File: llvm.amdgcn.intersect_ray.ll

package info (click to toggle)
llvm-toolchain-13 1%3A13.0.1-6~deb11u1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 1,418,812 kB
  • sloc: cpp: 5,290,827; ansic: 996,570; asm: 544,593; python: 188,212; objc: 72,027; lisp: 30,291; f90: 25,395; sh: 24,900; javascript: 9,780; pascal: 9,398; perl: 7,484; ml: 5,432; awk: 3,523; makefile: 2,892; xml: 953; cs: 573; fortran: 539
file content (165 lines) | stat: -rw-r--r-- 11,537 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
; RUN: llc -march=amdgcn -mcpu=gfx1030 -verify-machineinstrs < %s | FileCheck -check-prefix=GCN %s
; RUN: llc -march=amdgcn -mcpu=gfx1013 -verify-machineinstrs < %s | FileCheck -check-prefix=GCN %s
; RUN: not --crash llc -march=amdgcn -mcpu=gfx1012 -verify-machineinstrs < %s 2>&1 | FileCheck -check-prefix=ERR %s

; uint4 llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(uint node_ptr, float ray_extent, float4 ray_origin, float4 ray_dir, float4 ray_inv_dir, uint4 texture_descr)
; uint4 llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(uint node_ptr, float ray_extent, float4 ray_origin, half4 ray_dir, half4 ray_inv_dir, uint4 texture_descr)
; uint4 llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(ulong node_ptr, float ray_extent, float4 ray_origin, float4 ray_dir, float4 ray_inv_dir, uint4 texture_descr)
; uint4 llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(ulong node_ptr, float ray_extent, float4 ray_origin, half4 ray_dir, half4 ray_inv_dir, uint4 texture_descr)

declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32, float, <4 x float>, <4 x float>, <4 x float>, <4 x i32>)
declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32, float, <4 x float>, <4 x half>, <4 x half>, <4 x i32>)
declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64, float, <4 x float>, <4 x float>, <4 x float>, <4 x i32>)
declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64, float, <4 x float>, <4 x half>, <4 x half>, <4 x i32>)

; GCN-LABEL: {{^}}image_bvh_intersect_ray:
; GCN: image_bvh_intersect_ray v[0:3], v[0:15], s[0:3]{{$}}
; ERR: in function image_bvh_intersect_ray{{.*}}intrinsic not supported on subtarget
; Arguments are flattened to represent the actual VGPR_A layout, so we have no
; extra moves in the generated kernel.
define amdgpu_ps <4 x float> @image_bvh_intersect_ray(i32 %node_ptr, float %ray_extent, float %ray_origin_x, float %ray_origin_y, float %ray_origin_z, float %ray_dir_x, float %ray_dir_y, float %ray_dir_z, float %ray_inv_dir_x, float %ray_inv_dir_y, float %ray_inv_dir_z, <4 x i32> inreg %tdescr) {
main_body:
  %ray_origin0 = insertelement <4 x float> undef, float %ray_origin_x, i32 0
  %ray_origin1 = insertelement <4 x float> %ray_origin0, float %ray_origin_y, i32 1
  %ray_origin = insertelement <4 x float> %ray_origin1, float %ray_origin_z, i32 2
  %ray_dir0 = insertelement <4 x float> undef, float %ray_dir_x, i32 0
  %ray_dir1 = insertelement <4 x float> %ray_dir0, float %ray_dir_y, i32 1
  %ray_dir = insertelement <4 x float> %ray_dir1, float %ray_dir_z, i32 2
  %ray_inv_dir0 = insertelement <4 x float> undef, float %ray_inv_dir_x, i32 0
  %ray_inv_dir1 = insertelement <4 x float> %ray_inv_dir0, float %ray_inv_dir_y, i32 1
  %ray_inv_dir = insertelement <4 x float> %ray_inv_dir1, float %ray_inv_dir_z, i32 2
  %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> %tdescr)
 %r = bitcast <4 x i32> %v to <4 x float>
 ret <4 x float> %r
}

; GCN-LABEL: {{^}}image_bvh_intersect_ray_a16:
; GCN: image_bvh_intersect_ray v[0:3], v[{{[0-9:]+}}], s[{{[0-9:]+}}] a16{{$}}
define amdgpu_ps <4 x float> @image_bvh_intersect_ray_a16(i32 inreg %node_ptr, float inreg %ray_extent, <4 x float> inreg %ray_origin, <4 x half> inreg %ray_dir, <4 x half> inreg %ray_inv_dir, <4 x i32> inreg %tdescr) {
main_body:
  %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> %tdescr)
  %r = bitcast <4 x i32> %v to <4 x float>
  ret <4 x float> %r
}

