1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265
|
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -global-isel -march=amdgcn -mcpu=gfx900 --denormal-fp-math=preserve-sign < %s | FileCheck -check-prefix=GFX9-DENORM %s
; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1010 --denormal-fp-math=preserve-sign < %s | FileCheck -check-prefix=GFX10-DENORM %s
; fold (fsub (fpext (fneg (fmul, x, y))), z) -> (fneg (fma (fpext x), (fpext y), z))
define amdgpu_vs float @test_f16_to_f32_sub_ext_neg_mul(half %x, half %y, float %z) {
; GFX9-DENORM-LABEL: test_f16_to_f32_sub_ext_neg_mul:
; GFX9-DENORM: ; %bb.0: ; %entry
; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v0, v0
; GFX9-DENORM-NEXT: v_cvt_f32_f16_e64 v1, -v1
; GFX9-DENORM-NEXT: v_mad_f32 v0, v0, v1, -v2
; GFX9-DENORM-NEXT: ; return to shader part epilog
;
; GFX10-DENORM-LABEL: test_f16_to_f32_sub_ext_neg_mul:
; GFX10-DENORM: ; %bb.0: ; %entry
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v0, v0
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e64 v1, -v1
; GFX10-DENORM-NEXT: v_fma_f32 v0, v0, v1, -v2
; GFX10-DENORM-NEXT: ; return to shader part epilog
entry:
%a = fmul fast half %x, %y
%b = fneg half %a
%c = fpext half %b to float
%d = fsub fast float %c, %z
ret float %d
}
; fold (fsub (fneg (fpext (fmul, x, y))), z) -> (fneg (fma (fpext x)), (fpext y), z)
define amdgpu_vs float @test_f16_to_f32_sub_neg_ext_mul(half %x, half %y, float %z) {
; GFX9-DENORM-LABEL: test_f16_to_f32_sub_neg_ext_mul:
; GFX9-DENORM: ; %bb.0: ; %entry
; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v0, v0
; GFX9-DENORM-NEXT: v_cvt_f32_f16_e64 v1, -v1
; GFX9-DENORM-NEXT: v_mad_f32 v0, v0, v1, -v2
; GFX9-DENORM-NEXT: ; return to shader part epilog
;
; GFX10-DENORM-LABEL: test_f16_to_f32_sub_neg_ext_mul:
; GFX10-DENORM: ; %bb.0: ; %entry
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v0, v0
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e64 v1, -v1
; GFX10-DENORM-NEXT: v_fma_f32 v0, v0, v1, -v2
; GFX10-DENORM-NEXT: ; return to shader part epilog
entry:
%a = fmul fast half %x, %y
%b = fpext half %a to float
%c = fneg float %b
%d = fsub fast float %c, %z
ret float %d
}
; fold (fsub x, (fpext (fneg (fmul y, z)))) -> (fma (fpext y), (fpext z), x)
define amdgpu_vs float @test_f16_to_f32_sub_ext_neg_mul2(float %x, half %y, half %z) {
; GFX9-DENORM-LABEL: test_f16_to_f32_sub_ext_neg_mul2:
; GFX9-DENORM: ; %bb.0: ; %entry
; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v1, v1
; GFX9-DENORM-NEXT: v_cvt_f32_f16_e64 v2, -v2
; GFX9-DENORM-NEXT: v_mad_f32 v0, -v1, v2, v0
; GFX9-DENORM-NEXT: ; return to shader part epilog
;
; GFX10-DENORM-LABEL: test_f16_to_f32_sub_ext_neg_mul2:
; GFX10-DENORM: ; %bb.0: ; %entry
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v1, v1
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e64 v2, -v2
; GFX10-DENORM-NEXT: v_fma_f32 v0, -v1, v2, v0
; GFX10-DENORM-NEXT: ; return to shader part epilog
entry:
%a = fmul fast half %y, %z
%b = fneg half %a
%c = fpext half %b to float
%d = fsub fast float %x, %c
ret float %d
}
