File: MachineSink-call.ll

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; RUN: llc < %s | FileCheck %s
target triple = "nvptx64-nvidia-cuda"

declare void @foo()

; Load a value, then call a function.  Branch, and use the loaded value only on
; one side of the branch.  The load shouldn't be sunk beneath the call, because
; the call may modify memory.
define i32 @f(i32 %x, i32* %ptr, i1 %cond) {
Start:
  ; CHECK: ld.u32
  %ptr_val = load i32, i32* %ptr
  ; CHECK: call.uni
  call void @foo()
  br i1 %cond, label %L1, label %L2
L1:
  %ptr_val2 = add i32 %ptr_val, 100
  br label %L2
L2:
  %v4 = phi i32 [ %x, %Start ], [ %ptr_val2, %L1 ]
  %v5 = add i32 %v4, 1000
  ret i32 %v5
}