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/********************************************************************/
/* */
/* L I QQ U U I DD W W A RR 555 */
/* L I Q Q U U I D D W W A A R R 5 */
/* L I Q Q U U I D D W W W AAA RR 55 */
/* L I Q Q U U I D D WW WW A A R R 5 */
/* LLL I Q Q U I DD W W A A R R 55 */
/* */
/* b */
/* bb y y */
/* b b yyy */
/* bb y */
/* yy */
/* */
/* U U FFF O O TTT */
/* U U F O O O O T */
/* U U TIRET FF O O O O T */
/* U U F O O O O T */
/* U F O O T */
/* */
/********************************************************************/
/*****************************************************************************/
/* Liquid War is a multiplayer wargame */
/* Copyright (C) 1998-2007 Christian Mauduit */
/* */
/* This program is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
/* */
/* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */
/* Contact author : ufoot@ufoot.org */
/*****************************************************************************/
/********************************************************************/
/* nom : exit.c */
/* contenu : fin d'allero et messages d'adieu */
/* date de modif : 3 mai 98 */
/********************************************************************/
/*==================================================================*/
/* includes */
/*==================================================================*/
#include <allegro.h>
#ifdef WIN32
#include "popupgen.h"
#endif
#ifdef DOS
#include <conio.h>
#endif
#include "basicopt.h"
#include "config.h"
#include "exit.h"
#include "init.h"
#include "log.h"
#include "sound.h"
#include "startup.h"
#include "ticker.h"
#include "sockgen.h"
#include "viewport.h"
/*==================================================================*/
/* types */
/*==================================================================*/
/*==================================================================*/
/* variables globales */
/*==================================================================*/
static int LW_EXIT_FORCE_SHUTDOWN = 0;
/*==================================================================*/
/* fonctions */
/*==================================================================*/
/*------------------------------------------------------------------*/
/* fonction de desinstallation d'allegro */
/*------------------------------------------------------------------*/
/*------------------------------------------------------------------*/
static void
exit_all (void)
{
if (LW_INIT_ALLEGRO_OK)
{
/*
* we take a rest before and after calling set_gfx_mode(GFX_TEXT,...)
* This is an attempt to get rid of a hideous bug under X-Win,
* which said that there was a "bad file descriptor"
*/
rest (10);
last_flip ();
set_gfx_mode (GFX_TEXT, 0, 0, 0, 0);
rest (10);
log_println ();
log_println_str
("Leaving Allegro (http://www.talula.demon.co.uk/allegro)");
save_config_options ();
stop_water ();
stop_ticker ();
remove_sound ();
remove_mouse ();
clear_keybuf ();
remove_keyboard ();
remove_timer ();
allegro_exit ();
lw_sock_exit ();
}
}
/*------------------------------------------------------------------*/
static void
disp_base_message (void)
{
lw_basicopt_legal_info ("Liquid War by U-Foot");
}
/*------------------------------------------------------------------*/
static void
disp_ok_message (void)
{
log_println_str ("Thanks for playing Liquid War, I hope you enjoyed it!");
}
/*------------------------------------------------------------------*/
static void
disp_error_message (void)
{
log_println_str
("Thanks for trying to play, sorry about the trouble Liquid War is causing you.");
}
/*------------------------------------------------------------------*/
static void
disp_init_fail_message (void)
{
log_println_str ("An error occured during the init process.");
log_println ();
log_println_str ("Try \"lw -silent\" to disable sound management.");
log_println_str ("Try \"lw -nojoy\" to disable joystick control.");
log_println ();
log_print_str ("Try to delete the \"");
log_print_str (STARTUP_CFG_PATH);
log_println_str ("\" file and restart Liquid War.");
#ifdef WIN32
lw_popup_init_fail ();
#endif
}
