File: reduce-build-vec-ext-to-ext-build-vec.ll

package info (click to toggle)
llvm-toolchain-14 1%3A14.0.6-12
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 1,496,180 kB
  • sloc: cpp: 5,593,972; ansic: 986,872; asm: 585,869; python: 184,223; objc: 72,530; lisp: 31,119; f90: 27,793; javascript: 9,780; pascal: 9,762; sh: 9,482; perl: 7,468; ml: 5,432; awk: 3,523; makefile: 2,538; xml: 953; cs: 573; fortran: 567
file content (20 lines) | stat: -rw-r--r-- 759 bytes parent folder | download | duplicates (13)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
; RUN: llc -march=amdgcn -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -enable-var-scope -check-prefixes=GCN,GFX9 %s

; Make sure reduceBuildVecExtToExtBuildVec combine doesn't regress

; code with legal v4i16. The v4i16 build_vector it produces will be
; custom lowered into an i32 based build_vector, producing a mess that
; nothing manages to put back together.

; GCN-LABEL: {{^}}v2i16_to_i64:
; GFX9: s_waitcnt
; GFX9-NEXT: v_pk_add_u16 v1, v0, v1
; GFX9-NEXT: v_and_b32_e32 v0, 0xffff, v1
; GFX9-NEXT: v_lshrrev_b32_e32 v1, 16, v1
; GFX9-NEXT: s_setpc_b64
define i64 @v2i16_to_i64(<2 x i16> %x, <2 x i16> %y) {
  %x.add = add <2 x i16> %x, %y
  %zext = zext <2 x i16> %x.add to <2 x i32>
  %arst = bitcast <2 x i32> %zext to i64
  ret i64 %arst
}