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#
# This HAL file hooks up a ShuttleXpress USB dongle from Contour Design.
#
# The ShuttleXpress has five momentary buttons, a cheesy jog-wheel with 10
# counts per revolution and detents, and a 15-position rotary knob with
# return-to-center springy action.
#
# Note: The shuttle driver also supports the ShuttlePRO device. To adapt
# this hal file to the ShuttlePro, rename all the pins from
# "shuttlexpress" to "shuttlepro".
#
loadusr -W shuttle
loadrt abs_s32 names=abs_s32.sxp
loadrt select8 names=select8.sxp-jog-speed,select8.sxp-jog-increment
loadrt mux2 names=mux2.sxp-x-analog,mux2.sxp-y-analog,mux2.sxp-z-analog
loadrt updown names=updown.sxp
loadrt and2 names=and2.sxp-x-pos,and2.sxp-x-neg,and2.sxp-y-pos,and2.sxp-y-neg,and2.sxp-z-pos,and2.sxp-z-neg
loadrt tristate_float names=tristate-float.sxp0,tristate-float.sxp1,tristate-float.sxp2,tristate-float.sxp3,tristate-float.sxp4,tristate-float.sxp5,tristate-float.sxp6,tristate-float.sxp7,tristate-float.sxp-jog-increment-0,tristate-float.sxp-jog-increment-1,tristate-float.sxp-jog-increment-2,tristate-float.sxp-jog-increment-3
loadrt ilowpass names=ilowpass.sxp
#
# make nets from the shuttlexpress buttons and wheels
#
net sxp.x-button <= shuttlexpress.0.button-0
net sxp.y-button <= shuttlexpress.0.button-1
net sxp.z-button <= shuttlexpress.0.button-2
net sxp.a-button <= shuttlexpress.0.button-3
net sxp.step-button <= shuttlexpress.0.button-4
net sxp.counts <= shuttlexpress.0.counts
net sxp.spring-wheel <= shuttlexpress.0.spring-wheel-s32
#
# pushing an axis-button and turning the spring-wheel gives continuous
# jogging in the selected axis, with speed proportional to spring-wheel
# deflection
#
addf abs_s32.sxp servo-thread
addf select8.sxp-jog-speed servo-thread
addf tristate-float.sxp0 servo-thread
addf tristate-float.sxp1 servo-thread
addf tristate-float.sxp2 servo-thread
addf tristate-float.sxp3 servo-thread
addf tristate-float.sxp4 servo-thread
addf tristate-float.sxp5 servo-thread
addf tristate-float.sxp6 servo-thread
addf tristate-float.sxp7 servo-thread
# get abs value & sign of spring-wheel
net sxp.spring-wheel => abs_s32.sxp.in
net sxp.spring-wheel-abs <= abs_s32.sxp.out
net sxp.spring-wheel-is-positive <= abs_s32.sxp.is-positive
net sxp.spring-wheel-is-negative <= abs_s32.sxp.is-negative
# use abs value to select abs jog speed
net sxp.spring-wheel-abs => select8.sxp-jog-speed.sel
net sxp.select-jog-speed-0 <= select8.sxp-jog-speed.out0
net sxp.select-jog-speed-1 <= select8.sxp-jog-speed.out1
net sxp.select-jog-speed-2 <= select8.sxp-jog-speed.out2
net sxp.select-jog-speed-3 <= select8.sxp-jog-speed.out3
net sxp.select-jog-speed-4 <= select8.sxp-jog-speed.out4
net sxp.select-jog-speed-5 <= select8.sxp-jog-speed.out5
net sxp.select-jog-speed-6 <= select8.sxp-jog-speed.out6
net sxp.select-jog-speed-7 <= select8.sxp-jog-speed.out7
# each of the 8 speed selector bits turns on a tristate float
net sxp.select-jog-speed-0 => tristate-float.sxp0.enable
net sxp.select-jog-speed-1 => tristate-float.sxp1.enable
net sxp.select-jog-speed-2 => tristate-float.sxp2.enable
net sxp.select-jog-speed-3 => tristate-float.sxp3.enable
net sxp.select-jog-speed-4 => tristate-float.sxp4.enable
net sxp.select-jog-speed-5 => tristate-float.sxp5.enable
net sxp.select-jog-speed-6 => tristate-float.sxp6.enable
net sxp.select-jog-speed-7 => tristate-float.sxp7.enable
# each of the 8 tristate floats has a constant jog speed on it
# speeds are specified as "fraction of machine max speed"
setp tristate-float.sxp0.in 0.0
setp tristate-float.sxp1.in 0.5
setp tristate-float.sxp2.in 1.0
setp tristate-float.sxp3.in 5.0
setp tristate-float.sxp4.in 10.0
setp tristate-float.sxp5.in 20.0
setp tristate-float.sxp6.in 150.0
setp tristate-float.sxp7.in 240.0
# all of the 8 tristate floats are connected together, one of them drives
# the net
net sxp.abs-jog-speed <= tristate-float.sxp0.out
net sxp.abs-jog-speed <= tristate-float.sxp1.out
net sxp.abs-jog-speed <= tristate-float.sxp2.out
net sxp.abs-jog-speed <= tristate-float.sxp3.out
net sxp.abs-jog-speed <= tristate-float.sxp4.out
net sxp.abs-jog-speed <= tristate-float.sxp5.out
net sxp.abs-jog-speed <= tristate-float.sxp6.out
