1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397
|
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -march=amdgcn -mcpu=gfx1013 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX1013 %s
; RUN: llc -march=amdgcn -mcpu=gfx1030 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX1030 %s
; RUN: not --crash llc -march=amdgcn -mcpu=gfx1012 -verify-machineinstrs < %s 2>&1 | FileCheck -check-prefix=ERR %s
; uint4 llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(uint node_ptr, float ray_extent, float3 ray_origin, float3 ray_dir, float3 ray_inv_dir, uint4 texture_descr)
; uint4 llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(uint node_ptr, float ray_extent, float3 ray_origin, half3 ray_dir, half3 ray_inv_dir, uint4 texture_descr)
; uint4 llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(ulong node_ptr, float ray_extent, float3 ray_origin, float3 ray_dir, float3 ray_inv_dir, uint4 texture_descr)
; uint4 llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(ulong node_ptr, float ray_extent, float3 ray_origin, half3 ray_dir, half3 ray_inv_dir, uint4 texture_descr)
declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32, float, <3 x float>, <3 x float>, <3 x float>, <4 x i32>)
declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32, float, <3 x float>, <3 x half>, <3 x half>, <4 x i32>)
declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64, float, <3 x float>, <3 x float>, <3 x float>, <4 x i32>)
declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64, float, <3 x float>, <3 x half>, <3 x half>, <4 x i32>)
; ERR: in function image_bvh_intersect_ray{{.*}}intrinsic not supported on subtarget
; Arguments are flattened to represent the actual VGPR_A layout, so we have no
; extra moves in the generated kernel.
define amdgpu_ps <4 x float> @image_bvh_intersect_ray(i32 %node_ptr, float %ray_extent, float %ray_origin_x, float %ray_origin_y, float %ray_origin_z, float %ray_dir_x, float %ray_dir_y, float %ray_dir_z, float %ray_inv_dir_x, float %ray_inv_dir_y, float %ray_inv_dir_z, <4 x i32> inreg %tdescr) {
; GCN-LABEL: image_bvh_intersect_ray:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_bvh_intersect_ray v[0:3], v[0:15], s[0:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%ray_origin0 = insertelement <3 x float> undef, float %ray_origin_x, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float %ray_origin_y, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float %ray_origin_z, i32 2
%ray_dir0 = insertelement <3 x float> undef, float %ray_dir_x, i32 0
%ray_dir1 = insertelement <3 x float> %ray_dir0, float %ray_dir_y, i32 1
%ray_dir = insertelement <3 x float> %ray_dir1, float %ray_dir_z, i32 2
%ray_inv_dir0 = insertelement <3 x float> undef, float %ray_inv_dir_x, i32 0
%ray_inv_dir1 = insertelement <3 x float> %ray_inv_dir0, float %ray_inv_dir_y, i32 1
%ray_inv_dir = insertelement <3 x float> %ray_inv_dir1, float %ray_inv_dir_z, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
define amdgpu_ps <4 x float> @image_bvh_intersect_ray_a16(i32 inreg %node_ptr, float inreg %ray_extent, <3 x float> inreg %ray_origin, <3 x half> inreg %ray_dir, <3 x half> inreg %ray_inv_dir, <4 x i32> inreg %tdescr) {
; GCN-LABEL: image_bvh_intersect_ray_a16:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: s_mov_b32 s15, s12
; GCN-NEXT: s_mov_b32 s12, s9
; GCN-NEXT: s_lshr_b32 s9, s7, 16
; GCN-NEXT: s_pack_ll_b32_b16 s6, s6, s7
; GCN-NEXT: s_pack_ll_b32_b16 s7, s9, s8
; GCN-NEXT: v_mov_b32_e32 v0, s0
; GCN-NEXT: v_mov_b32_e32 v1, s1
; GCN-NEXT: v_mov_b32_e32 v2, s2
; GCN-NEXT: v_mov_b32_e32 v3, s3
; GCN-NEXT: v_mov_b32_e32 v4, s4
; GCN-NEXT: v_mov_b32_e32 v5, s5
; GCN-NEXT: v_mov_b32_e32 v6, s6
; GCN-NEXT: v_mov_b32_e32 v7, s7
; GCN-NEXT: s_mov_b32 s14, s11
; GCN-NEXT: s_mov_b32 s13, s10
; GCN-NEXT: image_bvh_intersect_ray v[0:3], v[0:7], s[12:15] a16
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
; Arguments are flattened to represent the actual VGPR_A layout, so we have no
; extra moves in the generated kernel.
