1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143
|
//===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/Allocator.h"
#include "gtest/gtest.h"
#include <cstdlib>
using namespace llvm;
namespace {
TEST(AllocatorTest, Basics) {
BumpPtrAllocator Alloc;
int *a = (int*)Alloc.Allocate(sizeof(int), 0);
int *b = (int*)Alloc.Allocate(sizeof(int) * 10, 0);
int *c = (int*)Alloc.Allocate(sizeof(int), 0);
*a = 1;
b[0] = 2;
b[9] = 2;
*c = 3;
EXPECT_EQ(1, *a);
EXPECT_EQ(2, b[0]);
EXPECT_EQ(2, b[9]);
EXPECT_EQ(3, *c);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
}
// Allocate enough bytes to create three slabs.
TEST(AllocatorTest, ThreeSlabs) {
BumpPtrAllocator Alloc(4096, 4096);
Alloc.Allocate(3000, 0);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 0);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 0);
EXPECT_EQ(3U, Alloc.GetNumSlabs());
}
// Allocate enough bytes to create two slabs, reset the allocator, and do it
// again.
TEST(AllocatorTest, TestReset) {
BumpPtrAllocator Alloc(4096, 4096);
Alloc.Allocate(3000, 0);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 0);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
Alloc.Reset();
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 0);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 0);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
}
// Test some allocations at varying alignments.
TEST(AllocatorTest, TestAlignment) {
BumpPtrAllocator Alloc;
uintptr_t a;
a = (uintptr_t)Alloc.Allocate(1, 2);
EXPECT_EQ(0U, a & 1);
a = (uintptr_t)Alloc.Allocate(1, 4);
EXPECT_EQ(0U, a & 3);
a = (uintptr_t)Alloc.Allocate(1, 8);
EXPECT_EQ(0U, a & 7);
a = (uintptr_t)Alloc.Allocate(1, 16);
EXPECT_EQ(0U, a & 15);
a = (uintptr_t)Alloc.Allocate(1, 32);
EXPECT_EQ(0U, a & 31);
a = (uintptr_t)Alloc.Allocate(1, 64);
EXPECT_EQ(0U, a & 63);
a = (uintptr_t)Alloc.Allocate(1, 128);
EXPECT_EQ(0U, a & 127);
}
// Test allocating just over the slab size. This tests a bug where before the
// allocator incorrectly calculated the buffer end pointer.
TEST(AllocatorTest, TestOverflow) {
BumpPtrAllocator Alloc(4096, 4096);
// Fill the slab right up until the end pointer.
Alloc.Allocate(4096 - sizeof(MemSlab), 0);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
// If we don't allocate a new slab, then we will have overflowed.
Alloc.Allocate(1, 0);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
}
// Mock slab allocator that returns slabs aligned on 4096 bytes. There is no
// easy portable way to do this, so this is kind of a hack.
class MockSlabAllocator : public SlabAllocator {
MemSlab *LastSlab;
public:
virtual ~MockSlabAllocator() { }
virtual MemSlab *Allocate(size_t Size) {
// Allocate space for the alignment, the slab, and a void* that goes right
// before the slab.
size_t Alignment = 4096;
void *MemBase = malloc(Size + Alignment - 1 + sizeof(void*));
// Make the slab.
MemSlab *Slab = (MemSlab*)(((uintptr_t)MemBase+sizeof(void*)+Alignment-1) &
~(uintptr_t)(Alignment - 1));
Slab->Size = Size;
Slab->NextPtr = 0;
// Hold a pointer to the base so we can free the whole malloced block.
((void**)Slab)[-1] = MemBase;
LastSlab = Slab;
return Slab;
}
virtual void Deallocate(MemSlab *Slab) {
free(((void**)Slab)[-1]);
}
MemSlab *GetLastSlab() {
return LastSlab;
}
};
// Allocate a large-ish block with a really large alignment so that the
// allocator will think that it has space, but after it does the alignment it
// will not.
TEST(AllocatorTest, TestBigAlignment) {
MockSlabAllocator SlabAlloc;
BumpPtrAllocator Alloc(4096, 4096, SlabAlloc);
uintptr_t Ptr = (uintptr_t)Alloc.Allocate(3000, 2048);
MemSlab *Slab = SlabAlloc.GetLastSlab();
EXPECT_LE(Ptr + 3000, ((uintptr_t)Slab) + Slab->Size);
}
} // anonymous namespace
|