; fold (fsub x, (fneg (fpext (fmul y, z)))) -> (fma (fpext y), (fpext z), x)
define amdgpu_vs float @test_f16_to_f32_sub_neg_ext_mul2(float %x, half %y, half %z) {
; GFX9-DENORM-LABEL: test_f16_to_f32_sub_neg_ext_mul2:
; GFX9-DENORM: ; %bb.0: ; %entry
; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v1, v1
; GFX9-DENORM-NEXT: v_cvt_f32_f16_e64 v2, -v2
; GFX9-DENORM-NEXT: v_mad_f32 v0, -v1, v2, v0
; GFX9-DENORM-NEXT: ; return to shader part epilog
;
; GFX10-DENORM-LABEL: test_f16_to_f32_sub_neg_ext_mul2:
; GFX10-DENORM: ; %bb.0: ; %entry
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v1, v1
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e64 v2, -v2
; GFX10-DENORM-NEXT: v_fma_f32 v0, -v1, v2, v0
; GFX10-DENORM-NEXT: ; return to shader part epilog
entry:
%a = fmul fast half %y, %z
%b = fpext half %a to float
%c = fneg float %b
%d = fsub fast float %x, %c
ret float %d
}
; fold (fsub (fpext (fneg (fmul, x, y))), z) -> (fneg (fma (fpext x), (fpext y), z))
define amdgpu_vs <4 x float> @test_v4f16_to_v4f32_sub_ext_neg_mul(<4 x half> %x, <4 x half> %y, <4 x float> %z) {
; GFX9-DENORM-LABEL: test_v4f16_to_v4f32_sub_ext_neg_mul:
; GFX9-DENORM: ; %bb.0: ; %entry
; GFX9-DENORM-NEXT: v_pk_mul_f16 v0, v0, v2 neg_lo:[0,1] neg_hi:[0,1]
; GFX9-DENORM-NEXT: v_pk_mul_f16 v1, v1, v3 neg_lo:[0,1] neg_hi:[0,1]
; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v2, v0
; GFX9-DENORM-NEXT: v_cvt_f32_f16_sdwa v3, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v8, v1
; GFX9-DENORM-NEXT: v_cvt_f32_f16_sdwa v9, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX9-DENORM-NEXT: v_sub_f32_e32 v0, v2, v4
; GFX9-DENORM-NEXT: v_sub_f32_e32 v1, v3, v5
; GFX9-DENORM-NEXT: v_sub_f32_e32 v2, v8, v6
; GFX9-DENORM-NEXT: v_sub_f32_e32 v3, v9, v7
; GFX9-DENORM-NEXT: ; return to shader part epilog
;
; GFX10-DENORM-LABEL: test_v4f16_to_v4f32_sub_ext_neg_mul:
; GFX10-DENORM: ; %bb.0: ; %entry
; GFX10-DENORM-NEXT: s_mov_b32 s0, 0x80008000
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v8, v0
; GFX10-DENORM-NEXT: v_xor_b32_e32 v2, s0, v2
; GFX10-DENORM-NEXT: v_xor_b32_e32 v3, s0, v3
; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v9, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v10, v1
; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v11, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v0, v2
; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v1, v2 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v2, v3
; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v3, v3 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX10-DENORM-NEXT: v_fma_f32 v0, v8, v0, -v4
; GFX10-DENORM-NEXT: v_fma_f32 v1, v9, v1, -v5
; GFX10-DENORM-NEXT: v_fma_f32 v2, v10, v2, -v6
; GFX10-DENORM-NEXT: v_fma_f32 v3, v11, v3, -v7
; GFX10-DENORM-NEXT: ; return to shader part epilog
entry:
%a = fmul fast <4 x half> %x, %y
%b = fneg <4 x half> %a
%c = fpext <4 x half> %b to <4 x float>
%d = fsub fast <4 x float> %c, %z
ret <4 x float> %d
}
; fold (fsub (fneg (fpext (fmul, x, y))), z) -> (fneg (fma (fpext x)), (fpext y), z)