define amdgpu_ps <4 x float> @image_bvh64_intersect_ray(<2 x i32> %node_ptr_vec, float %ray_extent, float %ray_origin_x, float %ray_origin_y, float %ray_origin_z, float %ray_dir_x, float %ray_dir_y, float %ray_dir_z, float %ray_inv_dir_x, float %ray_inv_dir_y, float %ray_inv_dir_z, <4 x i32> inreg %tdescr) {
; GCN-LABEL: image_bvh64_intersect_ray:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%node_ptr = bitcast <2 x i32> %node_ptr_vec to i64
%ray_origin0 = insertelement <3 x float> undef, float %ray_origin_x, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float %ray_origin_y, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float %ray_origin_z, i32 2
%ray_dir0 = insertelement <3 x float> undef, float %ray_dir_x, i32 0
%ray_dir1 = insertelement <3 x float> %ray_dir0, float %ray_dir_y, i32 1
%ray_dir = insertelement <3 x float> %ray_dir1, float %ray_dir_z, i32 2
%ray_inv_dir0 = insertelement <3 x float> undef, float %ray_inv_dir_x, i32 0
%ray_inv_dir1 = insertelement <3 x float> %ray_inv_dir0, float %ray_inv_dir_y, i32 1
%ray_inv_dir = insertelement <3 x float> %ray_inv_dir1, float %ray_inv_dir_z, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
define amdgpu_ps <4 x float> @image_bvh64_intersect_ray_a16(i64 inreg %node_ptr, float inreg %ray_extent, <3 x float> inreg %ray_origin, <3 x half> inreg %ray_dir, <3 x half> inreg %ray_inv_dir, <4 x i32> inreg %tdescr) {
; GCN-LABEL: image_bvh64_intersect_ray_a16:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: s_mov_b32 s14, s12
; GCN-NEXT: s_mov_b32 s12, s10
; GCN-NEXT: s_lshr_b32 s10, s8, 16
; GCN-NEXT: s_pack_ll_b32_b16 s7, s7, s8
; GCN-NEXT: s_pack_ll_b32_b16 s8, s10, s9
; GCN-NEXT: v_mov_b32_e32 v0, s0
; GCN-NEXT: v_mov_b32_e32 v1, s1
; GCN-NEXT: v_mov_b32_e32 v2, s2
; GCN-NEXT: v_mov_b32_e32 v3, s3
; GCN-NEXT: v_mov_b32_e32 v4, s4
; GCN-NEXT: v_mov_b32_e32 v5, s5
; GCN-NEXT: v_mov_b32_e32 v6, s6
; GCN-NEXT: v_mov_b32_e32 v7, s7
; GCN-NEXT: v_mov_b32_e32 v8, s8
; GCN-NEXT: s_mov_b32 s15, s13
; GCN-NEXT: s_mov_b32 s13, s11
; GCN-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[12:15] a16
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
; TODO: NSA reassign is very limited and cannot work with VGPR tuples and subregs.
