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; RUN: llc -march=hexagon < %s | FileCheck %s
; CHECK: vcmp{{.*}}
target triple = "hexagon"
%s.0 = type { i16, i16, i16, [4 x i8*], i32, i32, i32, %s.1*, %s.3, i16, i16, i16, i16, i16, %s.4 }
%s.1 = type { %s.1*, %s.2* }
%s.2 = type { i16, i16 }
%s.3 = type { i32, i16*, i16*, i32* }
%s.4 = type { i8 }
@g0 = private unnamed_addr constant [7 x i8] c"Static\00", align 1
@g1 = private unnamed_addr constant [5 x i8] c"Heap\00", align 1
@g2 = private unnamed_addr constant [6 x i8] c"Stack\00", align 1
; Function Attrs: nounwind
define i32 @f0(i32 %a0, i8** nocapture %a1) #0 {
b0:
%v0 = alloca [1 x %s.0], align 8
%v1 = call i32 @f1(i32 5) #0
%v2 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 6
%v3 = icmp eq i32 %v1, 0
%v4 = select i1 %v3, i32 7, i32 %v1
store i32 %v4, i32* %v2, align 8, !tbaa !0
%v5 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 0
%v6 = bitcast [1 x %s.0]* %v0 to i32*
%v7 = load i32, i32* %v6, align 8
%v8 = trunc i32 %v7 to i16
%v9 = icmp eq i16 %v8, 0
br i1 %v9, label %b1, label %b4
b1: ; preds = %b0
%v10 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 1
%v11 = icmp ult i32 %v7, 65536
br i1 %v11, label %b2, label %b4
b2: ; preds = %b1
%v12 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 2
%v13 = load i16, i16* %v12, align 4, !tbaa !4
%v14 = icmp eq i16 %v13, 0
br i1 %v14, label %b3, label %b4
b3: ; preds = %b2
store i16 0, i16* %v5, align 8, !tbaa !4
store i16 0, i16* %v10, align 2, !tbaa !4
store i16 102, i16* %v12, align 4, !tbaa !4
br label %b4
b4: ; preds = %b3, %b2, %b1, %b0
%v15 = phi i16 [ 0, %b3 ], [ 0, %b2 ], [ 0, %b1 ], [ %v8, %b0 ]
%v16 = insertelement <1 x i32> undef, i32 %v4, i32 0
%v17 = shufflevector <1 x i32> %v16, <1 x i32> undef, <2 x i32> zeroinitializer
%v18 = and <2 x i32> %v17, <i32 1, i32 2>
%v19 = icmp ne <2 x i32> %v18, zeroinitializer
%v20 = zext <2 x i1> %v19 to <2 x i16>
%v21 = extractelement <2 x i16> %v20, i32 0
%v22 = extractelement <2 x i16> %v20, i32 1
%v23 = add i16 %v21, %v22
%v24 = lshr i32 %v4, 2
%v25 = trunc i32 %v24 to i16
%v26 = and i16 %v25, 1
%v27 = add i16 %v23, %v26
%v28 = getelementptr [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 4
%v29 = load i32, i32* %v28, align 8
%v30 = zext i16 %v27 to i32
%v31 = udiv i32 %v29, %v30
store i32 %v31, i32* %v28, align 8
%v32 = getelementptr [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 0
%v33 = and i32 %v4, 1
%v34 = icmp eq i32 %v33, 0
br i1 %v34, label %b5, label %b12
b5: ; preds = %b12, %b4
%v35 = phi i16 [ 0, %b4 ], [ 1, %b12 ]
%v36 = and i32 %v4, 2
%v37 = icmp eq i32 %v36, 0
br i1 %v37, label %b14, label %b13
b6: ; preds = %b16
%v38 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 1
%v39 = load i8*, i8** %v38, align 4, !tbaa !6
%v40 = bitcast i8* %v39 to %s.1*
%v41 = call %s.1* @f2(i32 %v31, %s.1* %v40, i16 signext %v15) #0
%v42 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 7
store %s.1* %v41, %s.1** %v42, align 4, !tbaa !6
%v43 = load i32, i32* %v2, align 8, !tbaa !0
br label %b7
b7: ; preds = %b16, %b6
%v44 = phi i32 [ %v4, %b16 ], [ %v43, %b6 ]
%v45 = and i32 %v44, 2
%v46 = icmp eq i32 %v45, 0
br i1 %v46, label %b9, label %b8
b8: ; preds = %b7
%v47 = load i32, i32* %v28, align 8, !tbaa !0
%v48 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 2
%v49 = load i8*, i8** %v48, align 8, !tbaa !6
%v50 = load i32, i32* %v6, align 8
%v51 = shl i32 %v50, 16
%v52 = ashr exact i32 %v51, 16
%v53 = and i32 %v50, -65536
%v54 = or i32 %v53, %v52
%v55 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 8
%v56 = call i32 @f3(i32 %v47, i8* %v49, i32 %v54, %s.3* %v55) #0
%v57 = load i32, i32* %v2, align 8, !tbaa !0
br label %b9
b9: ; preds = %b8, %b7
%v58 = phi i32 [ %v44, %b7 ], [ %v57, %b8 ]
%v59 = and i32 %v58, 4
%v60 = icmp eq i32 %v59, 0
br i1 %v60, label %b11, label %b10
b10: ; preds = %b9
%v61 = load i32, i32* %v28, align 8, !tbaa !0
%v62 = load i16, i16* %v5, align 8, !tbaa !4
%v63 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 3
%v64 = load i8*, i8** %v63, align 4, !tbaa !6
call void @f4(i32 %v61, i16 signext %v62, i8* %v64) #0
br label %b11
b11: ; preds = %b10, %b9
ret i32 0
b12: ; preds = %b4
%v65 = getelementptr [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 1
%v66 = load i8*, i8** %v32, align 8
store i8* %v66, i8** %v65, align 4
br label %b5
b13: ; preds = %b5
%v67 = getelementptr [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 2
%v68 = load i8*, i8** %v32, align 8
%v69 = zext i16 %v35 to i32
%v70 = sub i32 0, %v69
%v71 = and i32 %v31, %v70
%v72 = getelementptr inbounds i8, i8* %v68, i32 %v71
store i8* %v72, i8** %v67, align 8
%v73 = add i16 %v35, 1
br label %b14
b14: ; preds = %b13, %b5
%v74 = phi i16 [ %v35, %b5 ], [ %v73, %b13 ]
%v75 = and i32 %v4, 4
%v76 = icmp eq i32 %v75, 0
br i1 %v76, label %b16, label %b15
b15: ; preds = %b14
%v77 = getelementptr [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 3
%v78 = load i8*, i8** %v32, align 8
%v79 = zext i16 %v74 to i32
%v80 = mul i32 %v31, %v79
%v81 = getelementptr inbounds i8, i8* %v78, i32 %v80
store i8* %v81, i8** %v77, align 4
br label %b16
b16: ; preds = %b15, %b14
br i1 %v34, label %b7, label %b6
}
declare i32 @f1(i32) #0
declare %s.1* @f2(i32, %s.1*, i16 signext) #0
declare i32 @f3(i32, i8*, i32, %s.3*) #0
declare void @f4(i32, i16 signext, i8*) #0
attributes #0 = { nounwind "target-cpu"="hexagonv55" }
!0 = !{!1, !1, i64 0}
!1 = !{!"int", !2}
!2 = !{!"omnipotent char", !3}
!3 = !{!"Simple C/C++ TBAA"}
!4 = !{!5, !5, i64 0}
!5 = !{!"short", !2}
!6 = !{!7, !7, i64 0}
!7 = !{!"any pointer", !2}
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