net sxp.abs-jog-speed <= tristate-float.sxp7.out
net sxp.abs-jog-speed => halui.axis.jog-speed
# while an axis button is depressed, jog the axis continuously in the
# direction indicated by the spring-wheel
addf and2.sxp-x-pos servo-thread
addf and2.sxp-x-neg servo-thread
addf and2.sxp-y-pos servo-thread
addf and2.sxp-y-neg servo-thread
addf and2.sxp-z-pos servo-thread
addf and2.sxp-z-neg servo-thread
net sxp.x-button => and2.sxp-x-pos.in0
net sxp.spring-wheel-is-positive => and2.sxp-x-pos.in1
net sxp.jog-x-pos and2.sxp-x-pos.out => halui.axis.x.plus
net sxp.x-button => and2.sxp-x-neg.in0
net sxp.spring-wheel-is-negative => and2.sxp-x-neg.in1
net sxp.jog-x-neg and2.sxp-x-neg.out => halui.axis.x.minus
net sxp.y-button => and2.sxp-y-pos.in0
net sxp.spring-wheel-is-positive => and2.sxp-y-pos.in1
net sxp.jog-y-pos and2.sxp-y-pos.out => halui.axis.y.plus
net sxp.y-button => and2.sxp-y-neg.in0
net sxp.spring-wheel-is-negative => and2.sxp-y-neg.in1
net sxp.jog-y-neg and2.sxp-y-neg.out => halui.axis.y.minus
net sxp.z-button => and2.sxp-z-pos.in0
net sxp.spring-wheel-is-positive => and2.sxp-z-pos.in1
net sxp.jog-z-pos and2.sxp-z-pos.out => halui.axis.z.plus
net sxp.z-button => and2.sxp-z-neg.in0
net sxp.spring-wheel-is-negative => and2.sxp-z-neg.in1
net sxp.jog-z-neg and2.sxp-z-neg.out => halui.axis.z.minus
#
# the "step" button cycles among several jog increments for the jog-wheel
#
addf updown.sxp servo-thread
addf tristate-float.sxp-jog-increment-0 servo-thread
addf tristate-float.sxp-jog-increment-1 servo-thread
addf tristate-float.sxp-jog-increment-2 servo-thread
addf tristate-float.sxp-jog-increment-3 servo-thread
# for each click of the jog-wheel there's 1000 simulated counts coming out
# of the ilowpass below, so these numbers are 1000x smaller than the jog
# increment size they encode
setp tristate-float.sxp-jog-increment-0.in 0.0000001
setp tristate-float.sxp-jog-increment-1.in 0.0000005
setp tristate-float.sxp-jog-increment-2.in 0.000001
setp tristate-float.sxp-jog-increment-3.in 0.000010
setp updown.sxp.wrap 1
setp updown.sxp.min 0
setp updown.sxp.max 3
net sxp.step-button => updown.sxp.countup
net sxp.jog-increment-selected <= updown.sxp.count
# use the updown count to select jog increment
addf select8.sxp-jog-increment servo-thread
net sxp.jog-increment-selected => select8.sxp-jog-increment.sel
net sxp.select-jog-increment-0 <= select8.sxp-jog-increment.out0
net sxp.select-jog-increment-0 => tristate-float.sxp-jog-increment-0.enable
net sxp.select-jog-increment-1 <= select8.sxp-jog-increment.out1
net sxp.select-jog-increment-1 => tristate-float.sxp-jog-increment-1.enable
net sxp.select-jog-increment-2 <= select8.sxp-jog-increment.out2
net sxp.select-jog-increment-2 => tristate-float.sxp-jog-increment-2.enable
net sxp.select-jog-increment-3 <= select8.sxp-jog-increment.out3
net sxp.select-jog-increment-3 => tristate-float.sxp-jog-increment-3.enable
# all of the tristate floats are connected together, one of them drives
# the net
net sxp.jog-increment <= tristate-float.sxp-jog-increment-0.out
net sxp.jog-increment <= tristate-float.sxp-jog-increment-1.out
net sxp.jog-increment <= tristate-float.sxp-jog-increment-2.out
net sxp.jog-increment <= tristate-float.sxp-jog-increment-3.out
net sxp.jog-increment => axis.x.jog-scale
net sxp.jog-increment => axis.y.jog-scale
net sxp.jog-increment => axis.z.jog-scale
#
# pushing an axis-button and turning the jog-wheel gives incremental
# jogging
#
# hook up the axis buttons to the axis jog-enable pins
net sxp.x-button axis.x.jog-enable
net sxp.y-button axis.y.jog-enable
net sxp.z-button axis.z.jog-enable
# The ShuttleXpress jog wheel has 10 clicks per revolution
#
# Low-pass filter the jogwheel, and scale it so one click is 1000 counts
# coming out of the ilowpass.
#
# Then connect it to the jog input on all the axes.
addf ilowpass.sxp servo-thread
setp ilowpass.sxp.gain .02
setp ilowpass.sxp.scale 1000
net sxp.counts => ilowpass.sxp.in
net sxp.counts-smoothed <= ilowpass.sxp.out
net sxp.counts-smoothed => axis.x.jog-counts
net sxp.counts-smoothed => axis.y.jog-counts
net sxp.counts-smoothed => axis.z.jog-counts
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