define amdgpu_kernel void @image_bvh_intersect_ray_nsa_reassign(i32* %p_node_ptr, float* %p_ray, <4 x i32> inreg %tdescr) {
; GFX1013-LABEL: image_bvh_intersect_ray_nsa_reassign:
; GFX1013: ; %bb.0: ; %main_body
; GFX1013-NEXT: s_load_dwordx4 s[4:7], s[0:1], 0x24
; GFX1013-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GFX1013-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x34
; GFX1013-NEXT: v_mov_b32_e32 v6, 4.0
; GFX1013-NEXT: v_mov_b32_e32 v7, 0x40a00000
; GFX1013-NEXT: v_mov_b32_e32 v8, 0x40c00000
; GFX1013-NEXT: v_mov_b32_e32 v9, 0x40e00000
; GFX1013-NEXT: v_mov_b32_e32 v10, 0x41000000
; GFX1013-NEXT: s_waitcnt lgkmcnt(0)
; GFX1013-NEXT: v_add_co_u32 v2, s4, s4, v0
; GFX1013-NEXT: v_add_co_ci_u32_e64 v3, s4, s5, 0, s4
; GFX1013-NEXT: v_add_co_u32 v4, s4, s6, v0
; GFX1013-NEXT: v_add_co_ci_u32_e64 v5, s4, s7, 0, s4
; GFX1013-NEXT: flat_load_dword v0, v[2:3]
; GFX1013-NEXT: flat_load_dword v1, v[4:5]
; GFX1013-NEXT: v_mov_b32_e32 v2, 0
; GFX1013-NEXT: v_mov_b32_e32 v3, 1.0
; GFX1013-NEXT: v_mov_b32_e32 v4, 2.0
; GFX1013-NEXT: v_mov_b32_e32 v5, 0x40400000
; GFX1013-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1013-NEXT: image_bvh_intersect_ray v[0:3], v[0:15], s[0:3]
; GFX1013-NEXT: s_waitcnt vmcnt(0)
; GFX1013-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1013-NEXT: s_endpgm
;
; GFX1030-LABEL: image_bvh_intersect_ray_nsa_reassign:
; GFX1030: ; %bb.0: ; %main_body
; GFX1030-NEXT: s_load_dwordx4 s[4:7], s[0:1], 0x24
; GFX1030-NEXT: v_lshlrev_b32_e32 v2, 2, v0
; GFX1030-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x34
; GFX1030-NEXT: v_mov_b32_e32 v10, 0x41000000
; GFX1030-NEXT: v_mov_b32_e32 v9, 0x40e00000
; GFX1030-NEXT: v_mov_b32_e32 v8, 0x40c00000
; GFX1030-NEXT: v_mov_b32_e32 v7, 0x40a00000
; GFX1030-NEXT: v_mov_b32_e32 v6, 4.0
; GFX1030-NEXT: v_mov_b32_e32 v5, 0x40400000
; GFX1030-NEXT: v_mov_b32_e32 v4, 2.0
; GFX1030-NEXT: s_waitcnt lgkmcnt(0)
; GFX1030-NEXT: v_add_co_u32 v0, s4, s4, v2
; GFX1030-NEXT: v_add_co_ci_u32_e64 v1, s4, s5, 0, s4
; GFX1030-NEXT: v_add_co_u32 v2, s4, s6, v2
; GFX1030-NEXT: v_add_co_ci_u32_e64 v3, s4, s7, 0, s4
; GFX1030-NEXT: flat_load_dword v0, v[0:1]
; GFX1030-NEXT: flat_load_dword v1, v[2:3]
; GFX1030-NEXT: v_mov_b32_e32 v2, 0
; GFX1030-NEXT: v_mov_b32_e32 v3, 1.0
; GFX1030-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1030-NEXT: image_bvh_intersect_ray v[0:3], v[0:15], s[0:3]
; GFX1030-NEXT: s_waitcnt vmcnt(0)
; GFX1030-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1030-NEXT: s_endpgm
main_body:
%lid = tail call i32 @llvm.amdgcn.workitem.id.x()
%gep_node_ptr = getelementptr inbounds i32, i32* %p_node_ptr, i32 %lid
%node_ptr = load i32, i32* %gep_node_ptr, align 4
%gep_ray = getelementptr inbounds float, float* %p_ray, i32 %lid
%ray_extent = load float, float* %gep_ray, align 4
%ray_origin0 = insertelement <3 x float> undef, float 0.0, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float 1.0, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float 2.0, i32 2
%ray_dir0 = insertelement <3 x float> undef, float 3.0, i32 0
%ray_dir1 = insertelement <3 x float> %ray_dir0, float 4.0, i32 1
%ray_dir = insertelement <3 x float> %ray_dir1, float 5.0, i32 2
%ray_inv_dir0 = insertelement <3 x float> undef, float 6.0, i32 0
%ray_inv_dir1 = insertelement <3 x float> %ray_inv_dir0, float 7.0, i32 1