; GCN-LABEL: {{^}}image_bvh64_intersect_ray:
; GCN:  image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3]{{$}}
; Arguments are flattened to represent the actual VGPR_A layout, so we have no
; extra moves in the generated kernel.
define amdgpu_ps <4 x float> @image_bvh64_intersect_ray(<2 x i32> %node_ptr_vec, float %ray_extent, float %ray_origin_x, float %ray_origin_y, float %ray_origin_z, float %ray_dir_x, float %ray_dir_y, float %ray_dir_z, float %ray_inv_dir_x, float %ray_inv_dir_y, float %ray_inv_dir_z, <4 x i32> inreg %tdescr) {
main_body:
  %node_ptr = bitcast <2 x i32> %node_ptr_vec to i64
  %ray_origin0 = insertelement <4 x float> undef, float %ray_origin_x, i32 0
  %ray_origin1 = insertelement <4 x float> %ray_origin0, float %ray_origin_y, i32 1
  %ray_origin = insertelement <4 x float> %ray_origin1, float %ray_origin_z, i32 2
  %ray_dir0 = insertelement <4 x float> undef, float %ray_dir_x, i32 0
  %ray_dir1 = insertelement <4 x float> %ray_dir0, float %ray_dir_y, i32 1
  %ray_dir = insertelement <4 x float> %ray_dir1, float %ray_dir_z, i32 2
  %ray_inv_dir0 = insertelement <4 x float> undef, float %ray_inv_dir_x, i32 0
  %ray_inv_dir1 = insertelement <4 x float> %ray_inv_dir0, float %ray_inv_dir_y, i32 1
  %ray_inv_dir = insertelement <4 x float> %ray_inv_dir1, float %ray_inv_dir_z, i32 2
  %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> %tdescr)
 %r = bitcast <4 x i32> %v to <4 x float>
 ret <4 x float> %r
}

; GCN-LABEL: {{^}}image_bvh64_intersect_ray_a16:
; GCN: image_bvh64_intersect_ray v[0:3], v[{{[0-9:]+}}], s[{{[0-9:]+}}] a16{{$}}
define amdgpu_ps <4 x float> @image_bvh64_intersect_ray_a16(i64 inreg %node_ptr, float inreg %ray_extent, <4 x float> inreg %ray_origin, <4 x half> inreg %ray_dir, <4 x half> inreg %ray_inv_dir, <4 x i32> inreg %tdescr) {
main_body:
  %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> %tdescr)
  %r = bitcast <4 x i32> %v to <4 x float>
  ret <4 x float> %r
}

; TODO: NSA reassign is very limited and cannot work with VGPR tuples and subregs.

; GCN-LABEL: {{^}}image_bvh_intersect_ray_nsa_reassign:
; GCN: image_bvh_intersect_ray v[{{[0-9:]+}}], v[{{[0-9:]+}}], s[{{[0-9:]+}}]{{$}}
define amdgpu_kernel void @image_bvh_intersect_ray_nsa_reassign(i32* %p_node_ptr, float* %p_ray, <4 x i32> inreg %tdescr) {
main_body:
  %lid = tail call i32 @llvm.amdgcn.workitem.id.x()
  %gep_node_ptr = getelementptr inbounds i32, i32* %p_node_ptr, i32 %lid
  %node_ptr = load i32, i32* %gep_node_ptr, align 4
  %gep_ray = getelementptr inbounds float, float* %p_ray, i32 %lid
  %ray_extent = load float, float* %gep_ray, align 4
  %ray_origin0 = insertelement <4 x float> undef, float 0.0, i32 0
  %ray_origin1 = insertelement <4 x float> %ray_origin0, float 1.0, i32 1
  %ray_origin = insertelement <4 x float> %ray_origin1, float 2.0, i32 2
  %ray_dir0 = insertelement <4 x float> undef, float 3.0, i32 0
  %ray_dir1 = insertelement <4 x float> %ray_dir0, float 4.0, i32 1
  %ray_dir = insertelement <4 x float> %ray_dir1, float 5.0, i32 2
  %ray_inv_dir0 = insertelement <4 x float> undef, float 6.0, i32 0
  %ray_inv_dir1 = insertelement <4 x float> %ray_inv_dir0, float 7.0, i32 1
  %ray_inv_dir = insertelement <4 x float> %ray_inv_dir1, float 8.0, i32 2
  %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> %tdescr)
  store <4 x i32> %v, <4 x i32>* undef
  ret void
}

