1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321
|
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx700 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX7 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx803 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX8 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX10 %s
define amdgpu_ps float @test_writelane_s_s_s(i32 inreg %data, i32 inreg %lane, i32 inreg %vdst.in) #0 {
; GFX7-LABEL: test_writelane_s_s_s:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_mov_b32_e32 v0, s4
; GFX7-NEXT: s_mov_b32 m0, s3
; GFX7-NEXT: v_writelane_b32 v0, s2, m0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: test_writelane_s_s_s:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s4
; GFX8-NEXT: s_mov_b32 m0, s3
; GFX8-NEXT: v_writelane_b32 v0, s2, m0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: test_writelane_s_s_s:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, s4
; GFX10-NEXT: v_writelane_b32 v0, s2, s3
; GFX10-NEXT: ; return to shader part epilog
%writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 %lane, i32 %vdst.in)
%writelane.cast = bitcast i32 %writelane to float
ret float %writelane.cast
}
define amdgpu_ps float @test_writelane_s_s_imm(i32 inreg %data, i32 inreg %lane) #0 {
; GFX7-LABEL: test_writelane_s_s_imm:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_mov_b32_e32 v0, 42
; GFX7-NEXT: s_mov_b32 m0, s3
; GFX7-NEXT: v_writelane_b32 v0, s2, m0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: test_writelane_s_s_imm:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, 42
; GFX8-NEXT: s_mov_b32 m0, s3
; GFX8-NEXT: v_writelane_b32 v0, s2, m0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: test_writelane_s_s_imm:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 42
; GFX10-NEXT: v_writelane_b32 v0, s2, s3
; GFX10-NEXT: ; return to shader part epilog
%writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 %lane, i32 42)
%writelane.cast = bitcast i32 %writelane to float
ret float %writelane.cast
}
; data is not inline imm
define amdgpu_ps float @test_writelane_k_s_v(i32 inreg %lane, i32 %vdst.in) #0 {
; GFX7-LABEL: test_writelane_k_s_v:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_movk_i32 s0, 0x3e7
; GFX7-NEXT: s_mov_b32 m0, s2
; GFX7-NEXT: v_writelane_b32 v0, s0, m0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: test_writelane_k_s_v:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_movk_i32 s0, 0x3e7
; GFX8-NEXT: s_mov_b32 m0, s2
; GFX8-NEXT: v_writelane_b32 v0, s0, m0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: test_writelane_k_s_v:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_movk_i32 s0, 0x3e7
; GFX10-NEXT: v_writelane_b32 v0, s0, s2
; GFX10-NEXT: ; return to shader part epilog
%writelane = call i32 @llvm.amdgcn.writelane(i32 999, i32 %lane, i32 %vdst.in)
%writelane.cast = bitcast i32 %writelane to float
ret float %writelane.cast
}
; Data is inline imm
define amdgpu_ps float @test_writelane_imm_s_v(i32 inreg %lane, i32 %vdst.in) #0 {
; GFX7-LABEL: test_writelane_imm_s_v:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_writelane_b32 v0, 42, s2
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: test_writelane_imm_s_v:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_writelane_b32 v0, 42, s2
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: test_writelane_imm_s_v:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_writelane_b32 v0, 42, s2
; GFX10-NEXT: ; return to shader part epilog
%writelane = call i32 @llvm.amdgcn.writelane(i32 42, i32 %lane, i32 %vdst.in)
%writelane.cast = bitcast i32 %writelane to float
ret float %writelane.cast
}
; Data is subtarget dependent inline imm
define amdgpu_ps float @test_writelane_imminv2pi_s_v(i32 inreg %lane, i32 %vdst.in) #0 {
; GFX7-LABEL: test_writelane_imminv2pi_s_v:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_mov_b32 s0, 0x3e22f983
; GFX7-NEXT: s_mov_b32 m0, s2
; GFX7-NEXT: v_writelane_b32 v0, s0, m0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: test_writelane_imminv2pi_s_v:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_writelane_b32 v0, 0.15915494, s2
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: test_writelane_imminv2pi_s_v:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_writelane_b32 v0, 0.15915494, s2
; GFX10-NEXT: ; return to shader part epilog
%writelane = call i32 @llvm.amdgcn.writelane(i32 bitcast (float 0x3FC45F3060000000 to i32), i32 %lane, i32 %vdst.in)