%ray_inv_dir = insertelement <3 x float> %ray_inv_dir1, float 8.0, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr)
store <4 x i32> %v, <4 x i32>* undef
ret void
}
define amdgpu_kernel void @image_bvh_intersect_ray_a16_nsa_reassign(i32* %p_node_ptr, float* %p_ray, <4 x i32> inreg %tdescr) {
; GFX1013-LABEL: image_bvh_intersect_ray_a16_nsa_reassign:
; GFX1013: ; %bb.0: ; %main_body
; GFX1013-NEXT: s_load_dwordx4 s[4:7], s[0:1], 0x24
; GFX1013-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GFX1013-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x34
; GFX1013-NEXT: v_mov_b32_e32 v6, 0x46004500
; GFX1013-NEXT: v_mov_b32_e32 v7, 0x48004700
; GFX1013-NEXT: s_waitcnt lgkmcnt(0)
; GFX1013-NEXT: v_add_co_u32 v2, s4, s4, v0
; GFX1013-NEXT: v_add_co_ci_u32_e64 v3, s4, s5, 0, s4
; GFX1013-NEXT: v_add_co_u32 v4, s4, s6, v0
; GFX1013-NEXT: v_add_co_ci_u32_e64 v5, s4, s7, 0, s4
; GFX1013-NEXT: flat_load_dword v0, v[2:3]
; GFX1013-NEXT: flat_load_dword v1, v[4:5]
; GFX1013-NEXT: v_mov_b32_e32 v2, 0
; GFX1013-NEXT: v_mov_b32_e32 v3, 1.0
; GFX1013-NEXT: v_mov_b32_e32 v4, 2.0
; GFX1013-NEXT: v_mov_b32_e32 v5, 0x44004200
; GFX1013-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1013-NEXT: image_bvh_intersect_ray v[0:3], v[0:7], s[0:3] a16
; GFX1013-NEXT: s_waitcnt vmcnt(0)
; GFX1013-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1013-NEXT: s_endpgm
;
; GFX1030-LABEL: image_bvh_intersect_ray_a16_nsa_reassign:
; GFX1030: ; %bb.0: ; %main_body
; GFX1030-NEXT: s_load_dwordx4 s[4:7], s[0:1], 0x24
; GFX1030-NEXT: v_lshlrev_b32_e32 v2, 2, v0
; GFX1030-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x34
; GFX1030-NEXT: v_mov_b32_e32 v4, 2.0
; GFX1030-NEXT: v_mov_b32_e32 v5, 0x44004200
; GFX1030-NEXT: v_mov_b32_e32 v6, 0x46004500
; GFX1030-NEXT: v_mov_b32_e32 v7, 0x48004700
; GFX1030-NEXT: s_waitcnt lgkmcnt(0)
; GFX1030-NEXT: v_add_co_u32 v0, s4, s4, v2
; GFX1030-NEXT: v_add_co_ci_u32_e64 v1, s4, s5, 0, s4
; GFX1030-NEXT: v_add_co_u32 v2, s4, s6, v2
; GFX1030-NEXT: v_add_co_ci_u32_e64 v3, s4, s7, 0, s4
; GFX1030-NEXT: flat_load_dword v0, v[0:1]
; GFX1030-NEXT: flat_load_dword v1, v[2:3]
; GFX1030-NEXT: v_mov_b32_e32 v2, 0
; GFX1030-NEXT: v_mov_b32_e32 v3, 1.0
; GFX1030-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1030-NEXT: image_bvh_intersect_ray v[0:3], v[0:7], s[0:3] a16
; GFX1030-NEXT: s_waitcnt vmcnt(0)
; GFX1030-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1030-NEXT: s_endpgm
main_body:
%lid = tail call i32 @llvm.amdgcn.workitem.id.x()
%gep_node_ptr = getelementptr inbounds i32, i32* %p_node_ptr, i32 %lid
%node_ptr = load i32, i32* %gep_node_ptr, align 4
%gep_ray = getelementptr inbounds float, float* %p_ray, i32 %lid
%ray_extent = load float, float* %gep_ray, align 4
%ray_origin0 = insertelement <3 x float> undef, float 0.0, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float 1.0, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float 2.0, i32 2
%ray_dir0 = insertelement <3 x half> undef, half 3.0, i32 0
%ray_dir1 = insertelement <3 x half> %ray_dir0, half 4.0, i32 1
%ray_dir = insertelement <3 x half> %ray_dir1, half 5.0, i32 2
%ray_inv_dir0 = insertelement <3 x half> undef, half 6.0, i32 0
%ray_inv_dir1 = insertelement <3 x half> %ray_inv_dir0, half 7.0, i32 1
