1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
|
/********************************************************************/
/* */
/* L I QQ U U I DD W W A RR 555 */
/* L I Q Q U U I D D W W A A R R 5 */
/* L I Q Q U U I D D W W W AAA RR 55 */
/* L I Q Q U U I D D WW WW A A R R 5 */
/* LLL I Q Q U I DD W W A A R R 55 */
/* */
/* b */
/* bb y y */
/* b b yyy */
/* bb y */
/* yy */
/* */
/* U U FFF O O TTT */
/* U U F O O O O T */
/* U U TIRET FF O O O O T */
/* U U F O O O O T */
/* U F O O T */
/* */
/********************************************************************/
/*****************************************************************************/
/* Liquid War is a multiplayer wargame */
/* Copyright (C) 1998-2007 Christian Mauduit */
/* */
/* This program is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
/* */
/* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */
/* Contact author : ufoot@ufoot.org */
/*****************************************************************************/
/********************************************************************/
/* nom : decal.h */
/* contenu : gestion du decalage equipes jouantes/curseurs */
/* date de modif : 3 mai 98 */
/********************************************************************/
#ifndef LIQUID_WAR_INCLUDE_DECAL
#define LIQUID_WAR_INCLUDE_DECAL
/*==================================================================*/
/* includes */
/*==================================================================*/
#include "base.h"
/*==================================================================*/
/* variables globales */
/*==================================================================*/
extern int PLAYING_TEAMS;
extern int ACTIVE_FIGHTERS[NB_TEAMS];
extern int COLOR_FIRST_ENTRY[NB_TEAMS];
/*==================================================================*/
/* fonctions globales */
/*==================================================================*/
int get_cursor_from_team (int team);
int eliminate_team (int team);
#endif
|