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/********************************************************************/
/* */
/* L I QQ U U I DD W W A RR 555 */
/* L I Q Q U U I D D W W A A R R 5 */
/* L I Q Q U U I D D W W W AAA RR 55 */
/* L I Q Q U U I D D WW WW A A R R 5 */
/* LLL I Q Q U I DD W W A A R R 55 */
/* */
/* b */
/* bb y y */
/* b b yyy */
/* bb y */
/* yy */
/* */
/* U U FFF O O TTT */
/* U U F O O O O T */
/* U U TIRET FF O O O O T */
/* U U F O O O O T */
/* U F O O T */
/* */
/********************************************************************/
/*****************************************************************************/
/* Liquid War is a multiplayer wargame */
/* Copyright (C) 1998-2007 Christian Mauduit */
/* */
/* This program is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
/* */
/* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */
/* Contact author : ufoot@ufoot.org */
/*****************************************************************************/
/********************************************************************/
/* name : protocol.h */
/* content : messages sent by the client when connecting */
/* last update : April 16th 2001 */
/********************************************************************/
#ifndef LIQUID_WAR_INCLUDE_PROTOCOL
#define LIQUID_WAR_INCLUDE_PROTOCOL
/*==================================================================*/
/* types */
/*==================================================================*/
/*==================================================================*/
/* includes */
/*==================================================================*/
#include "network.h"
#include "startinf.h"
#include "chat.h"
/*==================================================================*/
/* fonctions globales */
/*==================================================================*/
/*
* IMPORTANT: there's one good reason sock is passed as a pointer
* in all these functions. In fact, the code uses constructs like
* *(data->sock) = 0 (mostly in connect.c) to intercept network
* calls, stop them, and treat GUI stuff and network code in
* separate threads. Previous releases of LW (< 5.6.3) didn't do
* that, but the bug appeared when trying to release 5.6.3 with
* Allegro 4.2 and GCC 4. This is an ugly hack, but hopefully works..
*/
int lw_protocol_do_ping (int *sock);
int lw_protocol_tell_version (int *sock, char *version);
int lw_protocol_tell_program (int *sock, char *program);
int lw_protocol_tell_password (int *sock, char *password);
int lw_protocol_ask_free_teams (int *sock, int *nb);
int lw_protocol_reserve_team (int *sock, int num,
int control_type, char *name);
int lw_protocol_ask_who (int *sock, int num, LW_WHO * who);
int lw_protocol_send_map (int *sock, void *map);
int lw_protocol_recv_map (int *sock, void **map);
int lw_protocol_send_config (int *sock);
int lw_protocol_recv_config (int *sock);
int lw_protocol_i_am_ready (int *sock);
int lw_protocol_waiting (int *sock, int *waited_teams);
int lw_protocol_force_start (int *sock);
int lw_protocol_next (int *sock);
int lw_protocol_ask_teamstartinfo (int *sock, int team,
LW_TEAMSTARTINFO * team_start_info);
int lw_protocol_chat_talk (int *sock, char *text);
int lw_protocol_chat_listen (int *sock, LW_CHAT_HISTORY * chat_history);
int lw_protocol_quit (int *sock);
#endif
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