf: Pointer to the command buffer to submit.
*
* This is a flat command buffer. By design, it contains no CPU
* pointers, which makes it suitable for a virtgpu wire protocol without
* requiring any serializing/deserializing step.
*
* It consists of a series of commands. Each command begins with a
* fixed-size @drm_asahi_cmd_header header and is followed by a
* variable-length payload according to the type and size in the header.
*
* The combined count of "real" hardware commands must be nonzero and at
* most drm_asahi_params_global::max_commands_per_submission.
*/
__u64 cmdbuf;
/** @flags: Flags for command submission (MBZ) */
__u32 flags;
/** @queue_id: The queue ID to be submitted to */
__u32 queue_id;
/**
* @in_sync_count: Number of sync objects to wait on before starting
* this job.
*/
__u32 in_sync_count;
/**
* @out_sync_count: Number of sync objects to signal upon completion of
* this job.
*/
__u32 out_sync_count;
/** @cmdbuf_size: Command buffer size in bytes */
__u32 cmdbuf_size;
/** @pad: MBZ */
__u32 pad;
};
/**
* struct drm_asahi_attachment - Describe an "attachment".
*
* Attachments are any memory written by shaders, notably including render
* target attachments written by the end-of-tile program. This is purely a hint
* about the accessed memory regions. It is optional to specify, which is
* fortunate as it cannot be specified precisely with bindless access anyway.
* But where possible, it's probably a good idea for userspace to include these
* hints, forwarded to the firmware.
*
* This struct is implicitly sized and therefore is not extensible.
*/
struct drm_asahi_attachment {
/** @pointer: Base address of the attachment */
__u64 pointer;
/** @size: Size of the attachment in bytes */
__u64 size;
/** @pad: MBZ */
__u32 pad;
/** @flags: MBZ */
__u32 flags;
};
enum drm_asahi_render_flags {
/**
* @DRM_ASAHI_RENDER_VERTEX_SCRATCH: A vertex stage shader uses scratch
* memory.
*/
DRM_ASAHI_RENDER_VERTEX_SCRATCH = (1U << 0),
/**
* @DRM_ASAHI_RENDER_PROCESS_EMPTY_TILES: Process even empty tiles.
* This must be set when clearing render targets.
*/
DRM_ASAHI_RENDER_PROCESS_EMPTY_TILES = (1U << 1),
/**
* @DRM_ASAHI_RENDER_NO_VERTEX_CLUSTERING: Run vertex stage on a single
* cluster (on multi-cluster GPUs)
*
* This harms performance but can workaround certain sync/coherency
* bugs, and therefore is useful for debugging.
*/
DRM_ASAHI_RENDER_NO_VERTEX_CLUSTERING = (1U << 2),
/**
* @DRM_ASAHI_RENDER_DBIAS_IS_INT: Use integer depth bias formula.
*
* Graphics specifications contain two alternate formulas for depth
* bias, a float formula used with floating-point depth buffers and an
* integer formula using with unorm depth buffers. This flag specifies
* that the integer formula should be used. If omitted, the float
* formula is used instead.
*
* This corresponds to bit 18 of the relevant hardware control register,
* so we match that here for efficiency.
*/
DRM_ASAHI_RENDER_DBIAS_IS_INT = (1U << 18),
};
/**
* struct drm_asahi_zls_buffer - Describe a depth or stencil buffer.
*
* These fields correspond to hardware registers in the ZLS (Z Load/Store) unit.
* There are three hardware registers for each field respectively for loads,
* stores, and partial renders. In practice, it makes sense to set all to the
* same values, except in exceptional cases not yet implemented in userspace, so
* we do not duplicate here for simplicity/efficiency.
*
* This struct is embedded in other structs and therefore is not extensible.
*/
struct drm_asahi_zls_buffer {
/** @base: Base address of the buffer */
__u64 base;
/**
* @comp_base: If the load buffer is compressed, address of the
* compression metadata section.
*/
__u64 comp_base;
/**
* @stride: If layered rendering is enabled, the number of bytes
* between each layer of the buffer.
*/
__u32 stride;
/**
* @comp_stride: If layered rendering is enabled, the number of bytes
* between each layer of the compression metadata.
*/
__u32 comp_stride;
};
/**
* struct drm_asahi_timestamp - Describe a timestamp write.
