1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168
|
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=tahiti -verify-machineinstrs < %s | FileCheck -check-prefix=GFX6 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX10 %s
define amdgpu_ps <4 x float> @load_3d_v4f32_xyzw(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %r) {
; GFX6-LABEL: load_3d_v4f32_xyzw:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf unorm
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: load_3d_v4f32_xyzw:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%v = call <4 x float> @llvm.amdgcn.image.load.3d.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %r, <8 x i32> %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_3d_v4f32_xyzw_tfe(<8 x i32> inreg %rsrc, i32 addrspace(1)* inreg %out, i32 %s, i32 %t, i32 %r) {
; GFX6-LABEL: load_3d_v4f32_xyzw_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v5, v0
; GFX6-NEXT: v_mov_b32_e32 v0, 0
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: v_mov_b32_e32 v6, v1
; GFX6-NEXT: v_mov_b32_e32 v7, v2
; GFX6-NEXT: v_mov_b32_e32 v1, v0
; GFX6-NEXT: v_mov_b32_e32 v2, v0
; GFX6-NEXT: v_mov_b32_e32 v3, v0
; GFX6-NEXT: v_mov_b32_e32 v4, v0
; GFX6-NEXT: image_load v[0:4], v[5:7], s[0:7] dmask:0xf unorm tfe
; GFX6-NEXT: s_mov_b32 s8, s10
; GFX6-NEXT: s_mov_b32 s9, s11
; GFX6-NEXT: s_mov_b32 s10, -1
; GFX6-NEXT: s_mov_b32 s11, 0xf000
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dword v4, off, s[8:11], 0
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: load_3d_v4f32_xyzw_tfe:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v8, 0
; GFX10-NEXT: v_mov_b32_e32 v5, v0
; GFX10-NEXT: v_mov_b32_e32 v6, v1
; GFX10-NEXT: v_mov_b32_e32 v7, v2
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: v_mov_b32_e32 v9, v8
; GFX10-NEXT: v_mov_b32_e32 v10, v8
; GFX10-NEXT: v_mov_b32_e32 v11, v8
; GFX10-NEXT: v_mov_b32_e32 v12, v8
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: v_mov_b32_e32 v0, v8
; GFX10-NEXT: v_mov_b32_e32 v1, v9
; GFX10-NEXT: v_mov_b32_e32 v2, v10
; GFX10-NEXT: v_mov_b32_e32 v3, v11
; GFX10-NEXT: v_mov_b32_e32 v4, v12
; GFX10-NEXT: image_load v[0:4], v[5:7], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm tfe
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: global_store_dword v8, v4, s[10:11]
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: ; return to shader part epilog
%v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.3d.sl_v4f32i32s.i32(i32 15, i32 %s, i32 %t, i32 %r, <8 x i32> %rsrc, i32 1, i32 0)
%v.vec = extractvalue { <4 x float>, i32 } %v, 0
%v.err = extractvalue { <4 x float>, i32 } %v, 1
store i32 %v.err, i32 addrspace(1)* %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_3d_v4f32_xyzw_tfe_lwe(<8 x i32> inreg %rsrc, i32 addrspace(1)* inreg %out, i32 %s, i32 %t, i32 %r) {
; GFX6-LABEL: load_3d_v4f32_xyzw_tfe_lwe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v5, v0
; GFX6-NEXT: v_mov_b32_e32 v0, 0
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: v_mov_b32_e32 v6, v1
; GFX6-NEXT: v_mov_b32_e32 v7, v2
; GFX6-NEXT: v_mov_b32_e32 v1, v0
; GFX6-NEXT: v_mov_b32_e32 v2, v0
; GFX6-NEXT: v_mov_b32_e32 v3, v0
; GFX6-NEXT: v_mov_b32_e32 v4, v0
; GFX6-NEXT: image_load v[0:4], v[5:7], s[0:7] dmask:0xf unorm tfe lwe
; GFX6-NEXT: s_mov_b32 s8, s10
; GFX6-NEXT: s_mov_b32 s9, s11
; GFX6-NEXT: s_mov_b32 s10, -1
; GFX6-NEXT: s_mov_b32 s11, 0xf000
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dword v4, off, s[8:11], 0
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: load_3d_v4f32_xyzw_tfe_lwe:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v8, 0
; GFX10-NEXT: v_mov_b32_e32 v5, v0
; GFX10-NEXT: v_mov_b32_e32 v6, v1
; GFX10-NEXT: v_mov_b32_e32 v7, v2
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: v_mov_b32_e32 v9, v8
; GFX10-NEXT: v_mov_b32_e32 v10, v8
; GFX10-NEXT: v_mov_b32_e32 v11, v8
; GFX10-NEXT: v_mov_b32_e32 v12, v8
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: v_mov_b32_e32 v0, v8
; GFX10-NEXT: v_mov_b32_e32 v1, v9
; GFX10-NEXT: v_mov_b32_e32 v2, v10
; GFX10-NEXT: v_mov_b32_e32 v3, v11
; GFX10-NEXT: v_mov_b32_e32 v4, v12
; GFX10-NEXT: image_load v[0:4], v[5:7], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm tfe lwe
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: global_store_dword v8, v4, s[10:11]
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: ; return to shader part epilog
%v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.3d.sl_v4f32i32s.i32(i32 15, i32 %s, i32 %t, i32 %r, <8 x i32> %rsrc, i32 3, i32 0)
%v.vec = extractvalue { <4 x float>, i32 } %v, 0
%v.err = extractvalue { <4 x float>, i32 } %v, 1
store i32 %v.err, i32 addrspace(1)* %out, align 4
ret <4 x float> %v.vec
}
declare <4 x float> @llvm.amdgcn.image.load.3d.v4f32.i32(i32 immarg, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare { <4 x float>, i32 } @llvm.amdgcn.image.load.3d.sl_v4f32i32s.i32(i32 immarg, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
attributes #0 = { nounwind readonly }
|