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<?xml version="1.0"?>
<FILE TITLE="To do">
<CHAP TITLE="Bug-fixing">
<TEXT>
Now that Allegro 4 is finally out, Liquid War should be quite
stable. Still, I doubt I'm already done with bug-fixing,
and I fear this will remain one of my most time-consuming tasks =8-)
</TEXT>
</CHAP>
<CHAP TITLE="Artwork">
<TEXT>
It's hard to find people to do that kind of thing.
Artists are indeed pretty rare, at least artists who wish to
create stuff freely...
So if you feel like adding some theme support to Liquid War,
this could *really* help.
I used the textures I had but it would be nice
if one could have a "space" ambiance, an "ocean" ambiance
or a "desert" ambiance.
This could really make the game better I think.
</TEXT>
<TEXT>
Musics (in midi format) are also appreciated.
Tim Chadburn spontaneously contributed the first midi files,
and it really pleased me 8-)
</TEXT>
</CHAP>
<CHAP TITLE="Network enhancements">
<TEXT>
The network code could be improved, it needs
to be more flexible and a few options must be added.
</TEXT>
<TEXT>
The next major enhancement will probably be a "meta-server"
which will allow servers to register themselves so that
clients can easily pick-up a free server without asking
the player for tons of configuration and settings.
</TEXT>
</CHAP>
<CHAP TITLE="GUI improvement">
<TEXT>
Well, the GUI I coded is OK, but still it could be
even better. The ideal thing would be to be able
to change settings during a game, instead of
having to stop the game.
One should also find better labels for buttons and sliders.
</TEXT>
</CHAP>
<CHAP TITLE="Choose another language">
<TEXT>
I'm considering re-coding Liquid War using another programming
language. As of today, the best candidate seems to be Python.
Basically, I would code a low-level Python object in C, which
then could be used in any Python program. But this represents
quite a lot of work...
</TEXT>
</CHAP>
</FILE>
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