File: todo.xml

package info (click to toggle)
liquidwar 5.4.5-2
  • links: PTS
  • area: main
  • in suites: woody
  • size: 5,020 kB
  • ctags: 1,508
  • sloc: ansic: 13,836; sh: 2,488; xml: 2,270; asm: 1,349; makefile: 749; python: 443
file content (64 lines) | stat: -rw-r--r-- 2,167 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
<?xml version="1.0"?>
<FILE TITLE="To do">

  <CHAP TITLE="Bug-fixing">
    <TEXT>
      Now that Allegro 4 is finally out, Liquid War should be quite
      stable. Still, I doubt I'm already done with bug-fixing,
      and I fear this will remain one of my most time-consuming tasks =8-)
    </TEXT>
  </CHAP>
  
  <CHAP TITLE="Artwork">
    <TEXT>
      It's hard to find people to do that kind of thing.
      Artists are indeed pretty rare, at least artists who wish to
      create stuff freely...
      So if you feel like adding some theme support to Liquid War,
      this could *really* help.
      I used the textures I had but it would be nice
      if one could have a "space" ambiance, an "ocean" ambiance
      or a "desert" ambiance.
      This could really make the game better I think.
    </TEXT>
    <TEXT>
      Musics (in midi format) are also appreciated.
      Tim Chadburn spontaneously contributed the first midi files,
      and it really pleased me 8-)
    </TEXT>
  </CHAP>

  <CHAP TITLE="Network enhancements">
    <TEXT>
      The network code could be improved, it needs
      to be more flexible and a few options must be added.
    </TEXT>
    <TEXT>
      The next major enhancement will probably be a "meta-server"
      which will allow servers to register themselves so that
      clients can easily pick-up a free server without asking
      the player for tons of configuration and settings.
    </TEXT>
  </CHAP>

  <CHAP TITLE="GUI improvement">
    <TEXT>
      Well, the GUI I coded is OK, but still it could be
      even better. The ideal thing would be to be able
      to change settings during a game, instead of
      having to stop the game.
      One should also find better labels for buttons and sliders.
    </TEXT>
  </CHAP>

  <CHAP TITLE="Choose another language">
    <TEXT>
      I'm considering re-coding Liquid War using another programming
      language. As of today, the best candidate seems to be Python.
      Basically, I would code a low-level Python object in C, which
      then could be used in any Python program. But this represents
      quite a lot of work...
    </TEXT>
  </CHAP>

</FILE>