%writelane.cast = bitcast i32 %writelane to float
ret float %writelane.cast
}
; Lane is inline imm
define amdgpu_ps float @test_writelane_s_imm_v(i32 inreg %data, i32 %vdst.in) #0 {
; GFX7-LABEL: test_writelane_s_imm_v:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_writelane_b32 v0, s2, 23
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: test_writelane_s_imm_v:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_writelane_b32 v0, s2, 23
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: test_writelane_s_imm_v:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_writelane_b32 v0, s2, 23
; GFX10-NEXT: ; return to shader part epilog
%writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 23, i32 %vdst.in)
%writelane.cast = bitcast i32 %writelane to float
ret float %writelane.cast
}
; Lane index is larger than the wavesize
define amdgpu_ps float @test_writelane_s_k0_v(i32 inreg %data, i32 %vdst.in) #0 {
; GFX7-LABEL: test_writelane_s_k0_v:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_writelane_b32 v0, s2, 3
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: test_writelane_s_k0_v:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_writelane_b32 v0, s2, 3
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: test_writelane_s_k0_v:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_movk_i32 s0, 0x43
; GFX10-NEXT: v_writelane_b32 v0, s2, s0
; GFX10-NEXT: ; return to shader part epilog
%writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 67, i32 %vdst.in)
%writelane.cast = bitcast i32 %writelane to float
ret float %writelane.cast
}
; Lane index is larger than the wavesize for wave32
define amdgpu_ps float @test_writelane_s_k1_v(i32 inreg %data, i32 %vdst.in) #0 {
; GFX7-LABEL: test_writelane_s_k1_v:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_writelane_b32 v0, s2, 32
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: test_writelane_s_k1_v:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_writelane_b32 v0, s2, 32
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: test_writelane_s_k1_v:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_writelane_b32 v0, s2, 32
; GFX10-NEXT: ; return to shader part epilog
%writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 32, i32 %vdst.in)
%writelane.cast = bitcast i32 %writelane to float
ret float %writelane.cast
}
define amdgpu_ps float @test_writelane_v_v_v(i32 %data, i32 %lane, i32 %vdst.in) #0 {
; GFX7-LABEL: test_writelane_v_v_v:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_readfirstlane_b32 s1, v1
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: s_mov_b32 m0, s1
; GFX7-NEXT: v_writelane_b32 v2, s0, m0
; GFX7-NEXT: v_mov_b32_e32 v0, v2
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: test_writelane_v_v_v:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_readfirstlane_b32 s1, v1
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: s_mov_b32 m0, s1
; GFX8-NEXT: v_writelane_b32 v2, s0, m0
; GFX8-NEXT: v_mov_b32_e32 v0, v2
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: test_writelane_v_v_v:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: v_readfirstlane_b32 s1, v1
; GFX10-NEXT: v_writelane_b32 v2, s0, s1
; GFX10-NEXT: v_mov_b32_e32 v0, v2
; GFX10-NEXT: ; return to shader part epilog
%writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 %lane, i32 %vdst.in)
%writelane.cast = bitcast i32 %writelane to float
ret float %writelane.cast
}
define amdgpu_ps float @test_writelane_v_s_v(i32 %data, i32 inreg %lane, i32 %vdst.in) #0 {
; GFX7-LABEL: test_writelane_v_s_v:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: s_mov_b32 m0, s2
; GFX7-NEXT: v_writelane_b32 v1, s0, m0
; GFX7-NEXT: v_mov_b32_e32 v0, v1
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: test_writelane_v_s_v:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: s_mov_b32 m0, s2
; GFX8-NEXT: v_writelane_b32 v1, s0, m0
; GFX8-NEXT: v_mov_b32_e32 v0, v1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: test_writelane_v_s_v:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: v_writelane_b32 v1, s0, s2
; GFX10-NEXT: v_mov_b32_e32 v0, v1
; GFX10-NEXT: ; return to shader part epilog
%writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 inreg %lane, i32 %vdst.in)
%writelane.cast = bitcast i32 %writelane to float
ret float %writelane.cast
}
; FIXME: This could theoretically use m0 directly as the data source,
; and another SGPR as the lane selector and avoid register swap.