%ray_inv_dir = insertelement <3 x half> %ray_inv_dir1, half 8.0, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr)
store <4 x i32> %v, <4 x i32>* undef
ret void
}
define amdgpu_kernel void @image_bvh64_intersect_ray_nsa_reassign(float* %p_ray, <4 x i32> inreg %tdescr) {
; GFX1013-LABEL: image_bvh64_intersect_ray_nsa_reassign:
; GFX1013: ; %bb.0: ; %main_body
; GFX1013-NEXT: s_load_dwordx2 s[4:5], s[0:1], 0x24
; GFX1013-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GFX1013-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x34
; GFX1013-NEXT: v_mov_b32_e32 v3, 0
; GFX1013-NEXT: v_mov_b32_e32 v4, 1.0
; GFX1013-NEXT: v_mov_b32_e32 v5, 2.0
; GFX1013-NEXT: v_mov_b32_e32 v6, 0x40400000
; GFX1013-NEXT: v_mov_b32_e32 v7, 4.0
; GFX1013-NEXT: v_mov_b32_e32 v8, 0x40a00000
; GFX1013-NEXT: v_mov_b32_e32 v9, 0x40c00000
; GFX1013-NEXT: v_mov_b32_e32 v10, 0x40e00000
; GFX1013-NEXT: v_mov_b32_e32 v11, 0x41000000
; GFX1013-NEXT: s_waitcnt lgkmcnt(0)
; GFX1013-NEXT: v_add_co_u32 v0, s4, s4, v0
; GFX1013-NEXT: v_add_co_ci_u32_e64 v1, s4, s5, 0, s4
; GFX1013-NEXT: flat_load_dword v2, v[0:1]
; GFX1013-NEXT: v_mov_b32_e32 v0, 0xb36211c7
; GFX1013-NEXT: v_mov_b32_e32 v1, 0x102
; GFX1013-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1013-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3]
; GFX1013-NEXT: s_waitcnt vmcnt(0)
; GFX1013-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1013-NEXT: s_endpgm
;
; GFX1030-LABEL: image_bvh64_intersect_ray_nsa_reassign:
; GFX1030: ; %bb.0: ; %main_body
; GFX1030-NEXT: s_load_dwordx2 s[4:5], s[0:1], 0x24
; GFX1030-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GFX1030-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x34
; GFX1030-NEXT: v_mov_b32_e32 v3, 0
; GFX1030-NEXT: v_mov_b32_e32 v11, 0x41000000
; GFX1030-NEXT: v_mov_b32_e32 v10, 0x40e00000
; GFX1030-NEXT: v_mov_b32_e32 v9, 0x40c00000
; GFX1030-NEXT: v_mov_b32_e32 v8, 0x40a00000
; GFX1030-NEXT: v_mov_b32_e32 v7, 4.0
; GFX1030-NEXT: v_mov_b32_e32 v6, 0x40400000
; GFX1030-NEXT: v_mov_b32_e32 v5, 2.0
; GFX1030-NEXT: v_mov_b32_e32 v4, 1.0
; GFX1030-NEXT: s_waitcnt lgkmcnt(0)
; GFX1030-NEXT: v_add_co_u32 v0, s4, s4, v0
; GFX1030-NEXT: v_add_co_ci_u32_e64 v1, s4, s5, 0, s4
; GFX1030-NEXT: flat_load_dword v2, v[0:1]
; GFX1030-NEXT: v_mov_b32_e32 v1, 0x102
; GFX1030-NEXT: v_mov_b32_e32 v0, 0xb36211c7
; GFX1030-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1030-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3]
; GFX1030-NEXT: s_waitcnt vmcnt(0)
; GFX1030-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1030-NEXT: s_endpgm
main_body:
%lid = tail call i32 @llvm.amdgcn.workitem.id.x()
%gep_ray = getelementptr inbounds float, float* %p_ray, i32 %lid
%ray_extent = load float, float* %gep_ray, align 4
%ray_origin0 = insertelement <3 x float> undef, float 0.0, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float 1.0, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float 2.0, i32 2
%ray_dir0 = insertelement <3 x float> undef, float 3.0, i32 0
%ray_dir1 = insertelement <3 x float> %ray_dir0, float 4.0, i32 1
%ray_dir = insertelement <3 x float> %ray_dir1, float 5.0, i32 2
%ray_inv_dir0 = insertelement <3 x float> undef, float 6.0, i32 0
%ray_inv_dir1 = insertelement <3 x float> %ray_inv_dir0, float 7.0, i32 1
