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2002-03-11 Christian Mauduit (ufoot@ufoot.org)
* Version 5.4.5 rleased
* Added midi music support. Midi files contributed by Tim Chadburn.
* Fixed an install-info related bug in the RPM file
* The Windows version now outputs stuff to a data/lw.log file
2002-02-25 Christian Mauduit (ufoot@ufoot.org)
* version 5.4.4 released
* Changed the copyright notice at the beginning of each file so
that it's conform to the GPL's suggestions.
* Added a time limit in the keyboard polling which is used in the
"teams" menu. Should prevent the game from freezing.
* Fixed a serious bug in key choosing in the "teams" menu. This
bug had not been reported 8-(
* Added documentation in "info" format.
* ./configure now autodetects tools such as PDFLaTeX, and the
Makefile won't try to build such doc if it's not available.
* It's now possible to compile an optimized version of Liquid War
(for i686 for instance) using ./configure --target=xxx.
* Various bug-fixes and enhancements in the ./configure script
and in the makefiles.
2002-01-28 Christian Mauduit (ufoot@ufoot.org)
* version 5.4.3 released
* Bug-fix in the liquidwarmap utility (some maps could generate
protection faults while compiling).
* Bug-fix in the datafile generation (the background image palette
was wrecked with Allegro 4.0).
* LW is now compliant with the Filesystem Hierarchy Standard, this
implies that binaries are in $prefix/games.
* There's now a window title which says "Liquid War 5.4.3"
* Added a windowed/fullscreen mode support.
* Limited the size of "mesh elements" to 8x8 to avoid weird behaviors
on very big and empty maps.
* Added an uninstall target
* Added some basic scripts to automatically build the various releases
* Added a liquidwar.spec file so that it's easy to build a rpm
2001-07-23 Christian Mauduit (ufoot@ufoot.org)
* version 5.4.2 released
* Bug-fix in the network code.
* A few more levels.
2001-07-18 Christian Mauduit (ufoot@ufoot.org)
* version 5.4.1 released
* Fixed many bugs in the network support, and added the "-lag"
option to the server. Basically it should be possible to play
on Internet now. Also, the client now displays readable error
messages when there's a problem joining the server.
* Added names to maps so that it's easier to choose them,
added a "speeds" and changed some other GUI related stuff.
* The default memory allocated (8192Kb) has also been increased
(16384Kb) so that the game can handle big maps. 2 new hudge
maps have been added.
2001-07-07 Christian Mauduit (ufoot@ufoot.org)
* version 5.4.0 released
* The *big* change is that with this release Liquid War includes
network support. There are probably some bugs left and some minor
features are missing, but basically, one can play on a LAN.
* The other important point is that the documentation is back -
it had been lost when I had changed my web site - and is available
in several formats (HTML, plain text, PostScript and PDF).
* I also separated the Windows and DOS packages since the DOS .exe
is quite big and most of the time useless to Windows users since
DOS support in recent versions of Windows is getting worse and
worse.
2001-03-18 Christian Mauduit (ufoot@ufoot.org)
* version 5.3.3 released
* Fixed some minor bugs which were revealed when creating the
Debian package for Liquid War.
* I also prepared a statically linked version of the game. This
version installs itself in no time on almost any recent GNU/Linux box,
so it's an interesting point for GNU/Linux users which do not feel
like spending 3 hours compiling the game before being able
to try it out.
2000-06-19 Christian Mauduit (ufoot@ufoot.org)
* version 5.3.2 released
* I changed the textures in the datafile and replaced the existing
textures by textures I imported from the Gimp. This is for copyright
issues since I can not find the author of the previous textures
any more and would normally require his acceptance of my putting
his textures in my GPL'ed game. So with Gimp's textures I'm pretty
sure that I won't have any copyright problem.
* I also started to comment the source files.
2000-04-09 Christian Mauduit (ufoot@ufoot.org)
* version 5.3.1 released
* I changed the GNU/Linux configure script so that it searches for
dat (the allegro datafile compiler). The reason is that several
players could not install LW because of this (they had downloaded
the end-user version of Allegro but the full-version is needed).
* I updated the GNU/Linux version so that it has all the features of
the old dos version (including the "wave effect").
* A starter kit has been prepared, it a lighter version with a
pred-built light datafile.It makes it easier to download LW
quickly and try it out before downloading the full version.
This implies that now one can use datafiles with any number
of textures and maps.
* I prepared binary packages for DOS & Windows (the windows version
is *still* not very stable).
* Added a button in the wave menu to toggle the wave effect without
pressing F4 during gameplay.
* Some bug fixing.
2000-03-12 Christian Mauduit (ufoot@ufoot.org)
* version 5.3.0 released
* All further major developpements of LW will be done from GNU/Linux.
* I now use a unix style x.x.x numbering system for versions.
* Liquid War is on sourceforge.net
* I prepared scripts and changed the directory structure of the
project, so that LW can be installed under GNU/Linux with standard
commands like: './configure;make;make install'
* Many small bugs have been fixed.
1999-09-06 Christian Mauduit (ufoot@ufoot.org)
* version 5.2 released
* Liquid War is now released under the GNU General Public Licencse.
* Some improvements such as a 'frame per second limit' which limits
the time taken by display operations so that the game is globally
faster.
* I release the first windows executable of Liquid War, it's not very
stable but basically works.
* Soon after, Peter Wang gives me patches to have LW run under GNU/Linux.
1998-11-21 Christian Mauduit (ufoot@ufoot.org)
* version 5.1 released
* Small bug fixes, changed some menus.
1998-09-26 Christian Mauduit (ufoot@ufoot.org)
* version 5.0 released
* Everything has been rewritten:
- DJGPP used instead of Borland C/C++
- Allegro is used as a wrapper for ease of developpement and future
portability
- Optimization of the algorithm
- Visual enhancements such as the "wave effect"
- An 'understandable' GUI replaces the old cryptic one.
1995-07-01 Christian Mauduit (ufoot@ufoot.org)
* version 3.0 released
* built with borlandc++ 3.0, barely usable.
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