*
* The firmware can optionally write the GPU timestamp at render pass
* granularities, but it needs to be mapped specially via
* DRM_IOCTL_ASAHI_GEM_BIND_OBJECT. This structure therefore describes where to
* write as a handle-offset pair, rather than a GPU address like normal.
*
* This struct is embedded in other structs and therefore is not extensible.
*/
struct drm_asahi_timestamp {
/**
* @handle: Handle of the timestamp buffer, or 0 to skip this
* timestamp. If nonzero, this must equal the value returned in
* drm_asahi_gem_bind_object::object_handle.
*/
__u32 handle;
/** @offset: Offset to write into the timestamp buffer */
__u32 offset;
};
/**
* struct drm_asahi_timestamps - Describe timestamp writes.
*
* Each operation that can be timestamped, can be timestamped at the start and
* end. Therefore, drm_asahi_timestamp structs always come in pairs, bundled
* together into drm_asahi_timestamps.
*
* This struct is embedded in other structs and therefore is not extensible.
*/
struct drm_asahi_timestamps {
/** @start: Timestamp recorded at the start of the operation */
struct drm_asahi_timestamp start;
/** @end: Timestamp recorded at the end of the operation */
struct drm_asahi_timestamp end;
};
/**
* struct drm_asahi_helper_program - Describe helper program configuration.
*
* The helper program is a compute-like kernel required for various hardware
* functionality. Its most important role is dynamically allocating
* scratch/stack memory for individual subgroups, by partitioning a static
* allocation shared for the whole device. It is supplied by userspace via
* drm_asahi_helper_program and internally dispatched by the hardware as needed.
*
* This struct is embedded in other structs and therefore is not extensible.
*/
struct drm_asahi_helper_program {
/**
* @binary: USC address to the helper program binary. This is a tagged
* pointer with configuration in the bottom bits.
*/
__u32 binary;
/** @cfg: Additional configuration bits for the helper program. */
__u32 cfg;
/**
* @data: Data passed to the helper program. This value is not
* interpreted by the kernel, firmware, or hardware in any way. It is
* simply a sideband for userspace, set with the submit ioctl and read
* via special registers inside the helper program.
*
* In practice, userspace will pass a 64-bit GPU VA here pointing to the
* actual arguments, which presumably don't fit in 64-bits.
*/
__u64 data;
};
/**
* struct drm_asahi_bg_eot - Describe a background or end-of-tile program.
*
* The background and end-of-tile programs are dispatched by the hardware at the
* beginning and end of rendering. As the hardware "tilebuffer" is simply local
* memory, these programs are necessary to implement API-level render targets.
* The fragment-like background program is responsible for loading either the
* clear colour or the existing render target contents, while the compute-like
* end-of-tile program stores the tilebuffer contents to memory.
*
* This struct is embedded in other structs and therefore is not extensible.
*/
struct drm_asahi_bg_eot {
/**
* @usc: USC address of the hardware USC words binding resources
* (including images and uniforms) and the program itself. Note this is
* an additional layer of indirection compared to the helper program,
* avoiding the need for a sideband for data. This is a tagged pointer
* with additional configuration in the bottom bits.
*/
__u32 usc;
/**
* @rsrc_spec: Resource specifier for the program. This is a packed
* hardware data structure describing the required number of registers,
* uniforms, bound textures, and bound samplers.
*/
__u32 rsrc_spec;
};
/**
* struct drm_asahi_cmd_render - Command to submit 3D
*
* This command submits a single render pass. The hardware control stream may
* include many draws and subpasses, but within the command, the framebuffer
* dimensions and attachments are fixed.
*
* The hardware requires the firmware to set a large number of Control Registers
* setting up state at render pass granularity before each command rendering 3D.
* The firmware bundles this state into data structures. Unfortunately, we
* cannot expose either any of that directly to userspace, because the
* kernel-firmware ABI is not stable. Although we can guarantee the firmware
* updates in tandem with the kernel, we cannot break old userspace when
* upgrading the firmware and kernel. Therefore, we need to abstract well the
* data structures to avoid tying our hands with future firmwares.
*
* The bulk of drm_asahi_cmd_render therefore consists of values of hardware
* control registers, marshalled via the firmware interface.
*
* The framebuffer/tilebuffer dimensions are also specified here. In addition to
* being passed to the firmware/hardware, the kernel requires these dimensions
* to calculate various essential tiling-related data structures. It is
* unfortunate that our submits are heavier than on vendors with saner
* hardware-software interfaces. The upshot is all of this information is
* readily available to userspace with all current APIs.
