1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
|
/*
* Copyright (C) 2001-2006 Jacek Sieka, arnetheduck on gmail point com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#if !defined(SERVER_SOCKET_H)
#define SERVER_SOCKET_H
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Socket.h"
#include "Speaker.h"
class ServerSocketListener {
public:
virtual ~ServerSocketListener() { }
template<int I> struct X { enum { TYPE = I }; };
typedef X<0> IncomingConnection;
virtual void on(IncomingConnection) throw() = 0;
};
class ServerSocket : public Speaker<ServerSocketListener> {
public:
ServerSocket() throw() { }
void listen(uint16_t port) throw(SocketException);
void disconnect() throw() { socket.disconnect(); }
/** This is called by windows whenever an "FD_ACCEPT" is sent...doesn't work with unix... */
void incoming() {
fire(ServerSocketListener::IncomingConnection());
}
operator const Socket&() const { return socket; }
private:
ServerSocket(const ServerSocket&);
ServerSocket& operator=(const ServerSocket&);
friend class Socket;
Socket socket;
};
#endif // !defined(SERVER_SOCKET_H)
|