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// SPDX-License-Identifier: GPL-2.0-only
/*
* Helper functions for overlay objects on touchscreens
*
* Copyright (c) 2023 Javier Carrasco <javier.carrasco@wolfvision.net>
*/
#include <linux/input.h>
#include <linux/input/mt.h>
#include <linux/input/touch-overlay.h>
#include <linux/list.h>
#include <linux/module.h>
#include <linux/property.h>
struct touch_overlay_segment {
struct list_head list;
u32 x_origin;
u32 y_origin;
u32 x_size;
u32 y_size;
u32 key;
bool pressed;
int slot;
};
static int touch_overlay_get_segment(struct fwnode_handle *segment_node,
struct touch_overlay_segment *segment,
struct input_dev *input)
{
int error;
error = fwnode_property_read_u32(segment_node, "x-origin",
&segment->x_origin);
if (error)
return error;
error = fwnode_property_read_u32(segment_node, "y-origin",
&segment->y_origin);
if (error)
return error;
error = fwnode_property_read_u32(segment_node, "x-size",
&segment->x_size);
if (error)
return error;
error = fwnode_property_read_u32(segment_node, "y-size",
&segment->y_size);
if (error)
return error;
error = fwnode_property_read_u32(segment_node, "linux,code",
&segment->key);
if (!error)
input_set_capability(input, EV_KEY, segment->key);
else if (error != -EINVAL)
return error;
return 0;
}
/**
* touch_overlay_map - map overlay objects from the device tree and set
* key capabilities if buttons are defined.
* @list: pointer to the list that will hold the segments
* @input: pointer to the already allocated input_dev
*
* Returns 0 on success and error number otherwise.
*
* If buttons are defined, key capabilities are set accordingly.
*/
int touch_overlay_map(struct list_head *list, struct input_dev *input)
{
struct fwnode_handle *fw_segment;
struct device *dev = input->dev.parent;
struct touch_overlay_segment *segment;
int error;
struct fwnode_handle *overlay __free(fwnode_handle) =
device_get_named_child_node(dev, "touch-overlay");
if (!overlay)
return 0;
fwnode_for_each_available_child_node(overlay, fw_segment) {
segment = devm_kzalloc(dev, sizeof(*segment), GFP_KERNEL);
if (!segment) {
fwnode_handle_put(fw_segment);
return -ENOMEM;
}
error = touch_overlay_get_segment(fw_segment, segment, input);
if (error) {
fwnode_handle_put(fw_segment);
return error;
}
list_add_tail(&segment->list, list);
}
return 0;
}
EXPORT_SYMBOL(touch_overlay_map);
/**
* touch_overlay_get_touchscreen_abs - get abs size from the touchscreen area.
* @list: pointer to the list that holds the segments
* @x: horizontal abs
* @y: vertical abs
*/
void touch_overlay_get_touchscreen_abs(struct list_head *list, u16 *x, u16 *y)
{
struct touch_overlay_segment *segment;
struct list_head *ptr;
list_for_each(ptr, list) {
segment = list_entry(ptr, struct touch_overlay_segment, list);
if (!segment->key) {
*x = segment->x_size - 1;
*y = segment->y_size - 1;
break;
}
}
}
EXPORT_SYMBOL(touch_overlay_get_touchscreen_abs);
static bool touch_overlay_segment_event(struct touch_overlay_segment *seg,
struct input_mt_pos *pos)
{
if (pos->x >= seg->x_origin && pos->x < (seg->x_origin + seg->x_size) &&
pos->y >= seg->y_origin && pos->y < (seg->y_origin + seg->y_size))
return true;
return false;
}
/**
* touch_overlay_mapped_touchscreen - check if a touchscreen area is mapped
* @list: pointer to the list that holds the segments
*
* Returns true if a touchscreen area is mapped or false otherwise.