*
* It looks odd - but it's not overly burdensome and it ensures we can remain
* compatible with old userspace.
*/
struct drm_asahi_cmd_render {
/** @flags: Combination of drm_asahi_render_flags flags. */
__u32 flags;
/**
* @isp_zls_pixels: ISP_ZLS_PIXELS register value. This contains the
* depth/stencil width/height, which may differ from the framebuffer
* width/height.
*/
__u32 isp_zls_pixels;
/**
* @vdm_ctrl_stream_base: VDM_CTRL_STREAM_BASE register value. GPU
* address to the beginning of the VDM control stream.
*/
__u64 vdm_ctrl_stream_base;
/** @vertex_helper: Helper program used for the vertex shader */
struct drm_asahi_helper_program vertex_helper;
/** @fragment_helper: Helper program used for the fragment shader */
struct drm_asahi_helper_program fragment_helper;
/**
* @isp_scissor_base: ISP_SCISSOR_BASE register value. GPU address of an
* array of scissor descriptors indexed in the render pass.
*/
__u64 isp_scissor_base;
/**
* @isp_dbias_base: ISP_DBIAS_BASE register value. GPU address of an
* array of depth bias values indexed in the render pass.
*/
__u64 isp_dbias_base;
/**
* @isp_oclqry_base: ISP_OCLQRY_BASE register value. GPU address of an
* array of occlusion query results written by the render pass.
*/
__u64 isp_oclqry_base;
/** @depth: Depth buffer */
struct drm_asahi_zls_buffer depth;
/** @stencil: Stencil buffer */
struct drm_asahi_zls_buffer stencil;
/** @zls_ctrl: ZLS_CTRL register value */
__u64 zls_ctrl;
/** @ppp_multisamplectl: PPP_MULTISAMPLECTL register value */
__u64 ppp_multisamplectl;
/**
* @sampler_heap: Base address of the sampler heap. This heap is used
* for both vertex shaders and fragment shaders. The registers are
* per-stage, but there is no known use case for separate heaps.
*/
__u64 sampler_heap;
/** @ppp_ctrl: PPP_CTRL register value */
__u32 ppp_ctrl;
/** @width_px: Framebuffer width in pixels */
__u16 width_px;
/** @height_px: Framebuffer height in pixels */
__u16 height_px;
/** @layers: Number of layers in the framebuffer */
__u16 layers;
/** @sampler_count: Number of samplers in the sampler heap. */
__u16 sampler_count;
/** @utile_width_px: Width of a logical tilebuffer tile in pixels */
__u8 utile_width_px;
/** @utile_height_px: Height of a logical tilebuffer tile in pixels */
__u8 utile_height_px;
/** @samples: # of samples in the framebuffer. Must be 1, 2, or 4. */
__u8 samples;
/** @sample_size_B: # of bytes in the tilebuffer required per sample. */
__u8 sample_size_B;
/**
* @isp_merge_upper_x: 32-bit float used in the hardware triangle
* merging. Calculate as: tan(60 deg) * width.
*
* Making these values UAPI avoids requiring floating-point calculations
* in the kernel in the hot path.
*/
__u32 isp_merge_upper_x;
/**
* @isp_merge_upper_y: 32-bit float. Calculate as: tan(60 deg) * height.
* See @isp_merge_upper_x.
*/
__u32 isp_merge_upper_y;
/** @bg: Background program run for each tile at the start */
struct drm_asahi_bg_eot bg;
/** @eot: End-of-tile program ran for each tile at the end */
struct drm_asahi_bg_eot eot;
/**
* @partial_bg: Background program ran at the start of each tile when
* resuming the render pass during a partial render.
*/
struct drm_asahi_bg_eot partial_bg;
/**
* @partial_eot: End-of-tile program ran at the end of each tile when
* pausing the render pass during a partial render.
*/
struct drm_asahi_bg_eot partial_eot;
/**
* @isp_bgobjdepth: ISP_BGOBJDEPTH register value. This is the depth
* buffer clear value, encoded in the depth buffer's format: either a
* 32-bit float or a 16-bit unorm (with upper bits zeroed).
*/
__u32 isp_bgobjdepth;
/**
* @isp_bgobjvals: ISP_BGOBJVALS register value. The bottom 8-bits
* contain the stencil buffer clear value.