define amdgpu_vs <4 x float> @test_v4f16_to_v4f32_sub_neg_ext_mul(<4 x half> %x, <4 x half> %y, <4 x float> %z) {
; GFX9-DENORM-LABEL: test_v4f16_to_v4f32_sub_neg_ext_mul:
; GFX9-DENORM: ; %bb.0: ; %entry
; GFX9-DENORM-NEXT: v_pk_mul_f16 v0, v0, v2 neg_lo:[0,1] neg_hi:[0,1]
; GFX9-DENORM-NEXT: v_pk_mul_f16 v1, v1, v3 neg_lo:[0,1] neg_hi:[0,1]
; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v2, v0
; GFX9-DENORM-NEXT: v_cvt_f32_f16_sdwa v3, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v8, v1
; GFX9-DENORM-NEXT: v_cvt_f32_f16_sdwa v9, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX9-DENORM-NEXT: v_sub_f32_e32 v0, v2, v4
; GFX9-DENORM-NEXT: v_sub_f32_e32 v1, v3, v5
; GFX9-DENORM-NEXT: v_sub_f32_e32 v2, v8, v6
; GFX9-DENORM-NEXT: v_sub_f32_e32 v3, v9, v7
; GFX9-DENORM-NEXT: ; return to shader part epilog
;
; GFX10-DENORM-LABEL: test_v4f16_to_v4f32_sub_neg_ext_mul:
; GFX10-DENORM: ; %bb.0: ; %entry
; GFX10-DENORM-NEXT: s_mov_b32 s0, 0x80008000
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v8, v0
; GFX10-DENORM-NEXT: v_xor_b32_e32 v2, s0, v2
; GFX10-DENORM-NEXT: v_xor_b32_e32 v3, s0, v3
; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v9, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v10, v1
; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v11, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v0, v2
; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v1, v2 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v2, v3
; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v3, v3 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX10-DENORM-NEXT: v_fma_f32 v0, v8, v0, -v4
; GFX10-DENORM-NEXT: v_fma_f32 v1, v9, v1, -v5
; GFX10-DENORM-NEXT: v_fma_f32 v2, v10, v2, -v6
; GFX10-DENORM-NEXT: v_fma_f32 v3, v11, v3, -v7
; GFX10-DENORM-NEXT: ; return to shader part epilog
entry:
%a = fmul fast <4 x half> %x, %y
%b = fpext <4 x half> %a to <4 x float>
%c = fneg <4 x float> %b
%d = fsub fast <4 x float> %c, %z
ret <4 x float> %d
}
; fold (fsub x, (fpext (fneg (fmul y, z)))) -> (fma (fpext y), (fpext z), x)
define amdgpu_vs <4 x float> @test_v4f16_to_v4f32_sub_ext_neg_mul2(<4 x float> %x, <4 x half> %y, <4 x half> %z) {
; GFX9-DENORM-LABEL: test_v4f16_to_v4f32_sub_ext_neg_mul2:
; GFX9-DENORM: ; %bb.0: ; %entry
; GFX9-DENORM-NEXT: v_pk_mul_f16 v4, v4, v6 neg_lo:[0,1] neg_hi:[0,1]
; GFX9-DENORM-NEXT: v_pk_mul_f16 v5, v5, v7 neg_lo:[0,1] neg_hi:[0,1]
; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v6, v4
; GFX9-DENORM-NEXT: v_cvt_f32_f16_sdwa v4, v4 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v7, v5
; GFX9-DENORM-NEXT: v_cvt_f32_f16_sdwa v5, v5 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX9-DENORM-NEXT: v_sub_f32_e32 v0, v0, v6
; GFX9-DENORM-NEXT: v_sub_f32_e32 v1, v1, v4
; GFX9-DENORM-NEXT: v_sub_f32_e32 v2, v2, v7
; GFX9-DENORM-NEXT: v_sub_f32_e32 v3, v3, v5
; GFX9-DENORM-NEXT: ; return to shader part epilog
;
; GFX10-DENORM-LABEL: test_v4f16_to_v4f32_sub_ext_neg_mul2:
; GFX10-DENORM: ; %bb.0: ; %entry
; GFX10-DENORM-NEXT: s_mov_b32 s0, 0x80008000
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v8, v4
; GFX10-DENORM-NEXT: v_xor_b32_e32 v6, s0, v6