*/
bool touch_overlay_mapped_touchscreen(struct list_head *list)
{
struct touch_overlay_segment *segment;
struct list_head *ptr;
list_for_each(ptr, list) {
segment = list_entry(ptr, struct touch_overlay_segment, list);
if (!segment->key)
return true;
}
return false;
}
EXPORT_SYMBOL(touch_overlay_mapped_touchscreen);
static bool touch_overlay_event_on_ts(struct list_head *list,
struct input_mt_pos *pos)
{
struct touch_overlay_segment *segment;
struct list_head *ptr;
list_for_each(ptr, list) {
segment = list_entry(ptr, struct touch_overlay_segment, list);
if (segment->key)
continue;
if (touch_overlay_segment_event(segment, pos)) {
pos->x -= segment->x_origin;
pos->y -= segment->y_origin;
return true;
}
/* ignore touch events outside the defined area */
return false;
}
return true;
}
static bool touch_overlay_button_event(struct input_dev *input,
struct touch_overlay_segment *segment,
struct input_mt_pos *pos, int slot)
{
struct input_mt *mt = input->mt;
struct input_mt_slot *s = &mt->slots[slot];
bool button_contact = touch_overlay_segment_event(segment, pos);
if (segment->slot == slot && segment->pressed) {
/* sliding out of the button releases it */
if (!button_contact) {
input_report_key(input, segment->key, false);
segment->pressed = false;
/* keep available for a possible touch event */
return false;
}
/* ignore sliding on the button while pressed */
s->frame = mt->frame;
return true;
} else if (button_contact) {
input_report_key(input, segment->key, true);
s->frame = mt->frame;
segment->slot = slot;
segment->pressed = true;
return true;
}
return false;
}
/**
* touch_overlay_sync_frame - update the status of the segments and report
* buttons whose tracked slot is unused.
* @list: pointer to the list that holds the segments
* @input: pointer to the input device associated to the contact
*/
void touch_overlay_sync_frame(struct list_head *list, struct input_dev *input)
{
struct touch_overlay_segment *segment;
struct input_mt *mt = input->mt;
struct input_mt_slot *s;
struct list_head *ptr;
list_for_each(ptr, list) {
segment = list_entry(ptr, struct touch_overlay_segment, list);
if (!segment->key)
continue;
s = &mt->slots[segment->slot];
if (!input_mt_is_used(mt, s) && segment->pressed) {
input_report_key(input, segment->key, false);
segment->pressed = false;
}
}
}
EXPORT_SYMBOL(touch_overlay_sync_frame);
/**
* touch_overlay_process_contact - process contacts according to the overlay
* mapping. This function acts as a filter to release the calling driver
* from the contacts that are either related to overlay buttons or out of the
* overlay touchscreen area, if defined.
* @list: pointer to the list that holds the segments
* @input: pointer to the input device associated to the contact
* @pos: pointer to the contact position
* @slot: slot associated to the contact (0 if multitouch is not supported)
*
* Returns true if the contact was processed (reported for valid key events
* and dropped for contacts outside the overlay touchscreen area) or false
* if the contact must be processed by the caller. In that case this function
* shifts the (x,y) coordinates to the overlay touchscreen axis if required.
*/
bool touch_overlay_process_contact(struct list_head *list,
struct input_dev *input,
struct input_mt_pos *pos, int slot)
{
struct touch_overlay_segment *segment;
struct list_head *ptr;
/*
* buttons must be prioritized over overlay touchscreens to account for
* overlappings e.g. a button inside the touchscreen area.
*/
list_for_each(ptr, list) {
segment = list_entry(ptr, struct touch_overlay_segment, list);
if (segment->key &&
touch_overlay_button_event(input, segment, pos, slot))
return true;
}
/*
* valid contacts on the overlay touchscreen are left for the client
* to be processed/reported according to its (possibly) unique features.
*/
return !touch_overlay_event_on_ts(list, pos);
}
EXPORT_SYMBOL(touch_overlay_process_contact);
MODULE_LICENSE("GPL");
MODULE_DESCRIPTION("Helper functions for overlay objects on touch devices");
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