1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166
|
; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX9 %s
; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10 %s
declare void @extern_func()
define <4 x float> @non_preserved_vgpr_tuple8(<8 x i32> %rsrc, <4 x i32> %samp, float %bias, float %zcompare, float %s, float %t, float %clamp) {
; The vgpr tuple8 operand in image_gather4_c_b_cl instruction needs not be
; preserved across the call and should get 8 scratch registers.
; GFX9-LABEL: non_preserved_vgpr_tuple8:
; GFX9: buffer_store_dword v40, off, s[0:3], s32 offset:16 ; 4-byte Folded Spill
; GFX9: buffer_store_dword v41, off, s[0:3], s33 offset:12 ; 4-byte Folded Spill
; GFX9-NEXT: buffer_store_dword v42, off, s[0:3], s33 offset:8 ; 4-byte Folded Spill
; GFX9-NEXT: buffer_store_dword v43, off, s[0:3], s33 offset:4 ; 4-byte Folded Spill
; GFX9-NEXT: buffer_store_dword v44, off, s[0:3], s33 ; 4-byte Folded Spill
; GFX9: v_mov_b32_e32 v36, v16
; GFX9-NEXT: v_mov_b32_e32 v35, v15
; GFX9-NEXT: v_mov_b32_e32 v34, v14
; GFX9-NEXT: v_mov_b32_e32 v33, v13
; GFX9-NEXT: v_mov_b32_e32 v32, v12
; GFX9: ;;#ASMSTART
; GFX9-NEXT: ;;#ASMEND
; GFX9: image_gather4_c_b_cl v[41:44], v[32:36], s[4:11], s[4:7] dmask:0x1
; GFX9-NEXT: s_getpc_b64 s[4:5]
; GFX9-NEXT: s_add_u32 s4, s4, extern_func@gotpcrel32@lo+4
; GFX9-NEXT: s_addc_u32 s5, s5, extern_func@gotpcrel32@hi+12
; GFX9-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0
; GFX9-NEXT: v_writelane_b32 v40, s30, 0
; GFX9: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: s_swappc_b64 s[30:31], s[4:5]
; GFX9: buffer_load_dword v44, off, s[0:3], s33 ; 4-byte Folded Reload
; GFX9-NEXT: buffer_load_dword v43, off, s[0:3], s33 offset:4 ; 4-byte Folded Reload
; GFX9-NEXT: buffer_load_dword v42, off, s[0:3], s33 offset:8 ; 4-byte Folded Reload
; GFX9-NEXT: buffer_load_dword v41, off, s[0:3], s33 offset:12 ; 4-byte Folded Reload
; GFX9: buffer_load_dword v40, off, s[0:3], s32 offset:16 ; 4-byte Folded Reload
; GFX9: s_setpc_b64 s[4:5]
;
; GFX10-LABEL: non_preserved_vgpr_tuple8:
; GFX10: buffer_store_dword v40, off, s[0:3], s32 offset:16 ; 4-byte Folded Spill
; GFX10: buffer_store_dword v41, off, s[0:3], s33 offset:12 ; 4-byte Folded Spill
; GFX10-NEXT: buffer_store_dword v42, off, s[0:3], s33 offset:8 ; 4-byte Folded Spill
; GFX10-NEXT: buffer_store_dword v43, off, s[0:3], s33 offset:4 ; 4-byte Folded Spill
; GFX10-NEXT: buffer_store_dword v44, off, s[0:3], s33 ; 4-byte Folded Spill
; GFX10: v_mov_b32_e32 v36, v16
; GFX10-NEXT: v_mov_b32_e32 v35, v15
; GFX10-NEXT: v_mov_b32_e32 v34, v14
; GFX10-NEXT: v_mov_b32_e32 v33, v13
; GFX10-NEXT: v_mov_b32_e32 v32, v12
; GFX10: ;;#ASMSTART
; GFX10-NEXT: ;;#ASMEND
; GFX10: image_gather4_c_b_cl v[41:44], v[32:36], s[4:11], s[4:7] dmask:0x1 dim:SQ_RSRC_IMG_2D
; GFX10-NEXT: s_waitcnt_depctr 0xffe3
; GFX10-NEXT: s_getpc_b64 s[4:5]
; GFX10-NEXT: s_add_u32 s4, s4, extern_func@gotpcrel32@lo+4
