File: userlevels.xml

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liquidwar 5.4.5-2
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<?xml version="1.0"?>
<FILE TITLE="User levels">

  <CHAP TITLE="A piece of advice"> 
    <TEXT>
      You can use your own levels whith Liquid War 5.
      The only thing you have to do is to put your own 256-colors vbitmap files
      in a special directory, and the program will use them.
      Currently, BMP, LBM, PCX, and TGA files are supported.
      It is a good thing to use 256 colors bitmaps,
      for they waste less disk space than truecolor bitmaps,
      and Liquid War 5 converts all bitmaps to 32 colors bitmaps.
      2-color bitmaps will probably cause the program to crash.
      I warned you!
    </TEXT>
    <TEXT>
      The best thing you can do to create your user levels
      is to have a look at the few user files I put in the .zip file
      and try at first to do something that looks about the same!
    </TEXT>
  </CHAP>

  <CHAP TITLE="Maps">
    <TEXT> 
      Liquid War 5 does many checking on user levels
      and is much safer than Liquid War 3.
      Still, try and help the program not to crash, if possible. 
    </TEXT>
    <TEXT>
      Liquid War considers that dark colors are walls
      and bright colors are associated to the playable area.
      So you can draw your walls in black, dark blue, etc...
      And the rest of the map can be of any bright color
      such as white or yellow.
    </TEXT>
    <TEXT>
      You can draw a small map on a big bitmap,
      as long as you use a bright background color.
      Liquid War will autodetect the range of your map
      and add the border line if necessary.
    </TEXT>
    <TEXT>
      Liquid War re-orders all the maps,
      so that the smallest ones are on the left
      and the most complicated ones on the right
      when you choose them with the slider
      in the "map" menu.
      So if you can't find the map you just draw,
      don't worry, it is probably just mixed with
      the levels from the .dat file.
    </TEXT>
    <TEXT>
      The default path for maps is "custom\map\" on windows, and
      "/usr/local/share/liquidwar/map" on GNU/Linux.
    </TEXT>
  </CHAP>

  <CHAP TITLE="Textures">
    <TEXT> 
      All you have to do is put a bitmap in the default directory
      which is "custom\texture\" on windows, and 
      "/usr/local/share/liquidwar/texture" on GNU/Linux.
    </TEXT>
  </CHAP>

  <CHAP TITLE="Send me your levels">
    <TEXT>
      Maybe you will find that my levels are ugly and unplayable.
      Well, if you have made user levels and think they are great,
      just send them to me by attaching them to a mail at "ufoot@ufoot.org".
      Please use only 256 colors bitmap and zip them before sending them,
      for I sincerly don't want my provider's mail server to explode.   
      If I get enough new user levels,
      I will try and include them in the next release of Liquid War.
    </TEXT>
  </CHAP>

</FILE>