*/
__u32 isp_bgobjvals;
/** @ts_vtx: Timestamps for the vertex portion of the render */
struct drm_asahi_timestamps ts_vtx;
/** @ts_frag: Timestamps for the fragment portion of the render */
struct drm_asahi_timestamps ts_frag;
};
/**
* struct drm_asahi_cmd_compute - Command to submit compute
*
* This command submits a control stream consisting of compute dispatches. There
* is essentially no limit on how many compute dispatches may be included in a
* single compute command, although timestamps are at command granularity.
*/
struct drm_asahi_cmd_compute {
/** @flags: MBZ */
__u32 flags;
/** @sampler_count: Number of samplers in the sampler heap. */
__u32 sampler_count;
/**
* @cdm_ctrl_stream_base: CDM_CTRL_STREAM_BASE register value. GPU
* address to the beginning of the CDM control stream.
*/
__u64 cdm_ctrl_stream_base;
/**
* @cdm_ctrl_stream_end: GPU base address to the end of the hardware
* control stream. Note this only considers the first contiguous segment
* of the control stream, as the stream might jump elsewhere.
*/
__u64 cdm_ctrl_stream_end;
/** @sampler_heap: Base address of the sampler heap. */
__u64 sampler_heap;
/** @helper: Helper program used for this compute command */
struct drm_asahi_helper_program helper;
/** @ts: Timestamps for the compute command */
struct drm_asahi_timestamps ts;
};
/**
* struct drm_asahi_get_time - Arguments passed to DRM_IOCTL_ASAHI_GET_TIME
*/
struct drm_asahi_get_time {
/** @flags: MBZ. */
__u64 flags;
/** @gpu_timestamp: On return, the GPU timestamp in nanoseconds. */
__u64 gpu_timestamp;
};
/**
* DRM_IOCTL_ASAHI() - Build an Asahi IOCTL number
* @__access: Access type. Must be R, W or RW.
* @__id: One of the DRM_ASAHI_xxx id.
* @__type: Suffix of the type being passed to the IOCTL.
*
* Don't use this macro directly, use the DRM_IOCTL_ASAHI_xxx
* values instead.
*
* Return: An IOCTL number to be passed to ioctl() from userspace.
*/
#define DRM_IOCTL_ASAHI(__access, __id, __type) \
DRM_IO ## __access(DRM_COMMAND_BASE + DRM_ASAHI_ ## __id, \
struct drm_asahi_ ## __type)
/* Note: this is an enum so that it can be resolved by Rust bindgen. */
enum {
DRM_IOCTL_ASAHI_GET_PARAMS = DRM_IOCTL_ASAHI(W, GET_PARAMS, get_params),
DRM_IOCTL_ASAHI_GET_TIME = DRM_IOCTL_ASAHI(WR, GET_TIME, get_time),
DRM_IOCTL_ASAHI_VM_CREATE = DRM_IOCTL_ASAHI(WR, VM_CREATE, vm_create),
DRM_IOCTL_ASAHI_VM_DESTROY = DRM_IOCTL_ASAHI(W, VM_DESTROY, vm_destroy),
DRM_IOCTL_ASAHI_VM_BIND = DRM_IOCTL_ASAHI(W, VM_BIND, vm_bind),
DRM_IOCTL_ASAHI_GEM_CREATE = DRM_IOCTL_ASAHI(WR, GEM_CREATE, gem_create),
DRM_IOCTL_ASAHI_GEM_MMAP_OFFSET = DRM_IOCTL_ASAHI(WR, GEM_MMAP_OFFSET, gem_mmap_offset),
DRM_IOCTL_ASAHI_GEM_BIND_OBJECT = DRM_IOCTL_ASAHI(WR, GEM_BIND_OBJECT, gem_bind_object),
DRM_IOCTL_ASAHI_QUEUE_CREATE = DRM_IOCTL_ASAHI(WR, QUEUE_CREATE, queue_create),
DRM_IOCTL_ASAHI_QUEUE_DESTROY = DRM_IOCTL_ASAHI(W, QUEUE_DESTROY, queue_destroy),
DRM_IOCTL_ASAHI_SUBMIT = DRM_IOCTL_ASAHI(W, SUBMIT, submit),
};
#if defined(__cplusplus)
}
#endif
#endif /* _ASAHI_DRM_H_ */
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