%ray_inv_dir = insertelement <3 x float> %ray_inv_dir1, float 8.0, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 1111111111111, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr)
store <4 x i32> %v, <4 x i32>* undef
ret void
}
define amdgpu_kernel void @image_bvh64_intersect_ray_a16_nsa_reassign(float* %p_ray, <4 x i32> inreg %tdescr) {
; GFX1013-LABEL: image_bvh64_intersect_ray_a16_nsa_reassign:
; GFX1013: ; %bb.0: ; %main_body
; GFX1013-NEXT: s_load_dwordx2 s[4:5], s[0:1], 0x24
; GFX1013-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GFX1013-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x34
; GFX1013-NEXT: v_mov_b32_e32 v3, 0
; GFX1013-NEXT: v_mov_b32_e32 v4, 1.0
; GFX1013-NEXT: v_mov_b32_e32 v5, 2.0
; GFX1013-NEXT: v_mov_b32_e32 v6, 0x44004200
; GFX1013-NEXT: v_mov_b32_e32 v7, 0x46004500
; GFX1013-NEXT: v_mov_b32_e32 v8, 0x48004700
; GFX1013-NEXT: s_waitcnt lgkmcnt(0)
; GFX1013-NEXT: v_add_co_u32 v0, s4, s4, v0
; GFX1013-NEXT: v_add_co_ci_u32_e64 v1, s4, s5, 0, s4
; GFX1013-NEXT: flat_load_dword v2, v[0:1]
; GFX1013-NEXT: v_mov_b32_e32 v0, 0xb36211c6
; GFX1013-NEXT: v_mov_b32_e32 v1, 0x102
; GFX1013-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1013-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3] a16
; GFX1013-NEXT: s_waitcnt vmcnt(0)
; GFX1013-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1013-NEXT: s_endpgm
;
; GFX1030-LABEL: image_bvh64_intersect_ray_a16_nsa_reassign:
; GFX1030: ; %bb.0: ; %main_body
; GFX1030-NEXT: s_load_dwordx2 s[4:5], s[0:1], 0x24
; GFX1030-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GFX1030-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x34
; GFX1030-NEXT: v_mov_b32_e32 v3, 0
; GFX1030-NEXT: v_mov_b32_e32 v5, 2.0
; GFX1030-NEXT: v_mov_b32_e32 v4, 1.0
; GFX1030-NEXT: v_mov_b32_e32 v6, 0x44004200
; GFX1030-NEXT: v_mov_b32_e32 v7, 0x46004500
; GFX1030-NEXT: v_mov_b32_e32 v8, 0x48004700
; GFX1030-NEXT: s_waitcnt lgkmcnt(0)
; GFX1030-NEXT: v_add_co_u32 v0, s4, s4, v0
; GFX1030-NEXT: v_add_co_ci_u32_e64 v1, s4, s5, 0, s4
; GFX1030-NEXT: flat_load_dword v2, v[0:1]
; GFX1030-NEXT: v_mov_b32_e32 v1, 0x102
; GFX1030-NEXT: v_mov_b32_e32 v0, 0xb36211c6
; GFX1030-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1030-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3] a16
; GFX1030-NEXT: s_waitcnt vmcnt(0)
; GFX1030-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1030-NEXT: s_endpgm
main_body:
%lid = tail call i32 @llvm.amdgcn.workitem.id.x()
%gep_ray = getelementptr inbounds float, float* %p_ray, i32 %lid
%ray_extent = load float, float* %gep_ray, align 4
%ray_origin0 = insertelement <3 x float> undef, float 0.0, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float 1.0, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float 2.0, i32 2
%ray_dir0 = insertelement <3 x half> undef, half 3.0, i32 0
%ray_dir1 = insertelement <3 x half> %ray_dir0, half 4.0, i32 1
%ray_dir = insertelement <3 x half> %ray_dir1, half 5.0, i32 2
%ray_inv_dir0 = insertelement <3 x half> undef, half 6.0, i32 0
%ray_inv_dir1 = insertelement <3 x half> %ray_inv_dir0, half 7.0, i32 1
%ray_inv_dir = insertelement <3 x half> %ray_inv_dir1, half 8.0, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64 1111111111110, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr)
store <4 x i32> %v, <4 x i32>* undef
ret void
}
declare i32 @llvm.amdgcn.workitem.id.x()
|