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#!/bin/sh
#############################################################################
# Liquid War is a multiplayer wargame #
# Copyright (C) 1998-2005 Christian Mauduit #
# #
# This program is free software; you can redistribute it and/or modify #
# it under the terms of the GNU General Public License as published by #
# the Free Software Foundation; either version 2 of the License, or #
# (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #
# #
# Liquid War homepage : http://www.ufoot.org/liquidwar #
# Contact author : ufoot@ufoot.org #
#############################################################################
# Dirty hack based on Image Magick to make maps more "liquidwarmap"
# friendly. Indeed, we want for instance _all_ the black zones to
# have index 0. Using Image Magick can help achieving this.
#
# The script processes .bmp files only since processing .pcx files
# seems to wreck them up - from Gimp's point of view at least.
#
# Use this script with caution.
#for f in ../data/map/*.bmp ; do
for f in $* ; do
f="../data/map/$f"
echo $f
mogrify -colors 256 $f
#mogrify -map ../data/map/world1.bmp $f
mogrify -map $f $f
done
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