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//===--- status.h - Status and Expected classes -----------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef ACXXEL_STATUS_H
#define ACXXEL_STATUS_H
#include <cassert>
#include <string>
// The clang compiler supports annotating class declarations with the
// warn_unused_result attribute, and this has the meaning that whenever that
// type is returned from a function, the function is marked as
// warn_unused_result.
//
// The gcc compiler does not support warn_unused_result for classes, only for
// functions, so we only use this feature with clang.
#ifdef __clang__
#define ACXXEL_WARN_UNUSED_RESULT_TYPE __attribute__((warn_unused_result))
#else
#define ACXXEL_WARN_UNUSED_RESULT_TYPE
#endif
namespace acxxel {
/// Status type.
///
/// May represent failure with a string error message, or may indicate success.
class ACXXEL_WARN_UNUSED_RESULT_TYPE Status {
public:
/// Creates a Status representing success.
Status() : HasMessage(false) {}
/// Creates a Status representing failure with the given error message.
explicit Status(const std::string &Message)
: HasMessage(true), Message(Message) {}
Status(const Status &) = default;
Status &operator=(const Status &) = default;
Status(Status &&) noexcept = default;
// Cannot use default because the move assignment operator for std::string is
// not marked noexcept.
Status &operator=(Status &&That) noexcept {
HasMessage = That.HasMessage;
Message = std::move(That.Message);
return *this;
}
~Status() = default;
/// Returns true if this Status represents failure. Otherwise, returns false.
bool isError() const { return HasMessage; }
/// Returns true if this Status represents success. Otherwise, returns false.
operator bool() const { return !HasMessage; }
/// Gets a reference to the error message for this Status.
///
/// Should only be called if isError() returns true.
const std::string &getMessage() const { return Message; }
private:
bool HasMessage;
std::string Message;
};
class ExpectedBase {
protected:
enum class State {
SUCCESS,
FAILURE,
MOVED,
};
};
/// Either a value of type T or a Status representing failure.
template <typename T> class Expected : public ExpectedBase {
public:
/// Creates an Expected representing failure with the given Error status.
// Intentionally implicit.
Expected(Status AnError)
: TheState(State::FAILURE), TheError(std::move(AnError)) {
assert(AnError.isError() && "constructing an error Expected value from a "
"success status is not allowed");
}
/// Creates an Expected representing success with the given value.
// Intentionally implicit.
Expected(T Value) : TheState(State::SUCCESS), TheValue(std::move(Value)) {}
Expected(const Expected &That) : TheState(That.TheState) {
switch (TheState) {
case State::SUCCESS:
new (&TheValue) T(That.TheValue);
break;
case State::FAILURE:
new (&TheError) Status(That.TheError);
break;
case State::MOVED:
// Nothing to do in this case.
break;
}
}
Expected &operator=(Expected That) {
TheState = That.TheState;
switch (TheState) {
case State::SUCCESS:
new (&TheValue) T(std::move(That.TheValue));
break;
case State::FAILURE:
new (&TheError) Status(std::move(That.TheError));
break;
case State::MOVED:
// Nothing to do in this case.
break;
}
return *this;
}
Expected(Expected &&That) noexcept : TheState(That.TheState) {
switch (TheState) {
case State::SUCCESS:
new (&TheValue) T(std::move(That.TheValue));
break;
case State::FAILURE:
new (&TheError) Status(std::move(That.TheError));
break;
case State::MOVED:
// Nothing to do in this case.
break;
}
That.TheState = State::MOVED;
}
template <typename U>
Expected(const Expected<U> &That) : TheState(That.TheState) {
switch (TheState) {
case State::SUCCESS:
new (&TheValue) T(That.TheValue);
break;
case State::FAILURE:
new (&TheError) Status(That.TheError);
break;
case State::MOVED:
// Nothing to do in this case.
break;
}
}
template <typename U> Expected(Expected<U> &&That) : TheState(That.TheState) {
switch (TheState) {
case State::SUCCESS:
new (&TheValue) T(std::move(That.TheValue));
break;
case State::FAILURE:
new (&TheError) Status(std::move(That.TheError));
break;
case State::MOVED:
// Nothing to do in this case.
break;
}
}
~Expected() {
switch (TheState) {
case State::SUCCESS:
TheValue.~T();
break;
case State::FAILURE:
TheError.~Status();
break;
case State::MOVED:
// Nothing to do for this case.
break;
}
}
/// Returns true if this instance represents failure.
bool isError() const { return TheState != State::SUCCESS; }
/// Gets a reference to the Status object.
///
/// Should only be called if isError() returns true.
const Status &getError() const {
assert(isError());
return TheError;
}
/// Gets a const reference to the value object.
///
/// Should only be called if isError() returns false.
const T &getValue() const {
assert(!isError());
return TheValue;
}
/// Gets a reference to the value object.
///
/// Should only be called if isError() returns false.
T &getValue() {
assert(!isError());
return TheValue;
}
/// Takes the value from this object by moving it to the return value.
///
/// Should only be called if isError() returns false.
T takeValue() {
assert(!isError());
TheState = State::MOVED;
return std::move(TheValue);
}
private:
template <typename U> friend class Expected;
State TheState;
union {
T TheValue;
Status TheError;
};
};
} // namespace acxxel
#endif // ACXXEL_STATUS_H
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