File: gv-offset-folding.ll

package info (click to toggle)
llvm-toolchain-13 1%3A13.0.1-6~deb11u1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 1,418,812 kB
  • sloc: cpp: 5,290,827; ansic: 996,570; asm: 544,593; python: 188,212; objc: 72,027; lisp: 30,291; f90: 25,395; sh: 24,900; javascript: 9,780; pascal: 9,398; perl: 7,484; ml: 5,432; awk: 3,523; makefile: 2,892; xml: 953; cs: 573; fortran: 539
file content (21 lines) | stat: -rw-r--r-- 866 bytes parent folder | download | duplicates (15)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
; RUN: llc -mtriple=amdgcn--amdhsa -mcpu=fiji -mattr=-flat-for-global -relocation-model=static < %s | FileCheck %s

@lds = external addrspace(3) global [4 x i32]

; Function Attrs: nounwind

; Offset folding is an optimization done for global variables with relocations,
; which allows you to store the offset in the r_addend of the relocation entry.
; The offset is apllied to the variables address at link time, which eliminates
; the need to emit shader instructions to do this calculation.
; We don't use relocations for local memory, so we should never fold offsets
; for local memory globals.

; CHECK-LABEL: lds_no_offset:
; CHECK: ds_write_b32 v{{[0-9]+}}, v{{[0-9]+}} offset:4
define amdgpu_kernel void @lds_no_offset() {
entry:
  %ptr = getelementptr [4 x i32], [4 x i32] addrspace(3)* @lds, i32 0, i32 1
  store i32 0, i32 addrspace(3)* %ptr
  ret void
}