/*------------------------------------------------------------------*/
static void
disp_common_memory_message (void)
{
log_println_str ("Try \"lw -auto\" if you don't want to waste your time.");
log_println ();
log_println_str
("Try \"lw -mem n\" where 'n' is the number of Mb to be allocated by Liquid War");
log_println_str
("to do all his calculus. The lower it is, the safer it is in general, but you");
log_println_str
("won't be able to play with all the levels if 'n' is too small.");
log_println_str ("'n' can range from 1 to 32, default is 8.");
log_println ();
log_println_str
("If you run Liquid War from Windows, try and give it more DPMI memory.");
log_println ();
log_println_str ("Try \"lw -noback\" to skip background image loading.");
log_println_str ("Try \"lw -notex\" to skip texture loading.");
log_println_str ("Try \"lw -nowater\" to skip water sounds loading.");
log_println_str ("Try \"lw -nosfx\" to skip sound fx loading.");
log_println ();
log_println_str
("Try \"lw -nice\" if \"lw -auto\" doesn't work correctly.");
log_println_str ("Try \"lw -safe\" if nothing else works.");
}
/*------------------------------------------------------------------*/
static void
disp_mem_trouble_message (void)
{
log_println_str ("Liquid War is running short of memory for its bitmaps.");
log_println ();
disp_common_memory_message ();
#ifdef WIN32
lw_popup_mem_trouble ();
#endif
}
/*------------------------------------------------------------------*/
static void
disp_big_data_message (void)
{
log_println_str
("Liquid War was unable to allocate memory for its calculus.");
log_println ();
disp_common_memory_message ();
#ifdef WIN32
lw_popup_big_data ();
#endif
}
/*------------------------------------------------------------------*/
static void
disp_load_fail_message (void)
{
log_println_str ("Liquid War was unable to load its datafile.");
log_println ();
log_print_str ("Please first check that \"");
log_print_str (STARTUP_DAT_PATH);
log_print_str ("\" exists.");
log_println ();
log_println ();
disp_common_memory_message ();
#ifdef WIN32
lw_popup_load_fail ();
#endif
}
/*------------------------------------------------------------------*/
static void
disp_custom_fail_message (void)
{
log_println_str ("Liquid War was unable to load your custom maps.");
log_println ();
log_println_str ("This can happen when:");
log_println ();
log_println_str
("The path is wrong, use \"lw -tex path\" or \"lw -map path\".");
log_println_str ("Your bitmaps are not correct, just change them.");
log_println_str ("You don't have enough memory.");
#ifdef WIN32
lw_popup_custom_fail ();
#endif
}
/*------------------------------------------------------------------*/
static void
disp_graphics_fail_message (void)
{
log_println_str ("Unable to set up a graphic mode.");
log_println ();
log_println_str ("Liquid War _needs_ to set up a graphic mode.");
log_println_str ("Please check that your config is supported by Allegro.");
#ifdef WIN32
lw_popup_graphics_fail ();
#endif
}
/*------------------------------------------------------------------*/
void
my_exit_close_button (void)
{
LW_EXIT_FORCE_SHUTDOWN = 1;
}
/*------------------------------------------------------------------*/
void
my_exit_poll ()
{
/*
* We exit if the close button has been clicked or
* F10 has been pressed
*/
if (LW_EXIT_FORCE_SHUTDOWN || key[KEY_F10])
{
my_exit (EXIT_CODE_OK);
}
}
/*------------------------------------------------------------------*/
void
my_exit (int code)
{
exit_all ();
if (code == EXIT_CODE_OK)
{
disp_base_message ();
log_println ();
disp_ok_message ();
}
else
{
log_println ();
log_flush ();
switch (code)
{
case EXIT_CODE_INIT_FAIL:
disp_init_fail_message ();
break;
case EXIT_CODE_MEM_TROUBLE:
disp_mem_trouble_message ();
break;
case EXIT_CODE_BIG_DATA:
disp_big_data_message ();
break;
case EXIT_CODE_LOAD_FAIL:
disp_load_fail_message ();
break;
case EXIT_CODE_CUSTOM_FAIL:
disp_custom_fail_message ();
break;
case EXIT_CODE_GRAPHICS_FAIL:
disp_graphics_fail_message ();
break;
}
#ifdef DOS
getch ();
#endif
log_println ();
log_println ();
log_println ();
disp_base_message ();
log_println ();
disp_error_message ();
}
log_exit ();
exit (code);
}
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