; GCN-LABEL: {{^}}image_bvh_intersect_ray_a16_nsa_reassign:
; GCN: image_bvh_intersect_ray v[{{[0-9:]+}}], v[{{[0-9:]+}}], s[{{[0-9:]+}}] a16{{$}}
define amdgpu_kernel void @image_bvh_intersect_ray_a16_nsa_reassign(i32* %p_node_ptr, float* %p_ray, <4 x i32> inreg %tdescr) {
main_body:
  %lid = tail call i32 @llvm.amdgcn.workitem.id.x()
  %gep_node_ptr = getelementptr inbounds i32, i32* %p_node_ptr, i32 %lid
  %node_ptr = load i32, i32* %gep_node_ptr, align 4
  %gep_ray = getelementptr inbounds float, float* %p_ray, i32 %lid
  %ray_extent = load float, float* %gep_ray, align 4
  %ray_origin0 = insertelement <4 x float> undef, float 0.0, i32 0
  %ray_origin1 = insertelement <4 x float> %ray_origin0, float 1.0, i32 1
  %ray_origin = insertelement <4 x float> %ray_origin1, float 2.0, i32 2
  %ray_dir0 = insertelement <4 x half> undef, half 3.0, i32 0
  %ray_dir1 = insertelement <4 x half> %ray_dir0, half 4.0, i32 1
  %ray_dir = insertelement <4 x half> %ray_dir1, half 5.0, i32 2
  %ray_inv_dir0 = insertelement <4 x half> undef, half 6.0, i32 0
  %ray_inv_dir1 = insertelement <4 x half> %ray_inv_dir0, half 7.0, i32 1
  %ray_inv_dir = insertelement <4 x half> %ray_inv_dir1, half 8.0, i32 2
  %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> %tdescr)
  store <4 x i32> %v, <4 x i32>* undef
  ret void
}

; GCN-LABEL: {{^}}image_bvh64_intersect_ray_nsa_reassign:
; GCN: image_bvh64_intersect_ray v[{{[0-9:]+}}], v[{{[0-9:]+}}], s[{{[0-9:]+}}]{{$}}
define amdgpu_kernel void @image_bvh64_intersect_ray_nsa_reassign(float* %p_ray, <4 x i32> inreg %tdescr) {
main_body:
  %lid = tail call i32 @llvm.amdgcn.workitem.id.x()
  %gep_ray = getelementptr inbounds float, float* %p_ray, i32 %lid
  %ray_extent = load float, float* %gep_ray, align 4
  %ray_origin0 = insertelement <4 x float> undef, float 0.0, i32 0
  %ray_origin1 = insertelement <4 x float> %ray_origin0, float 1.0, i32 1
  %ray_origin = insertelement <4 x float> %ray_origin1, float 2.0, i32 2
  %ray_dir0 = insertelement <4 x float> undef, float 3.0, i32 0
  %ray_dir1 = insertelement <4 x float> %ray_dir0, float 4.0, i32 1
  %ray_dir = insertelement <4 x float> %ray_dir1, float 5.0, i32 2
  %ray_inv_dir0 = insertelement <4 x float> undef, float 6.0, i32 0
  %ray_inv_dir1 = insertelement <4 x float> %ray_inv_dir0, float 7.0, i32 1
  %ray_inv_dir = insertelement <4 x float> %ray_inv_dir1, float 8.0, i32 2
  %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 1111111111111, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> %tdescr)
  store <4 x i32> %v, <4 x i32>* undef
  ret void
}

; GCN-LABEL: {{^}}image_bvh64_intersect_ray_a16_nsa_reassign:
; GCN: image_bvh64_intersect_ray v[{{[0-9:]+}}], v[{{[0-9:]+}}], s[{{[0-9:]+}}] a16{{$}}
define amdgpu_kernel void @image_bvh64_intersect_ray_a16_nsa_reassign(float* %p_ray, <4 x i32> inreg %tdescr) {
main_body:
  %lid = tail call i32 @llvm.amdgcn.workitem.id.x()
  %gep_ray = getelementptr inbounds float, float* %p_ray, i32 %lid
  %ray_extent = load float, float* %gep_ray, align 4
  %ray_origin0 = insertelement <4 x float> undef, float 0.0, i32 0
  %ray_origin1 = insertelement <4 x float> %ray_origin0, float 1.0, i32 1
  %ray_origin = insertelement <4 x float> %ray_origin1, float 2.0, i32 2
  %ray_dir0 = insertelement <4 x half> undef, half 3.0, i32 0
  %ray_dir1 = insertelement <4 x half> %ray_dir0, half 4.0, i32 1
  %ray_dir = insertelement <4 x half> %ray_dir1, half 5.0, i32 2
  %ray_inv_dir0 = insertelement <4 x half> undef, half 6.0, i32 0
  %ray_inv_dir1 = insertelement <4 x half> %ray_inv_dir0, half 7.0, i32 1
  %ray_inv_dir = insertelement <4 x half> %ray_inv_dir1, half 8.0, i32 2
  %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64 1111111111110, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> %tdescr)
  store <4 x i32> %v, <4 x i32>* undef
  ret void
}

declare i32 @llvm.amdgcn.workitem.id.x()