define amdgpu_ps float @test_writelane_m0_s_v(i32 inreg %lane, i32 %vdst.in) #0 {
; GFX7-LABEL: test_writelane_m0_s_v:
; GFX7: ; %bb.0:
; GFX7-NEXT: ;;#ASMSTART
; GFX7-NEXT: s_mov_b32 m0, -1
; GFX7-NEXT: ;;#ASMEND
; GFX7-NEXT: s_mov_b32 s0, m0
; GFX7-NEXT: s_mov_b32 m0, s2
; GFX7-NEXT: v_writelane_b32 v0, s0, m0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: test_writelane_m0_s_v:
; GFX8: ; %bb.0:
; GFX8-NEXT: ;;#ASMSTART
; GFX8-NEXT: s_mov_b32 m0, -1
; GFX8-NEXT: ;;#ASMEND
; GFX8-NEXT: s_mov_b32 s0, m0
; GFX8-NEXT: s_mov_b32 m0, s2
; GFX8-NEXT: v_writelane_b32 v0, s0, m0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: test_writelane_m0_s_v:
; GFX10: ; %bb.0:
; GFX10-NEXT: ;;#ASMSTART
; GFX10-NEXT: s_mov_b32 m0, -1
; GFX10-NEXT: ;;#ASMEND
; GFX10-NEXT: v_writelane_b32 v0, m0, s2
; GFX10-NEXT: ; return to shader part epilog
%m0 = call i32 asm "s_mov_b32 m0, -1", "={m0}"()
%writelane = call i32 @llvm.amdgcn.writelane(i32 %m0, i32 %lane, i32 %vdst.in)
%writelane.cast = bitcast i32 %writelane to float
ret float %writelane.cast
}
define amdgpu_ps float @test_writelane_s_m0_v(i32 inreg %data, i32 %vdst.in) #0 {
; GFX7-LABEL: test_writelane_s_m0_v:
; GFX7: ; %bb.0:
; GFX7-NEXT: ;;#ASMSTART
; GFX7-NEXT: s_mov_b32 m0, -1
; GFX7-NEXT: ;;#ASMEND
; GFX7-NEXT: v_writelane_b32 v0, s2, m0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: test_writelane_s_m0_v:
; GFX8: ; %bb.0:
; GFX8-NEXT: ;;#ASMSTART
; GFX8-NEXT: s_mov_b32 m0, -1
; GFX8-NEXT: ;;#ASMEND
; GFX8-NEXT: v_writelane_b32 v0, s2, m0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: test_writelane_s_m0_v:
; GFX10: ; %bb.0:
; GFX10-NEXT: ;;#ASMSTART
; GFX10-NEXT: s_mov_b32 m0, -1
; GFX10-NEXT: ;;#ASMEND
; GFX10-NEXT: v_writelane_b32 v0, s2, m0
; GFX10-NEXT: ; return to shader part epilog
%m0 = call i32 asm "s_mov_b32 m0, -1", "={m0}"()
%writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 %m0, i32 %vdst.in)
%writelane.cast = bitcast i32 %writelane to float
ret float %writelane.cast
}
declare i32 @llvm.amdgcn.writelane(i32, i32, i32) #1
declare i32 @llvm.amdgcn.workitem.id.x() #2
attributes #0 = { nounwind }
attributes #1 = { convergent nounwind readnone willreturn }
attributes #2 = { nounwind readnone speculatable willreturn }
|