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#include <string>
#include <unistd.h>
#include <pthread.h>
#include <sstream>
#include "keyboard.h"
#include "logger.h"
using namespace std;
Keyboard::Keyboard(AppletWindowParams params,
const string& layout_l,
const string& layout_p,
KeyboardForegroundColors c
) :Applet(params),
layout_landscape(layout_l),
layout_portrait(layout_p),
colors(c),
lastkeyx(-1),
lastkeyy(-1){
}
int scale(double a, double b, double c){
return a*c/b;
}
void Keyboard::DrawSym(MyWindow* win, int x, int y, Keymap::Key k, bool highlite){
ostringstream os;
string look = k.look;
int r = colors.transparent[colors.cur_transparent].red / 255,
g = colors.transparent[colors.cur_transparent].green / 255,
b = colors.transparent[colors.cur_transparent].blue / 255;
if (highlite){
r = 255 - r;
g = 255 - g;
b = 255 - b;
}
if (look.size() < 4 || look.substr(look.size() - 4) != ".png"){
win->AddText(x, y, look, MyWindow::CENTER, r, g, b);
} else {
win->AddImage(x, y, look, NULL, NULL, MyWindow::CENTER, r, g, b);
}
}
void Keyboard::DrawKey(MyWindow* win, Keymap::Key k, bool highlite){
string look = k.look;
int px = scale(k.px, keymap.Width(), win->Width()),
py = scale(k.py, keymap.Height(), win->Height()),
w = scale(k.w, keymap.Width(), win->Width()),
h = scale(k.h, keymap.Height(), win->Height());
DrawSym(win, px + w/2, py + h/2, k, highlite);
/* for (int i=0; i<w; ++i)
win->AddPixel(px+i,py);
for (int i=0; i<h; ++i)
win->AddPixel(px,py+i);*/
}
void Keyboard::Load(const string& layout){
keymap.ReadMap(layout);
win.Clear();
DrawKeys();
ostringstream bufname;
bufname << keymap.CurrentFunction() << rot;
win.SaveBuffer(bufname.str());
}
void Keyboard::DrawKeys(){
const vector<Keymap::Key>& keys = keymap.GetCurrentKeys();
LOG(INFO) << "Drawing " << (int)keys.size() << " keys";
for (int i=0; i<keys.size(); ++i)
DrawKey(&win, keys[i]);
LOG(INFO) << "Done";
}
AppAction Keyboard::OnMousePress(int px, int py){
vibrator->Vibrate();
lastpressx = px;
lastpressy = py;
return OnMouseMove(px, py);
}
AppAction Keyboard::OnMouseMove(int x, int y){
int px = scale(x, win.Width(), keymap.Width()),
py = scale(y, win.Height(), keymap.Height());
Keymap::Key key(0,0,0,0);
if (keymap.GetKey(px, py, &key)){
if (lastkeyx == key.px && lastkeyy == key.py)
return "";
int kx = scale(key.px, keymap.Width(), win.Width()),
ky = scale(key.py, keymap.Height(), win.Height()),
kw = scale(key.w, keymap.Width(), win.Width()),
kh = scale(key.h, keymap.Height(), win.Height());
Keymap::Key lastkey(0,0,0,0);
if (keymap.GetKey(lastkeyx, lastkeyy, &lastkey)){
DrawKey(&win, lastkey, false);
win.Refresh(scale(lastkey.px, keymap.Width(), win.Width()),
scale(lastkey.py, keymap.Height(), win.Height()),
scale(lastkey.w, keymap.Width(), win.Width()),
scale(lastkey.h, keymap.Height(), win.Height()));
}
DrawKey(&win, key, true);
int wpx = scale(key.px, keymap.Width(), win.Width()),
wpy = scale(key.py, keymap.Height(), win.Height()),
ww = scale(key.w, keymap.Width(), win.Width()),
wh = scale(key.h, keymap.Height(), win.Height());
win.Refresh(wpx, wpy, ww, wh);
lastkeyx = key.px;
lastkeyy = key.py;
}
return "";
}
AppAction Keyboard::OnMouseRelease(int x, int y){
int px = scale(x, win.Width(), keymap.Width()),
py = scale(y, win.Height(), keymap.Height());
if (y - lastpressy > 60) {
Hide();
return "slider_show";
}
string action = keymap.GetAction(px, py);
/* lastkeyx = -1;
lastkeyy = -1;*/
bool refresh = false;
LOG(INFO) <<"Action from keypress " << action;
if (action.substr(0,8) == "refresh:"){
refresh = true;
action = action.substr(8);
}
if (action.substr(0,4) == "$is_"){
keymap.SetFunction(action.substr(4));
if (action != "$is_ctrl" && action != "$is_alt")
refresh = true;
}
if (action == "$change_color"){
colors.cur_transparent = (colors.cur_transparent + 1)%colors.transparent.size();
refresh = true;
}
if (action == "$toggle_bkground"){
ToggleTransparent();
refresh = true;
}
if (refresh){
LOG(INFO) << "Refreshing keyboard";
ostringstream bufname;
bufname << keymap.CurrentFunction() << rot << colors.cur_transparent;
if (win.LoadBuffer(bufname.str())){
LOG(INFO) << "Buffer " << bufname.str() << " loaded";
} else {
LOG(INFO) << "Buffer " << bufname.str() << " not found";
win.Clear();
DrawKeys();
}
if (IsTransparent())
SetTransparent(true);
win.SaveBuffer(bufname.str());
Refresh();
}
win.GetDisplay().GenKeyEvent(action);
return "";
}
void Keyboard::OnRotate(Rotation rot){
switch (rot){
case LANDSCAPE: Load(layout_landscape);
LOG(INFO) << "Orienting to landscape";
break;
case PORTRAIT: Load(layout_portrait);
LOG(INFO) << "Orienting to portrait";
break;
}
Refresh();
SetTransparent(IsTransparent());
}
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