; GFX10-DENORM-NEXT: v_xor_b32_e32 v7, s0, v7
; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v4, v4 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v9, v5
; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v5, v5 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v10, v6
; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v6, v6 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v11, v7
; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v7, v7 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX10-DENORM-NEXT: v_fma_f32 v0, -v8, v10, v0
; GFX10-DENORM-NEXT: v_fma_f32 v1, -v4, v6, v1
; GFX10-DENORM-NEXT: v_fma_f32 v2, -v9, v11, v2
; GFX10-DENORM-NEXT: v_fma_f32 v3, -v5, v7, v3
; GFX10-DENORM-NEXT: ; return to shader part epilog
entry:
%a = fmul fast <4 x half> %y, %z
%b = fneg <4 x half> %a
%c = fpext <4 x half> %b to <4 x float>
%d = fsub fast <4 x float> %x, %c
ret <4 x float> %d
}
; fold (fsub x, (fneg (fpext (fmul y, z)))) -> (fma (fpext y), (fpext z), x)
define amdgpu_vs <4 x float> @test_v4f16_to_v4f32_sub_neg_ext_mul2(<4 x float> %x, <4 x half> %y, <4 x half> %z) {
; GFX9-DENORM-LABEL: test_v4f16_to_v4f32_sub_neg_ext_mul2:
; GFX9-DENORM: ; %bb.0: ; %entry
; GFX9-DENORM-NEXT: v_pk_mul_f16 v4, v4, v6 neg_lo:[0,1] neg_hi:[0,1]
; GFX9-DENORM-NEXT: v_pk_mul_f16 v5, v5, v7 neg_lo:[0,1] neg_hi:[0,1]
; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v6, v4
; GFX9-DENORM-NEXT: v_cvt_f32_f16_sdwa v4, v4 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX9-DENORM-NEXT: v_cvt_f32_f16_e32 v7, v5
; GFX9-DENORM-NEXT: v_cvt_f32_f16_sdwa v5, v5 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX9-DENORM-NEXT: v_sub_f32_e32 v0, v0, v6
; GFX9-DENORM-NEXT: v_sub_f32_e32 v1, v1, v4
; GFX9-DENORM-NEXT: v_sub_f32_e32 v2, v2, v7
; GFX9-DENORM-NEXT: v_sub_f32_e32 v3, v3, v5
; GFX9-DENORM-NEXT: ; return to shader part epilog
;
; GFX10-DENORM-LABEL: test_v4f16_to_v4f32_sub_neg_ext_mul2:
; GFX10-DENORM: ; %bb.0: ; %entry
; GFX10-DENORM-NEXT: s_mov_b32 s0, 0x80008000
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v8, v4
; GFX10-DENORM-NEXT: v_xor_b32_e32 v6, s0, v6
; GFX10-DENORM-NEXT: v_xor_b32_e32 v7, s0, v7
; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v4, v4 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v9, v5
; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v5, v5 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v10, v6
; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v6, v6 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX10-DENORM-NEXT: v_cvt_f32_f16_e32 v11, v7
; GFX10-DENORM-NEXT: v_cvt_f32_f16_sdwa v7, v7 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_1
; GFX10-DENORM-NEXT: v_fma_f32 v0, -v8, v10, v0
; GFX10-DENORM-NEXT: v_fma_f32 v1, -v4, v6, v1
; GFX10-DENORM-NEXT: v_fma_f32 v2, -v9, v11, v2
; GFX10-DENORM-NEXT: v_fma_f32 v3, -v5, v7, v3
; GFX10-DENORM-NEXT: ; return to shader part epilog
entry:
%a = fmul fast <4 x half> %y, %z
%b = fpext <4 x half> %a to <4 x float>
%c = fneg <4 x float> %b
%d = fsub fast <4 x float> %x, %c
ret <4 x float> %d
}
|