; GFX10-NEXT: s_addc_u32 s5, s5, extern_func@gotpcrel32@hi+12
; GFX10: s_load_dwordx2 s[4:5], s[4:5], 0x0
; GFX10: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: s_swappc_b64 s[30:31], s[4:5]
; GFX10: buffer_load_dword v44, off, s[0:3], s33
; GFX10-NEXT: buffer_load_dword v43, off, s[0:3], s33 offset:4
; GFX10-NEXT: buffer_load_dword v42, off, s[0:3], s33 offset:8
; GFX10-NEXT: buffer_load_dword v41, off, s[0:3], s33 offset:12
; GFX10: buffer_load_dword v40, off, s[0:3], s32 offset:16 ; 4-byte Folded Reload
; GFX10: s_setpc_b64 s[4:5]
main_body:
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}"() #0
call void asm sideeffect "", "~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15}"() #0
call void asm sideeffect "", "~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23}"() #0
call void asm sideeffect "", "~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() #0
%v = call <4 x float> @llvm.amdgcn.image.gather4.c.b.cl.2d.v4f32.f32.f32(i32 1, float %bias, float %zcompare, float %s, float %t, float %clamp, <8 x i32> undef, <4 x i32> undef, i1 false, i32 0, i32 0)
call void @extern_func()
ret <4 x float> %v
}
define <4 x float> @call_preserved_vgpr_tuple8(<8 x i32> %rsrc, <4 x i32> %samp, float %bias, float %zcompare, float %s, float %t, float %clamp) {
; The vgpr tuple8 operand in image_gather4_c_b_cl instruction needs to be preserved
; across the call and should get allcoated to 8 CSRs.
; Only the lower 5 sub-registers of the tuple are preserved.
; The upper 3 sub-registers are unused.
; GFX9-LABEL: call_preserved_vgpr_tuple8:
; GFX9: buffer_store_dword v40, off, s[0:3], s32 offset:20 ; 4-byte Folded Spill
; GFX9: buffer_store_dword v41, off, s[0:3], s33 offset:16 ; 4-byte Folded Spill
; GFX9-NEXT: buffer_store_dword v42, off, s[0:3], s33 offset:12 ; 4-byte Folded Spill
; GFX9-NEXT: buffer_store_dword v43, off, s[0:3], s33 offset:8 ; 4-byte Folded Spill
; GFX9-NEXT: buffer_store_dword v44, off, s[0:3], s33 offset:4 ; 4-byte Folded Spill
; GFX9-NEXT: buffer_store_dword v45, off, s[0:3], s33 ; 4-byte Folded Spill
; GFX9: v_mov_b32_e32 v45, v16
; GFX9-NEXT: v_mov_b32_e32 v44, v15
; GFX9-NEXT: v_mov_b32_e32 v43, v14
; GFX9-NEXT: v_mov_b32_e32 v42, v13
; GFX9-NEXT: v_mov_b32_e32 v41, v12
; GFX9: image_gather4_c_b_cl v[0:3], v[41:45], s[36:43], s[4:7] dmask:0x1
; GFX9-NEXT: s_getpc_b64 s[4:5]
; GFX9-NEXT: s_add_u32 s4, s4, extern_func@gotpcrel32@lo+4
; GFX9-NEXT: s_addc_u32 s5, s5, extern_func@gotpcrel32@hi+12
; GFX9-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0
; GFX9: s_waitcnt vmcnt(0)
; GFX9-NEXT: global_store_dwordx4 v[0:1], v[0:3], off
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: s_swappc_b64 s[30:31], s[4:5]
; GFX9-NEXT: image_gather4_c_b_cl v[0:3], v[41:45], s[36:43], s[4:7] dmask:0x1
; GFX9: buffer_load_dword v45, off, s[0:3], s33 ; 4-byte Folded Reload
; GFX9-NEXT: buffer_load_dword v44, off, s[0:3], s33 offset:4 ; 4-byte Folded Reload
