File: rules.xml

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liquidwar 5.4.5-2
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<?xml version="1.0"?>
  <FILE TITLE="Rules">

    <CHAP TITLE="The Liquid War concept">
      <TEXT>
	Liquid War is a wargame. 
	But it is different from common wargames.    
      </TEXT>
      <TEXT>
	When playing Liquid War, one has to eat one's opponent.
	There can be from 2 to 6 players.
	There are no weapons, the only thing you have to do
	is to move a cursor in a 2-D battlefield.
	This cursor is followed by your army, which is composed
	by a great many little fighters.
	Fighters are represented by small colored squares.
	All the fighters who have the same color
	belong to the same team.
	One very often controls
	several thousands fighters at the same time.
	And when fighters from different teams meet, 
	they eat each other, it is as simple as that.
      </TEXT>
    </CHAP>

    <CHAP TITLE="How do teams react?">
      <TEXT>
	Teams are composed of little fighters.
	These fighters all act independently, 
	so it can happen that one single fighters does something
	different from what all the other do.
      </TEXT>
      <TEXT>
	The main goal of these fighters is to reach the cursor you control. 
	And to do that, they are in a way quite clever,
	for they choose the shortest way to reach it.
	Check it if you want, but it is true, they *really*
	choose *the* shortest way to reach the cursor.
	That is the whole point with Liquid War.
      </TEXT>
      <TEXT>
	But these fighters are not perfect,
	so when they choose this shortest way,
	they do as if they were alone on the battlefield.
	That's to say that if there is a fighter blocking
	their way, they won't have the idea to choose
	another way, which is free from fighters but
	would have been longer otherwise.
	So fighters can be blocked.             
      </TEXT>
    </CHAP>

    <CHAP TITLE="Who eats who?">
      <TEXT>
	When two fighters from different team meet each other,
	they first try to avoid fighting, and they dodge. 
	But if there is no way for them to move,
	they get angry and attack the guy which is blocking them.
	Sometimes, they attack each other and both loose health.
	But it can happen that a fighter is attacked by
	another one, which is himself not attacked at all.
      </TEXT>
      <TEXT>
	Here is an example of this behaviour:
	A blue fighter and a red fighter both want to move to 
	their right, for that would be the shortest way
	to reach their cursor if there was nobody on the battlefield.
	But they are blocked by other fighters.
	If, for instance, the red fighter is on the right
	and the blue fighter on the left,
	it is the red fighter which will be eaten.
      </TEXT>
      <TEXT>
	When a fighter is attacked, he first looses health,
	that is to say that he gets darker.
	When his health reaches 0, his color changes
	and he becomes a member of the team by which
	he has been attacked.
	Therefore the number of fighters on the battlefield
	always remains the same.                           
      </TEXT>
      <TEXT>
	When fighters of a same team get stuck together
	and block each other, then they regenerate,
	that is to say that they get brighter.        
      </TEXT>
      <TEXT>
	However, I think the best way for you to understand
	the way it works is to try the game...
      </TEXT>
    </CHAP>

    <CHAP TITLE="Basic strategy">
      <TEXT>
	When I play Liquid War, I always try to surround my opponents,
	and it usually works. 
      </TEXT>
      <TEXT>
	By the way, the computer has no strategy at all,
	he is a poor player, and if you get beaten by him,
	it means you have to improve yourself a lot!
      </TEXT>
      <TEXT>
	But still, the computer doesn't do one thing
	which I've seen many beginners doing:
	he never keeps his cursor motionless right in
	the middle of his own fighters,
	for this is the best way to loose.
      </TEXT>
    </CHAP>

    <CHAP TITLE="The winner is...">
      <TEXT>
	The clever guy who has got the greatest number
	of fighters in his team at the end of the game.
	Or the one who exterminates all the other teams!
      </TEXT>
    </CHAP>

  </FILE>