; GFX9-NEXT: buffer_load_dword v43, off, s[0:3], s33 offset:8 ; 4-byte Folded Reload
; GFX9-NEXT: buffer_load_dword v42, off, s[0:3], s33 offset:12 ; 4-byte Folded Reload
; GFX9-NEXT: buffer_load_dword v41, off, s[0:3], s33 offset:16 ; 4-byte Folded Reload
; GFX9: buffer_load_dword v40, off, s[0:3], s32 offset:20 ; 4-byte Folded Reload
; GFX9: s_setpc_b64 s[4:5]
;
; GFX10-LABEL: call_preserved_vgpr_tuple8:
; GFX10: buffer_store_dword v40, off, s[0:3], s32 offset:20 ; 4-byte Folded Spill
; GFX10: buffer_store_dword v41, off, s[0:3], s33 offset:16 ; 4-byte Folded Spill
; GFX10-NEXT: buffer_store_dword v42, off, s[0:3], s33 offset:12 ; 4-byte Folded Spill
; GFX10-NEXT: buffer_store_dword v43, off, s[0:3], s33 offset:8 ; 4-byte Folded Spill
; GFX10-NEXT: buffer_store_dword v44, off, s[0:3], s33 offset:4 ; 4-byte Folded Spill
; GFX10-NEXT: buffer_store_dword v45, off, s[0:3], s33 ; 4-byte Folded Spill
; GFX10: image_gather4_c_b_cl v[0:3], v[12:16], s[36:43], s[4:7] dmask:0x1 dim:SQ_RSRC_IMG_2D
; GFX10-NEXT: s_waitcnt_depctr 0xffe3
; GFX10-NEXT: s_getpc_b64 s[4:5]
; GFX10-NEXT: s_add_u32 s4, s4, extern_func@gotpcrel32@lo+4
; GFX10-NEXT: s_addc_u32 s5, s5, extern_func@gotpcrel32@hi+12
; GFX10-NEXT: v_mov_b32_e32 v41, v16
; GFX10-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0
; GFX10-NEXT: v_mov_b32_e32 v42, v15
; GFX10-NEXT: v_mov_b32_e32 v43, v14
; GFX10-NEXT: v_mov_b32_e32 v44, v13
; GFX10-NEXT: v_mov_b32_e32 v45, v12
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: global_store_dwordx4 v[0:1], v[0:3], off
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: s_swappc_b64 s[30:31], s[4:5]
; GFX10-NEXT: image_gather4_c_b_cl v[0:3], [v45, v44, v43, v42, v41], s[36:43], s[4:7] dmask:0x1 dim:SQ_RSRC_IMG_2D
; GFX10: buffer_load_dword v45, off, s[0:3], s33{{$}}
; GFX10-NEXT: buffer_load_dword v44, off, s[0:3], s33 offset:4
; GFX10-NEXT: buffer_load_dword v43, off, s[0:3], s33 offset:8
; GFX10-NEXT: buffer_load_dword v42, off, s[0:3], s33 offset:12
; GFX10-NEXT: buffer_load_dword v41, off, s[0:3], s33 offset:16
; GFX10: buffer_load_dword v40, off, s[0:3], s32 offset:20
; GFX10: s_setpc_b64 s[4:5]
main_body:
%v = call <4 x float> @llvm.amdgcn.image.gather4.c.b.cl.2d.v4f32.f32.f32(i32 1, float %bias, float %zcompare, float %s, float %t, float %clamp, <8 x i32> undef, <4 x i32> undef, i1 false, i32 0, i32 0)
store <4 x float> %v, <4 x float> addrspace(1)* undef
call void @extern_func()
%v1 = call <4 x float> @llvm.amdgcn.image.gather4.c.b.cl.2d.v4f32.f32.f32(i32 1, float %bias, float %zcompare, float %s, float %t, float %clamp, <8 x i32> undef, <4 x i32> undef, i1 false, i32 0, i32 0)
ret <4 x float> %v1
}
declare <4 x float> @llvm.amdgcn.image.gather4.c.b.cl.2d.v4f32.f32.f32(i32 immarg, float, float, float, float, float, <8 x i32>, <4 x i32>, i1 immarg, i32 immarg, i32 immarg) #1
attributes #0 = { nounwind writeonly }
attributes #1 = { nounwind readonly }
|